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Re: Legends of Idleon

Posted: Mon Mar 06, 2023 9:27 pm
by Melanthios
Hey Valley,

Just a heads up, not that you're diving deep into it or anything, but wide autoloot stops plundered mobs from spawning. I did some testing last night and left my game running to see if I could hit 10k, but when I awoke, to my dismay I'd moved 0 kills and when I took off wide autoloot, I was instantly back on getting plundered mobs.

Just a heads up, this might also apply to wormhole mobs as well, but I'm not sure.

Thanks as always, figured I'd just give you a heads up

Re: Legends of Idleon

Posted: Mon Mar 06, 2023 11:07 pm
by troljan123
Melanthios wrote:
Mon Mar 06, 2023 9:27 pm
Hey Valley,

Just a heads up, not that you're diving deep into it or anything, but wide autoloot stops plundered mobs from spawning. I did some testing last night and left my game running to see if I could hit 10k, but when I awoke, to my dismay I'd moved 0 kills and when I took off wide autoloot, I was instantly back on getting plundered mobs.

Just a heads up, this might also apply to wormhole mobs as well, but I'm not sure.

Thanks as always, figured I'd just give you a heads up
wide plunderous

Re: Legends of Idleon

Posted: Tue Mar 07, 2023 7:16 pm
by Jefreyk
Caution: Divinity pearls > lvl 50, stopt working if you use several your level will reset back to lvl 1!
Anyone familiar with this problem and maybe have a solution to solve it?

Re: Legends of Idleon

Posted: Tue Mar 07, 2023 8:18 pm
by fr0stdiver01
Can you maybe help me i try to reverd it but i dont know how. My Drop rarity jumped to over 23k, and my class exp to about 7k.
And this stays permanently, doesnt matter if i use the injector or the original program. also unistall/ new install didnt work. Any ideas how to fix that?

It changed after the recent update. I dont know what i did, but after the elemental sorc update, i came to these massive values, and i absolutly dont know how this came to happen. I just started the injector and automatically had these values.
Health and defense are also out of proportions.

Re: Legends of Idleon

Posted: Wed Mar 08, 2023 2:35 am
by inkdrgn
Vally,
it looks like list class is throwing the following error:

Code: Select all

    Error: TypeError: CList.ClassNames is not a function
    at Object.listFunction (<anonymous>:901:40)
    at Object.fn (<anonymous>:265:57)
    at Object.cheat (<anonymous>:249:33)
    at <anonymous>:1:7

Re: Legends of Idleon

Posted: Wed Mar 08, 2023 4:36 am
by valleymon
fr0stdiver01 wrote:
Tue Mar 07, 2023 8:18 pm
Can you maybe help me i try to reverd it but i dont know how. My Drop rarity jumped to over 23k, and my class exp to about 7k.
And this stays permanently, doesnt matter if i use the injector or the original program. also unistall/ new install didnt work. Any ideas how to fix that?

It changed after the recent update. I dont know what i did, but after the elemental sorc update, i came to these massive values, and i absolutly dont know how this came to happen. I just started the injector and automatically had these values.
Health and defense are also out of proportions.
most likely your shrines are super levelled. Check them, and if they are, try lvl shrine 15
inkdrgn wrote:
Wed Mar 08, 2023 2:35 am
Vally,
it looks like list class is throwing the following error:

Code: Select all

 Error: TypeError: CList.ClassNames is not a function
 at Object.listFunction (<anonymous>:901:40)
 at Object.fn (<anonymous>:265:57)
 at Object.cheat (<anonymous>:249:33)
 at <anonymous>:1:7
So it is, thanks for letting me know, that's now fixed
Melanthios wrote:
Mon Mar 06, 2023 9:27 pm
Hey Valley,

Just a heads up, not that you're diving deep into it or anything, but wide autoloot stops plundered mobs from spawning. I did some testing last night and left my game running to see if I could hit 10k, but when I awoke, to my dismay I'd moved 0 kills and when I took off wide autoloot, I was instantly back on getting plundered mobs.

Just a heads up, this might also apply to wormhole mobs as well, but I'm not sure.

Thanks as always, figured I'd just give you a heads up
Just tested this with autoloot on and wide plunderous off, i got about 2% spawns so seems normal. Maybe update?

Re: Legends of Idleon

Posted: Wed Mar 08, 2023 10:38 am
by fr0stdiver01
valleymon wrote:
Wed Mar 08, 2023 4:36 am
fr0stdiver01 wrote:
Tue Mar 07, 2023 8:18 pm
Can you maybe help me i try to reverd it but i dont know how. My Drop rarity jumped to over 23k, and my class exp to about 7k.
And this stays permanently, doesnt matter if i use the injector or the original program. also unistall/ new install didnt work. Any ideas how to fix that?

It changed after the recent update. I dont know what i did, but after the elemental sorc update, i came to these massive values, and i absolutly dont know how this came to happen. I just started the injector and automatically had these values.
Health and defense are also out of proportions.
most likely your shrines are super levelled. Check them, and if they are, try lvl shrine 15
Thank you that helped me out,
But since i noticed it to late with this hyper leveling, is there a save chance to also put my class level down?
I only saw that in the original post this might be very dangerous,

So if i use the lvl class command and set my levle down to 450, could this cause any problems?

Thx again for the help!

Re: Legends of Idleon

Posted: Wed Mar 08, 2023 11:26 pm
by tibasichelp
fr0stdiver01 wrote:
Wed Mar 08, 2023 10:38 am
valleymon wrote:
Wed Mar 08, 2023 4:36 am
fr0stdiver01 wrote:
Tue Mar 07, 2023 8:18 pm
Can you maybe help me i try to reverd it but i dont know how. My Drop rarity jumped to over 23k, and my class exp to about 7k.
And this stays permanently, doesnt matter if i use the injector or the original program. also unistall/ new install didnt work. Any ideas how to fix that?

It changed after the recent update. I dont know what i did, but after the elemental sorc update, i came to these massive values, and i absolutly dont know how this came to happen. I just started the injector and automatically had these values.
Health and defense are also out of proportions.
most likely your shrines are super levelled. Check them, and if they are, try lvl shrine 15
Thank you that helped me out,
But since i noticed it to late with this hyper leveling, is there a save chance to also put my class level down?
I only saw that in the original post this might be very dangerous,

So if i use the lvl class command and set my levle down to 450, could this cause any problems?

Thx again for the help!
Previous update max level is 750. As long as your main stats are under 10k, you should be fine.

Re: Legends of Idleon

Posted: Wed Mar 08, 2023 11:28 pm
by valleymon
if you went above 750 then you will already be shadowbanned, but it's not really a big deal... All it means is other people can't see/talk to you, and the injector makes you visible again each time you run anyway if you really care about that.

it's probably your best bet to lvl your character back down if you went super high. My bubo is legitimately lvl540 now tho through active play

Re: Legends of Idleon

Posted: Thu Mar 09, 2023 8:58 pm
by Narceen
Hi sry if this was mentioned before but 'wide quest' doesnt seem to work for me.

Re: Legends of Idleon

Posted: Fri Mar 10, 2023 9:04 pm
by wh0oot
Was trying to disable some shrines with chng (yea fuck me i know) and bricked account with

Code: Select all

chng bEngine.getGameAttribute("ShrineInfo")[5]=-1
gga shrineinfo looks like this (basically deleted all the arrays for existing shrines 5-8):

Code: Select all

0:
  0: 0
  1: 2
  2: 195
  3: 10
  4: 0
  5: 0
1:
  0: 0
  1: 2
  2: 268
  3: 9
  4: 0
  5: 0
2:
  0: 0
  1: 1
  2: 365
  3: 9
  4: 0
  5: 0
3:
  0: 0
  1: 1
  2: 442
  3: 8
  4: 0
  5: 0
4:
  0: 0
  1: 3
  2: 534
  3: 8
  4: 0
  5: 0
5: -1
6: -1
7: -1
8: -1
You know if I can fix this or do I make a new account?

ShrineInfo array usually looks like this:

Code: Select all

4: Proxy
[[Handler]]: Object
get: ƒ (original, j)
arguments: null
caller: null
length: 2
name: "get"
prototype: {constructor: ƒ}
__proto__: ƒ ()
[[FunctionLocation]]: VM13:2036
[[Scopes]]: Scopes[3]
0: Closure (setupw3StuffProxy) {Workbench: ƒ}
1: Script {startupCheats: Array(9), cheatConfig: {…}, cheats: {…}, cheatState: {…}, dictVals: {…}, …}
2: Global {0: Window, window: Window, self: Window, document: document, name: "", location: Location, …}
__proto__: Object
[[Target]]: Array(6)
0: 158
1: 3
2: 534
3: 8
4: 0.35151161111111107
5: 0
__id__: 36890
length: 6
__proto__: Array(0)
[[IsRevoked]]: false

Re: Legends of Idleon

Posted: Sat Mar 11, 2023 3:42 am
by valleymon
wh0oot wrote:
Fri Mar 10, 2023 9:04 pm
Was trying to disable some shrines with chng (yea fuck me i know) and bricked account with

Code: Select all

chng bEngine.getGameAttribute("ShrineInfo")[5]=-1
gga shrineinfo looks like this (basically deleted all the arrays for existing shrines 5-8):

Code: Select all

0:
  0: 0
  1: 2
  2: 195
  3: 10
  4: 0
  5: 0
1:
  0: 0
  1: 2
  2: 268
  3: 9
  4: 0
  5: 0
2:
  0: 0
  1: 1
  2: 365
  3: 9
  4: 0
  5: 0
3:
  0: 0
  1: 1
  2: 442
  3: 8
  4: 0
  5: 0
4:
  0: 0
  1: 3
  2: 534
  3: 8
  4: 0
  5: 0
5: -1
6: -1
7: -1
8: -1
You know if I can fix this or do I make a new account?

ShrineInfo array usually looks like this:

Code: Select all

4: Proxy
[[Handler]]: Object
get: ƒ (original, j)
arguments: null
caller: null
length: 2
name: "get"
prototype: {constructor: ƒ}
__proto__: ƒ ()
[[FunctionLocation]]: VM13:2036
[[Scopes]]: Scopes[3]
0: Closure (setupw3StuffProxy) {Workbench: ƒ}
1: Script {startupCheats: Array(9), cheatConfig: {…}, cheats: {…}, cheatState: {…}, dictVals: {…}, …}
2: Global {0: Window, window: Window, self: Window, document: document, name: "", location: Location, …}
__proto__: Object
[[Target]]: Array(6)
0: 158
1: 3
2: 534
3: 8
4: 0.35151161111111107
5: 0
__id__: 36890
length: 6
__proto__: Array(0)
[[IsRevoked]]: false

[5,6,7,8].forEach((i) => bEngine.getGameAttribute("ShrineInfo")=Array(...bEngine.getGameAttribute("ShrineInfo")[0])), then restart to reinstate the proxies for globalshrines

Re: Legends of Idleon

Posted: Sat Mar 11, 2023 11:58 am
by wh0oot
valleymon wrote:
Sat Mar 11, 2023 3:42 am
[5,6,7,8].forEach((i) => bEngine.getGameAttribute("ShrineInfo")=Array(...bEngine.getGameAttribute("ShrineInfo")[0])), then restart to reinstate the proxies for globalshrines

thanks a bunch

'wide quest' not working since rewrite, old code (below) works fine

Code: Select all

function setupQuestProxy() {
	const dialogueDefs = this["scripts.DialogueDefinitions"];
	const dialogueDefsC = JSON.parse(JSON.stringify( this["scripts.DialogueDefinitions"].dialogueDefs.h ));
	for(const [key, value] of Object.entries(dialogueDefsC)) 	// Go over all the quest-giving NPCs
		for(i=0; i < value[1].length; i++) 						// Go over all the addLine elements of that NPC
			// Notice that inside each value (e.g. NPC object), the 1st element is where all numeric stuff reside.
			// The 0th element holds the textual dialogue, which is not what we're looking for
			if(value[1][i].length == 9){ 						// Both addLine_ItemsAndSpaceRequired and addLine_Custom have nine elements within
				// Iterate over an unknown amount of req. values/Arrays
				if(value[1][i][2] === value[1][i][8]) 			// This is addLine_Custom
					for(j=0; j < value[1][i][3].length; j++){
						dialogueDefsC[key][1][i][3][j][1] = 0;
						dialogueDefsC[key][1][i][3][j][3] = 0;
					}
				else for(j=0; j < value[1][i][3].length; j++) 	// This is addLine_ItemsAndSpaceRequired
                    dialogueDefsC[key][1][i][3][j] = 0;
			}
	const handler = {
		get: function(obj, prop) {
			if (cheatState.wide.quest) return dialogueDefsC[prop];
			return Reflect.get(...arguments);
		}
	};
	const proxy = new Proxy(dialogueDefs.dialogueDefs.h, handler);
	dialogueDefs.dialogueDefs.h = proxy;
}

Re: Legends of Idleon

Posted: Sat Mar 11, 2023 10:29 pm
by iZitro
Hello there,

today i broke my account in a way.

I used the a 72h candy in w5 and now my game is like all your charakters have drop Rarity 38689x Class EXP 21850x and so on.
They all drop like 100 Lucky Lads in 5 min afk time.
Can i fix it somehow?
I havent played with the game attributes. I only used nullify or the drop command.

Re: Legends of Idleon

Posted: Sat Mar 11, 2023 10:47 pm
by valleymon
Thanks both, seemingly this is just because im a muppet and failed to remember the reference I'd assigned to a variable 3 lines before trying to redefine it's behaviour.
Should work now.

viewtopic.php?p=268697#p268697

Update 11/03/2023
Fix wide quest
Added godlike respawn (this is pretty OP). You can configure the respawn time if you like
Added godlike poison - bubo poison ticks immediately (there seems to be another delay between poisoning and death, looking into that)