[REQUEST] airborne kingdom

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BabyGroot
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[REQUEST] airborne kingdom

Post by BabyGroot »

Game Name: Airborne Kingdom
Game Engine: UNITY engine [thanks for krmit already told]
Game Version: Initial Release
Options Required: whatever is found.
Epic Games Website: [Link]
Other Info: CODEX version has been released.
Last edited by BabyGroot on Sat Dec 19, 2020 12:43 am, edited 1 time in total.

lemaun
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Re: [REQUEST] airborne kingdom

Post by lemaun »

+1

Seelze
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Re: [REQUEST] airborne kingdom

Post by Seelze »

+1 faster resarch

krmit
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Re: [REQUEST] airborne kingdom

Post by krmit »

It's on UNITY engine, not an UE4.
And yes, +1 for the table)

danyee
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Re: [REQUEST] airborne kingdom

Post by danyee »

+1 Unlimited Resources & Faster Research

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BabyGroot
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Re: [REQUEST] airborne kingdom

Post by BabyGroot »

i found unlimited Oasis

Code: Select all

 
{ Game   : AirborneKingdom.exe
  Version: 
  Date   : 2020-12-18
  Author : reskyAW

  This script does blah blah blah
}

[ENABLE]

aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [rsi+00000188],(float)999
  //movss [rsi+00000188],xmm5
  jmp return

Oasis:
  jmp code
  nop 3
return:
registersymbol(Oasis)

[DISABLE]

Oasis:
  db F3 0F 11 AE 88 01 00 00

unregistersymbol(Oasis)
dealloc(newmem)

danyee
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Re: [REQUEST] airborne kingdom

Post by danyee »

danyee wrote:
Fri Dec 18, 2020 7:14 pm
+1 Unlimited Resources & Faster Research
Cheat.happens already have the trainer if anyone's interested.

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Re: [REQUEST] airborne kingdom

Post by MaCcoyGamer »

Game gets boring real quick if you use unlimited resources. Spent more than an hour just flying around looking for the Wonder Building locations when you could just disable the clouds.

TheGodUncle
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Re: [REQUEST] airborne kingdom

Post by TheGodUncle »

ReskyAW wrote:
Sat Dec 19, 2020 12:45 am
i found unlimited Oasis
How do you run this code? I tried copying and pasting it to the white box at the bottom but that didn't work so I tried using the cheat table lua script found under the table menu but that didn't work either.

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Re: [REQUEST] airborne kingdom

Post by irnuu »

ReskyAW wrote:
Sat Dec 19, 2020 12:45 am

i found unlimited Oasis

Code: Select all

 
{ Game   : AirborneKingdom.exe
  Version: 
  Date   : 2020-12-18
  Author : reskyAW

  This script does blah blah blah
}

[ENABLE]

aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [rsi+00000188],(float)999
  //movss [rsi+00000188],xmm5
  jmp return

Oasis:
  jmp code
  nop 3
return:
registersymbol(Oasis)

[DISABLE]

Oasis:
  db F3 0F 11 AE 88 01 00 00

unregistersymbol(Oasis)
dealloc(newmem)
[/quote]


I get this error when I try executing the script;
Error in script : [string "{ Game   : AirborneKingdom.exe
..."]:1: unexpected symbol near '{'

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BabyGroot
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Re: [REQUEST] airborne kingdom

Post by BabyGroot »

TheGodUncle wrote:
Sat Dec 19, 2020 2:12 pm
ReskyAW wrote:
Sat Dec 19, 2020 12:45 am
i found unlimited Oasis
How do you run this code? I tried copying and pasting it to the white box at the bottom but that didn't work so I tried using the cheat table lua script found under the table menu but that didn't work either.
copy code >> open cheat engine >> CTRL+A >> Paste code >> File >> Assingn to current cheat table. active the box

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BabyGroot
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Re: [REQUEST] airborne kingdom

Post by BabyGroot »

irnuu wrote:
Sat Dec 19, 2020 2:33 pm
ReskyAW wrote:
Sat Dec 19, 2020 12:45 am
I get this error when I try executing the script;
Error in script : [string "{ Game : AirborneKingdom.exe
..."]:1: unexpected symbol near '{'
try this script
activate mono feature first.

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,Tangier.Economy:ResourceMine:SetResourcesLeftValue+54) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [rsi+00000188],(float)9999

originalcode:
//movss [rsi+00000188],xmm5

exit:
jmp returnhere

Tangier.Economy:ResourceMine:SetResourcesLeftValue+54:
jmp newmem
nop 3
returnhere:



 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
Tangier.Economy:ResourceMine:SetResourcesLeftValue+54:
db F3 0F 11 AE 88 01 00 00
//Alt:

TheGodUncle
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Re: [REQUEST] airborne kingdom

Post by TheGodUncle »

ReskyAW wrote:
Sat Dec 19, 2020 3:43 pm
copy code >> open cheat engine >> CTRL+A >> Paste code >> File >> Assingn to current cheat table. active the box
It works now, thanks.

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Re: [REQUEST] airborne kingdom

Post by serahah »

editable values are stored as float. for food water and coal the changes are seen immediately. for wood, adobe, glass ... you must change the value in game one time after editing.

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BabyGroot
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Re: [REQUEST] airborne kingdom

Post by BabyGroot »

unlimited Oasis
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky

This script does blah blah blah
}

[ENABLE]

aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [rsi+00000188],(float)999
//movss [rsi+00000188],xmm5
jmp return

Oasis:
jmp newmem
nop 3
return:
registersymbol(Oasis)

[DISABLE]

Oasis:
db F3 0F 11 AE 88 01 00 00

unregistersymbol(Resources)
dealloc(newmem)

{
minim Resource Inventory
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky

This script does blah blah blah
}

[ENABLE]

aobscan(ResourceInventory,F3 0F 11 6E 74 48 8B 46 38 48 8B C8 48) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [rsi+74],(float)5
//movss [rsi+74],xmm5
jmp return

ResourceInventory:
jmp newmem
return:
registersymbol(ResourceInventory)

[DISABLE]

ResourceInventory:
db F3 0F 11 6E 74

unregistersymbol(ResourceInventory)
dealloc(newmem)

{
minim Lift
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky

This script does blah blah blah
}

[ENABLE]

aobscan(Lift,F3 0F 11 AE A4 00 00 00 48 8D) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [rsi+000000A4],(float)1
//movss [rsi+000000A4],xmm5
jmp return

Lift:
jmp newmem
nop 3
return:
registersymbol(Lift)

[DISABLE]

Lift:
db F3 0F 11 AE A4 00 00 00

unregistersymbol(Lift)
dealloc(newmem)

{
Instant Reseach
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-19
Author : resky

This script does blah blah blah
}

[ENABLE]

aobscan(InstantReseach,F3 0F 10 8E 8C 00 00 00 F3 0F 5A C9 F2 0F 5A E9) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [rsi+0000008C],(float)999
//movss xmm1,[rsi+0000008C]
jmp return

InstantReseach:
jmp newmem
nop 3
return:
registersymbol(InstantReseach)

[DISABLE]

InstantReseach:
db F3 0F 10 8E 8C 00 00 00

unregistersymbol(InstantReseach)
dealloc(newmem)

{

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