REQUEST:EMPIRE OF SIN (PARADOX)

Ask about cheats/tables for single player games here
danielyee
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REQUEST:EMPIRE OF SIN (PARADOX)

Post by danielyee »

hi sir and all grand master table creator...
hi can grandmaster table maker make this game a table

1:god mode on player
2:full movement
3:full money
4:full abilities
thanks sir
MINIMUM:
OS: Windows® 8.1 64 bit or Windows® 10 Home 64 bit
Processor: Intel® Core™ i3-530 or AMD® Phenom™ II X3 720
Memory: 4 GB RAM
Graphics: Nvidia® GeForce™ GTX 460 (1GB) or AMD® Radeon™ R7 250 (2GB), AMD® Radeon™ Vega 11
DirectX: Version 11
Storage: 10 GB available space
STEAM VERSION..released

danielyee
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by danielyee »

Hi all and great grandmaster table..
I hope a table can be made during their launching..a new game strategy...thanks and stay safe guys..

poster55
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by poster55 »

Money is stored as a double btw... :)

danielyee
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by danielyee »

Hi can anyone sort this puzzle...been trying to crack it sir..

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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by tfigment »

Game seems to be written in lua almost completely. The Unity layer is just for display.

Seems like you can enable developer console via the following settings file. Note that this file should not exist if you use the one in the settings folder then it will be rewritten every time you launch the game with developerMode removed. I think you can with command line but the launcher messes with everything so this works best.

C:\Users\<User>\AppData\LocalLow\RomeroGames\EmpireOfSin\Settings.json

Code: Select all

{
  "developerMode": "true" 
}
Anyway you should see "[Dev] QA Perf Test" on start menu if it worked. Then you can use backtick (`) to open a console. Now we need to figure out commands. print() seems to exist.

The lua code is all here in the streaming assets area: EmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua

-------------------------
Edit:

I guess you can use "Dev.addCash( 100 )" and it will add $100 and then call you "A bit of a cheater are we?". I dont think it tracks this in the game save and the cheater is just a display comment (not 100% sure though).

EmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Test\DevUtils\CommonDevUtils.lua
Commands
Dev.enableGodMode(v)
Dev.addCash(amount)
Dev.addCashToAllFactions(amount)
Dev.addWhiskey(amount)
Dev.addPremium(amount)
Dev.addTopShelf(amount)
Dev.addRack(amount)
Dev.addSwill(amount)
Dev.addPoison(amount)
Dev.enableFogOfWar(enable)
Dev.giveAllWeapons()
Dev.giveAllAbilities()
Dev.giveAllAmmo()
Dev.giveAllArmor()
Dev.giveAllUtility()

Dev.giveMaxNotoriety(faction)
Dev.revealAllSafehouses()
Dev.makeAllRivalsKnownToPlayer()
Dev.makeAllRivalFactionsKnownToEachOther()
Dev.makeAllFactionsKnowAllBuildings()

Dev.addBossAbilityCards()
Dev.addItemToBoss(itemId, count)
Dev.addItemToTarget(itemId, target, count)
Dev.addItem(itemId, count)

Dev.toggleFastConversations()
Dev.toggleFogOfWar()
Dev.toggleDebugInfo()
Dev.toggleScreenshotMode()
Dev.toggleGodMode()
Dev.toggleEaseNicknameRequirements()
Dev.toggleTacticTableLogs()
Dev.togglePlayerAlwaysHits()
Dev.toggleDevOptions()
Dev.setGameSpeed(speed)
Dev.setGameSpeedDefault()
Dev.setGameSpeedX02()
Dev.setGameSpeedX04()
Dev.setGameSpeedX08()
Dev.setGameSpeedX16()
Dev.setGameSpeedX32()
AddCash without calling you a cheater
require("World.World").playerFaction.cash:add(1000)
Not sure how to find selected character in combat but can heal using the following
Heal Character in Combat
Heal Boss
require("World.World").playerFaction.members[1]:heal(1000)

Heal First Crew Member
require("World.World").playerFaction.members[2]:heal(1000)

Heal Second Crew Member
require("World.World").playerFaction.members[3]:heal(1000)

danielyee
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by danielyee »

Hi sir..and all grandmaster table .well infact the cheat code tht be given..well it really corrupt the game..i hope that we can have a table..is better than the codes...

frivolousam
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by frivolousam »

tfigment wrote:
Wed Dec 02, 2020 1:31 am
Game seems to be written in lua almost completely. The Unity layer is just for display.

Seems like you can enable developer console via the following settings file. Note that this file should not exist if you use the one in the settings folder then it will be rewritten every time you launch the game with developerMode removed. I think you can with command line but the launcher messes with everything so this works best.

C:\Users\<User>\AppData\LocalLow\RomeroGames\EmpireOfSin\Settings.json

Code: Select all

{
  "developerMode": "true" 
}
There is no settings.json file apart from the one in settings folder and that doesn't work, file resets as you said, if I set it to read-only game doesn't get passed initial load screen. I tried copying settings.json out of settings folder to EmpireOfSin folder, didn't work :/

tfigment
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by tfigment »

Dont copy just create a new file. Its the only change I made (after adding to settings/settings.json and having that undone.) and it works every time I launch the game and does not reset. I dont know what else to suggest. Maybe its that a non-steam version behaves different?

Kaedus
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by Kaedus »

tfigment wrote:
Wed Dec 02, 2020 1:31 am
Game seems to be written in lua almost completely. The Unity layer is just for display.
how does additem work? tried different combinations with ITEM.WEAPON.EPIC_SUBGUN_05 (for example)
Dev.addItem(ITEM.WEAPON.EPIC_SUBGUN_05,5) / Dev.addItem(ITEM.WEAPON.EPIC_SUBGUN_05, 5)
Dev.addItem(EPIC_SUBGUN_05,5) / Dev.addItem(EPIC_SUBGUN_05, 5)
Dev.addItem ITEM.WEAPON.EPIC_SUBGUN_05 5 etc. And nothing.

Dev.addItem("ITEM.WEAPON.EPIC_SUBGUN_05",1) okay

frivolousam
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by frivolousam »

tfigment wrote:
Thu Dec 03, 2020 2:54 pm
Dont copy just create a new file.
This worked and doesn't get reset thanks.

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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by czarny_pan »

Is there a way to turn god mode for entire crew, not just a boss? Mid-game some fights are fucking buggy and you can get your characters killed within first 2-3 turns because of bad luck and weirdish placement on the map.

Ah, and as there are dev tools available. Any way to "restart" a sprite (and it's placement) for a character? This game is so buggy I got a team of 5 chars where one looked like being "taken down" and was moving everywhere by sliding his lying body (and during fights you could heard sounds and see effects but his character didn't do any animations), the other character suddenly sloooowed down to the point that when you ask your team to go from point A to point B he can't keep the pace and each street fight starts without him because he is always way behind. (the only way to use him is to use fast travel option). Unhiring them and hiring again doesn't anything, changing locations and districts don't do anything as well. Besides that I had one instance of a mission NPC being spawn outside of the map which was hilarious. (changing buildings fixed the issue though).

Ah, and any way to get skills instantly instead of waiting a year?

chakorny
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by chakorny »

you can find weapon id at Empire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Scripts\DataSheets
WeaponRanges.lua

nukza38
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by nukza38 »

Pls make cheat table i use developemode my game crash sometime window blue screen pls.

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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by pacifista »

none of these works.

especially gamesettingpc file wont make the game run. it just terminates after being started.

and the other file il local low it just has no effect, game rewrites the file anyways.


"bollocks" :shock:

danielyee
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Re: REQUEST:EMPIRE OF SIN (PARADOX)

Post by danielyee »

Hi sir..grandmaster table maker...any chance a table please...game is good...

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