Page 79 of 359

Re: Legends of Idleon

Posted: Thu Oct 21, 2021 2:48 pm
by JHroad
is there a command for viewing items missing from LootyMcShooty talent?

Re: Legends of Idleon

Posted: Fri Oct 22, 2021 1:18 am
by Pain456
whats the command for drooping the dootophone

Re: Legends of Idleon

Posted: Fri Oct 22, 2021 1:45 pm
by Greenocide
As of today, the game no longer runs for me with the asar file extracted, any idea?

Re: Legends of Idleon

Posted: Fri Oct 22, 2021 2:26 pm
by Pain456
is there a safe way to edit values like, water, or daily minigame chances. ( fill them)

Re: Legends of Idleon

Posted: Fri Oct 22, 2021 5:18 pm
by bt12
"removed"

Re: Legends of Idleon

Posted: Fri Oct 22, 2021 5:27 pm
by Greenocide
Are you guys still able to edit the Z file and launch the game?

Re: Legends of Idleon

Posted: Sat Oct 23, 2021 5:17 pm
by aquarius
tibasichelp wrote:
Tue Oct 19, 2021 10:09 am
Another user from a different community recently shared his edited app.asar and it has an auto loot feature, but I haven't the idea how it was accomplished. I've looked through the z.js and can't find it. And it's the most up-to-date version 1.30b (1.30.1)
@Creater0822, can you take a look at it?
[Link]
I have written similar functionality a while ago. I'm using iBelg's tool for it.
If you want to use it here's the code.

note: it utilized the mouse over event for picking up loot, thus it won't work when you opens other menus ie. option, inventory, skills

Code: Select all

registerCheat('autoloot', function () {
	cheatState.autoloot = !cheatState.autoloot;
	return `${cheatState.autoloot ? 'Activated' : 'Deactived'} autoloot.`
});

function setupAutoLootProxy() {
	const bEngine = this['com.stencyl.Engine'].engine;
	const script = this['com.stencyl.behavior.Script'];
	const getRecycledActor = bEngine.getRecycledActorOfTypeOnLayer;
	const handler = {
		apply: function(originalFn, context, argumentsList) {
			const actor = Reflect.apply(originalFn, context, argumentsList);
			if (cheatState.autoloot) {
				const [item, x, y, layer] = argumentsList;
				if (actor.__name === "ItemDrop" && actor.mouseOverListeners.length > 0)
					script.runLater(1500, () => {
						if (actor && actor.__name === "ItemDrop" && actor.mouseOverListeners.length > 0)
							actor.mouseOverListeners[0](4, null);
					}, actor);
			}
			return actor;
		}
	};

	const proxy = new Proxy(getRecycledActor, handler);
	bEngine.getRecycledActorOfTypeOnLayer = proxy;
}

Re: Legends of Idleon

Posted: Tue Oct 26, 2021 11:33 am
by kirimasaurus
aquarius wrote:
Sat Oct 23, 2021 5:17 pm
tibasichelp wrote:
Tue Oct 19, 2021 10:09 am
Another user from a different community recently shared his edited app.asar and it has an auto loot feature, but I haven't the idea how it was accomplished. I've looked through the z.js and can't find it. And it's the most up-to-date version 1.30b (1.30.1)
@Creater0822, can you take a look at it?
[Link]
I have written similar functionality a while ago. I'm using iBelg's tool for it.
If you want to use it here's the code.

note: it utilized the mouse over event for picking up loot, thus it won't work when you opens other menus ie. option, inventory, skills

Code: Select all

registerCheat('autoloot', function () {
	cheatState.autoloot = !cheatState.autoloot;
	return `${cheatState.autoloot ? 'Activated' : 'Deactived'} autoloot.`
});

function setupAutoLootProxy() {
	const bEngine = this['com.stencyl.Engine'].engine;
	const script = this['com.stencyl.behavior.Script'];
	const getRecycledActor = bEngine.getRecycledActorOfTypeOnLayer;
	const handler = {
		apply: function(originalFn, context, argumentsList) {
			const actor = Reflect.apply(originalFn, context, argumentsList);
			if (cheatState.autoloot) {
				const [item, x, y, layer] = argumentsList;
				if (actor.__name === "ItemDrop" && actor.mouseOverListeners.length > 0)
					script.runLater(1500, () => {
						if (actor && actor.__name === "ItemDrop" && actor.mouseOverListeners.length > 0)
							actor.mouseOverListeners[0](4, null);
					}, actor);
			}
			return actor;
		}
	};

	const proxy = new Proxy(getRecycledActor, handler);
	bEngine.getRecycledActorOfTypeOnLayer = proxy;
}
Is it still working for you? I can't get it to work.

Re: Legends of Idleon

Posted: Tue Oct 26, 2021 8:50 pm
by ntKrem
is there a way to unlock all achievements for dungeon unlockables?

Re: Legends of Idleon

Posted: Tue Oct 26, 2021 11:18 pm
by qwerkya
Does anyone know how to change prayer level?

Re: Legends of Idleon

Posted: Wed Oct 27, 2021 7:47 am
by Ninjackstone
is there a method to win arcade fast? where ball goes at the right end?

Re: Legends of Idleon

Posted: Wed Oct 27, 2021 10:59 am
by Morgot
Hello mates,
First of all many thanks to you all, posts have been very supportive.

I have a problem and need your help: when I try to change a value, gems for example, using CE the steam game crash immediately.

Is it still possible to use CE on the steam game or am I missing something ?
Should I try the online web version to solve this ?

Thanks a million on advance !

Re: Legends of Idleon

Posted: Thu Oct 28, 2021 11:43 pm
by Pain456
can't say. jump to page ... umm 37 in think. you will see what we are using

Re: Legends of Idleon

Posted: Thu Oct 28, 2021 11:44 pm
by Pain456
Morgot wrote:
Wed Oct 27, 2021 10:59 am
Hello mates,
First of all many thanks to you all, posts have been very supportive.

I have a problem and need your help: when I try to change a value, gems for example, using CE the steam game crash immediately.

Is it still possible to use CE on the steam game or am I missing something ?
Should I try the online web version to solve this ?

Thanks a million on advance !
jump to page 35 or 37 u will see the thing we are using. Lava got wise to CE

Re: Legends of Idleon

Posted: Fri Oct 29, 2021 2:28 pm
by hocmaimai35
is there any way to edit my dungeon lvl XD, i drop too much coin so it back to lv1 now XD