Legends of Idleon

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robbversion1
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Re: Legends of Idleon

Post by robbversion1 »

JDub76 wrote:
Wed Jan 18, 2023 2:12 pm
I put the 3 Files into the Idleon folder, when i use the injectF5 script it loads up, says injected cheats, loaded cheats, then starts idleon with a greyscreen(assume its standard loading screen) and after about 2 seconds both the cmd console and idlon crash, any idea what i might have done wrong?
I think an update might have broke it. I'm getting the same thing now.

LittleCatTN
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Re: Legends of Idleon

Post by LittleCatTN »

if u guys need to unlock artifactW5 but "w5 sailing" change ArtifactBonus: t => t multiply not working
u can edit captain % Artifact Find Chance on chromedubug for easy to find it.
sorry for my english.

hxide666
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Re: Legends of Idleon

Post by hxide666 »

Spoiler
zeroazico wrote:
Fri Jan 20, 2023 2:58 am
LoveOryks wrote:
Wed Jan 18, 2023 5:05 pm
Divinity Pearl use post-Lv50:

Code: Select all

if (50 > (null == tr ? 0 : "number" == typeof tr ? c.__cast(tr, k) : "number" == typeof tr && (0 | tr) === tr ? c.__cast(tr, l) : "boolean" == typeof tr ? c.__cast(tr, n) ? 1 : 0 : "string" == typeof tr ? parseFloat(tr) : parseFloat(g.string(tr))) && 16 > a.engine.getGameAttribute("DummyNumber3")) {
Replace 50 with the cap you want (I personally put 999 and works wonders).
How can i use this code ?

add into cheats.js ?

Thank you
This is for people who edits the Z.js file.

valleymon
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Re: Legends of Idleon

Post by valleymon »

viewtopic.php?p=268697#p268697

Update 22/01/2023
Added
nomore x: This item will no longer drop (think spore tees, headbands, give up on life pants, inv bag g etc)
unlock presets: Allows changing of skill presets on any map, not just town

valleymon
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Re: Legends of Idleon

Post by valleymon »

robbversion1 wrote:
Fri Jan 20, 2023 5:19 am
JDub76 wrote:
Wed Jan 18, 2023 2:12 pm
I put the 3 Files into the Idleon folder, when i use the injectF5 script it loads up, says injected cheats, loaded cheats, then starts idleon with a greyscreen(assume its standard loading screen) and after about 2 seconds both the cmd console and idlon crash, any idea what i might have done wrong?
I think an update might have broke it. I'm getting the same thing now.
A new version did just drop, will update and see shortly.

Update: It's working fine?
Last edited by valleymon on Sun Jan 22, 2023 11:51 pm, edited 1 time in total.

valleymon
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Re: Legends of Idleon

Post by valleymon »

zeroazico wrote:
Fri Jan 20, 2023 2:58 am
LoveOryks wrote:
Wed Jan 18, 2023 5:05 pm
Divinity Pearl use post-Lv50:

Code: Select all

if (50 > (null == tr ? 0 : "number" == typeof tr ? c.__cast(tr, k) : "number" == typeof tr && (0 | tr) === tr ? c.__cast(tr, l) : "boolean" == typeof tr ? c.__cast(tr, n) ? 1 : 0 : "string" == typeof tr ? parseFloat(tr) : parseFloat(g.string(tr))) && 16 > a.engine.getGameAttribute("DummyNumber3")) {
Replace 50 with the cap you want (I personally put 999 and works wonders).
How can i use this code ?

add into cheats.js ?

Thank you
If you like you can add a replacement into

Code: Select all

function getZJSManipulator() {
    return function (zjs) {
        // I'm putting this here in case it's helpful to manipulate z.js directly.
        // Most cheats are simple enough to implement without doing so, but there are some cases where it's just very handy.
        // InjectCheatsF5 (as of Jan 2023 release) will pass the z.js code to this function to allow for regex replacing etc before it is loaded by the game
        zjs.replace("oldcode", "newcode");
        return zjs;
    }.toString();
}
in cheats.js

Just set oldcode and newcode to be what you want to change in zjs

Legendeer
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Re: Legends of Idleon

Post by Legendeer »

is there way to unlock pet arena stage 200 w/o actually doing it? or maybe god mode for afk? i mean i could but the time & rng you need is insane, its approx 3hour 20minutes to do it according to quides.

Tindal
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Re: Legends of Idleon

Post by Tindal »

Legendeer wrote:
Sun Jan 22, 2023 1:08 pm
is there way to unlock pet arena stage 200 w/o actually doing it? or maybe god mode for afk? i mean i could but the time & rng you need is insane, its approx 3hour 20minutes to do it according to quides.
chng bEngine.getGameAttribute("OptionsListAccount")[89]=200

robbversion1
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Re: Legends of Idleon

Post by robbversion1 »

valleymon wrote:
Sun Jan 22, 2023 1:25 am
A new version did just drop, will update and see shortly
I made a mistake. I didnt realize you had updated the entire package. I had only updated cheats.js with the latest code. I grabbed the latest and am good to go.

valleymon
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Re: Legends of Idleon

Post by valleymon »

robbversion1 wrote:
Sun Jan 22, 2023 10:50 pm
valleymon wrote:
Sun Jan 22, 2023 1:25 am
A new version did just drop, will update and see shortly
I made a mistake. I didnt realize you had updated the entire package. I had only updated cheats.js with the latest code. I grabbed the latest and am good to go.
:D

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pshep4000
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Re: Legends of Idleon

Post by pshep4000 »

I have this in my cheat.js but the console closes after it has loaded cheats, what am I doing wrong?

Code: Select all

function getZJSManipulator() {
	return function (zjs) {
		// I'm putting this here in case it's helpful to manipulate z.js directly.
		// Most cheats are simple enough to implement without doing so, but there are some cases where it's just very handy.
		// InjectCheatsF5 (as of Jan 2023 release) will pass the z.js code to this function to allow for regex replacing etc before it is loaded by the game
		zjs.replace("if (50 > (null == tr ? 0 : "number" == typeof tr ? c.__cast(tr, k) : "number" == typeof tr && (0 | tr) === tr ? c.__cast(tr, l)", "if (999 > (null == tr ? 0 : "number" == typeof tr ? c.__cast(tr, k) : "number" == typeof tr && (0 | tr) === tr ? c.__cast(tr, l)");
		return zjs;
	}.toString();
}
If I comment the zjs.replace out the game loads normally, I am using version 1.1 of inject 5 from January 5th.

Edit: Fixed it myself, the problem is the extra ", when I shortened the replace string to not include any " it now works.

Edit 2: The replace doesn't seem to be working ingame, as the divinity pearls aren't working on skills over 50 and I can still only buy 3 miracle chests in the gem shop. Here is my new code:

Code: Select all

function getZJSManipulator() {
	return function (zjs) {
		// I'm putting this here in case it's helpful to manipulate z.js directly.
		// Most cheats are simple enough to implement without doing so, but there are some cases where it's just very handy.
		// InjectCheatsF5 (as of Jan 2023 release) will pass the z.js code to this function to allow for regex replacing etc before it is loaded by the game
		zjs.replace("if (50 > (null == tr ? 0", "if (999 > (null == tr ? 0)");
		zjs.replace("345 127 3", "345 127 3000");
		return zjs;
	}.toString();
}

starkz94
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Re: Legends of Idleon

Post by starkz94 »

anyone knows code in z.js, so that i can freely link and unlink god link

kekwlul
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Re: Legends of Idleon

Post by kekwlul »

Hello, how i can unlock all achievements?

MrVISKman
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Re: Legends of Idleon

Post by MrVISKman »

starkz94 wrote:
Mon Jan 23, 2023 8:11 am
anyone knows code in z.js, so that i can freely link and unlink god link
use the daily command until you can reset it

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Re: Legends of Idleon

Post by Ptech »

valleymon wrote:
Sat Oct 08, 2022 2:52 pm
enelysion wrote:
Sat Oct 08, 2022 1:45 pm
valleymon wrote:
Sat Oct 08, 2022 7:49 am


Tricky to say, but chng bEngine.getGameAttribute("OptionsListAccount")[71]=[100000] would set OptionsListAccount[71] to an array containing the single number 100000. It should be an integer not an array.
Try chng bEngine.getGameAttribute("OptionsListAccount")[71]=100000

Also, safer option is drop DungCredits1 :D

Oh holy shit you fixed it, you're an absolute saint. I can't thank you enough. the reason I used that instead of drop dungcredits1 is because I had mistakenly dropped too many credits already and wanted to reset my dungeon rank.
That is incredibly lucky that you happened to remember and type out the command exactly, I was paying close enough attention to notice the square brackets and that it was actually the thing causing the problem :)
Happy it worked out. chng comes with health warnings very validly!

FYI in case you weren't aware, if you run the injector, then navigage to chrome://inspect/#devices in your browser. Click configure next to "Discover network targets", then add localhost:32123, the instance will show up in the remote target area, and you can inspect it.
You then get a very flexible console that allows you to view and alter the current state of any part of the game. gameattributes is found at:

window[0].__idleon_cheats__["com.stencyl.Engine"].engine.gameAttributes.h

For me this is helpful as I can more easily evaluate what's going on, check the types of variables etc test executing new code on the fly much more clearly than relying solely on the fairly limited functions available via the injector console
HAHAHAHAH

I did the same mistake like 2 months ago I was like fuck it nevermind, then I was like meh let me search and see through all pages if anyone else made the mistake and GOD DAMN ! yep same exact mistake and that fixed it for me too hahaha

you saved two people bud

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