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Re: [Completed]Leaf blower revolution

Posted: Sun Aug 01, 2021 9:55 am
by EpicBirdi
I looked into it briefly; shared opcode for practically every enumerable resource so making a script for them would be awfully difficult at face value. Making a table full of pointers wouldn't take that long, maybe an hour of messing around at worst.

The only difficult part in making this automatic would be reversing the upper functions that determine the addresses written to, but it's not impossible for somebody willing to spend those few hours.

All that aside, everything is stored as a Double value, no encryption. Unfortunately the resource IDs aren't generally stored within a given offset of each other, so it's even more annoying to that end, but still doable.

Re: [Completed]Leaf blower revolution

Posted: Sun Aug 01, 2021 10:42 am
by aSwedishMagyar
EpicBirdi wrote:
Sun Aug 01, 2021 9:55 am
I looked into it briefly; shared opcode for practically every enumerable resource so making a script for them would be awfully difficult at face value. Making a table full of pointers wouldn't take that long, maybe an hour of messing around at worst.

The only difficult part in making this automatic would be reversing the upper functions that determine the addresses written to, but it's not impossible for somebody willing to spend those few hours.

All that aside, everything is stored as a Double value, no encryption. Unfortunately the resource IDs aren't generally stored within a given offset of each other, so it's even more annoying to that end, but still doable.
Psst: Use this to find the pointer base. When you find an address of some stat, do a search for 4-byte hex for it's address and see what accesses it. The second to last offset is ecx*4.

Re: [Completed]Leaf blower revolution

Posted: Tue Aug 24, 2021 2:04 am
by johjs329
Anyone make an updated version?

Re: [Completed]Leaf blower revolution

Posted: Mon Dec 27, 2021 10:09 am
by KaleNipClaw
could someone please update this to v2.7.0?