Legends of Idleon

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tympanicblock61
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Re: Legends of Idleon

Post by tympanicblock61 »

ive done it

Code: Select all

async function test() {
	const bEngine = this["com.stencyl.Engine"].engine
	keys = [{key:"k", func:guildpoints}]
	function onKeyDown(keys, funcs) {
		keys.push({key:keys, func:funcs})
	}
	document.onkeydown = function(e) {
		for (var i=0; i<keys.length; i++) {
			if (e.key === keys[i].key) {
				func = keys[i].func
				func()
			}
		}
	}
	function build_button(params) {
		var x = params["x"]
		var y = params["y"]
		var width = params["width"]
		var height = params["height"]
		var button = document.createElement("button")
		button.innerHTML = params["name"]
		if (x < 0) {
		 	button.style.left = Math.abs(x)+'px'
		}
		if (x > 0) {
		 	button.style.right = x+'px'
		}
		if (y < 0) {
		 	button.style.bottom = Math.abs(y)+'px'
		}
		if (y > 0) {
		 	button.style.top = y+'px'
		}
		if (typeof params["func"] == 'function') {
		 	//button.onclick = function() {params[5]()}
		 	button.onclick = params["func"]
		}
		if (params["backColor"]) {
			button.style.backgroundColor = params["backColor"]
		}
		if (params["borderColor"]) {
			button.style.borderColor = params["borderColor"]
		}
		if (params["txtColor"]) {
			button.style.color = params["txtColor"]
		}
		if (params["backImage"]) {
			button.style.backgroundImage = `url(${params["backImage"]})`
		}
		button.style.position = 'fixed'
		button.style.font = 'inherit'
		if (width > 0) {
			button.style.width = width+'px'
		}
		if (height > 0) {
			button.style.height = height+'px'
		}
		document[params["area"]].append(button)
	}
	function guildpoints() {
		const bEngine = this["com.stencyl.Engine"].engine
		var guildTask = bEngine.getGameAttribute("GuildTasks")
		for (var i=0; i<guildTask.length; i++) {
			if (i != 0) {
				guildTask[i][2]=100000000
			}
		}
	}
	console.log("Initializing")
	var frames = document.getElementsByTagName("iframe")
	for (i = 0; i < frames.length; ++i)
	{
    	frames[i].style.position = "absolute"
    	frames[i].style.bottom = "0px"
		frames[i].height = "90%"
	}
	console.log("building Buttons")
	build_button({area:"body", x:0, y:31, width:80, height:40, name:"guildpoints", backColor:"black", txtColor:"white", func:guildpoints})
	console.log("finished building buttons")
	console.log("Finished initialization")
	testDone = true
}
and this at the top

Code: Select all

var testDone = false
window.onload = function() {
	while (true) {
		try {
			if (!testDone) test.call(window.document.querySelector('iframe').contentWindow.__idleon_cheats__)
			break
		}
		catch {
	
		}
	}
}
Edit: cant figure out how to set a buttons on click to params["func"].call(window.document.querySelector('iframe').contentWindow.__idleon_cheats__) it just doesn't work but if I do guildpoints.call(window.document.querySelector('iframe').contentWindow.__idleon_cheats__) it works

JHroad
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Re: Legends of Idleon

Post by JHroad »

anyonw know how to remove the time liimits to claim the idleskilling rewards?

tympanicblock61
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Re: Legends of Idleon

Post by tympanicblock61 »

JHroad wrote:
Wed Oct 26, 2022 9:29 am
anyonw know how to remove the time liimits to claim the idleskilling rewards?
Bro u do know this is the idleon topic?

JHroad
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Re: Legends of Idleon

Post by JHroad »

tympanicblock61 wrote:
Wed Oct 26, 2022 11:14 am
JHroad wrote:
Wed Oct 26, 2022 9:29 am
anyonw know how to remove the time liimits to claim the idleskilling rewards?
Bro u do know this is the idleon topic?
Yeah "bro", the time limit in idleon when claiming your rewards in idleon that you get from playing idleskilling

PD: Found it, days left is stored in ("OptionsListAccount")[121]

tympanicblock61
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Re: Legends of Idleon

Post by tympanicblock61 »

tympanicblock61 wrote:
Wed Oct 26, 2022 1:35 am
ive done it

Code: Select all

async function test() {
	const bEngine = this["com.stencyl.Engine"].engine
	keys = [{key:"k", func:guildpoints}]
	function onKeyDown(keys, funcs) {
		keys.push({key:keys, func:funcs})
	}
	document.onkeydown = function(e) {
		for (var i=0; i<keys.length; i++) {
			if (e.key === keys[i].key) {
				func = keys[i].func
				func()
			}
		}
	}
	function build_button(params) {
		var x = params["x"]
		var y = params["y"]
		var width = params["width"]
		var height = params["height"]
		var button = document.createElement("button")
		button.innerHTML = params["name"]
		if (x < 0) {
		 	button.style.left = Math.abs(x)+'px'
		}
		if (x > 0) {
		 	button.style.right = x+'px'
		}
		if (y < 0) {
		 	button.style.bottom = Math.abs(y)+'px'
		}
		if (y > 0) {
		 	button.style.top = y+'px'
		}
		if (typeof params["func"] == 'function') {
		 	//button.onclick = function() {params[5]()}
		 	button.onclick = params["func"]
		}
		if (params["backColor"]) {
			button.style.backgroundColor = params["backColor"]
		}
		if (params["borderColor"]) {
			button.style.borderColor = params["borderColor"]
		}
		if (params["txtColor"]) {
			button.style.color = params["txtColor"]
		}
		if (params["backImage"]) {
			button.style.backgroundImage = `url(${params["backImage"]})`
		}
		button.style.position = 'fixed'
		button.style.font = 'inherit'
		if (width > 0) {
			button.style.width = width+'px'
		}
		if (height > 0) {
			button.style.height = height+'px'
		}
		document[params["area"]].append(button)
	}
	function guildpoints() {
		const bEngine = this["com.stencyl.Engine"].engine
		var guildTask = bEngine.getGameAttribute("GuildTasks")
		for (var i=0; i<guildTask.length; i++) {
			if (i != 0) {
				guildTask[i][2]=100000000
			}
		}
	}
	console.log("Initializing")
	var frames = document.getElementsByTagName("iframe")
	for (i = 0; i < frames.length; ++i)
	{
    	frames[i].style.position = "absolute"
    	frames[i].style.bottom = "0px"
		frames[i].height = "90%"
	}
	console.log("building Buttons")
	build_button({area:"body", x:0, y:31, width:80, height:40, name:"guildpoints", backColor:"black", txtColor:"white", func:guildpoints})
	console.log("finished building buttons")
	console.log("Finished initialization")
	testDone = true
}
and this at the top

Code: Select all

var testDone = false
window.onload = function() {
	while (true) {
		try {
			if (!testDone) test.call(window.document.querySelector('iframe').contentWindow.__idleon_cheats__)
			break
		}
		catch {
	
		}
	}
}
Edit: cant figure out how to set a buttons on click to params["func"].call(window.document.querySelector('iframe').contentWindow.__idleon_cheats__) it just doesn't work but if I do guildpoints.call(window.document.querySelector('iframe').contentWindow.__idleon_cheats__) it works
I can prob just get rid of build button function instead

tympanicblock61
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Posts: 34
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Reputation: 2

Re: Legends of Idleon

Post by tympanicblock61 »

yeah it did work so now I can make a gui

sheldon37
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Re: Legends of Idleon

Post by sheldon37 »

Is there a toggle to keep list enabled when using table?

Seems sometimes typing the parameter "drop" will show options and other times it won't.

tympanicblock61
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Re: Legends of Idleon

Post by tympanicblock61 »

Might be able to make a way to make mods for idleon

west182
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Re: Legends of Idleon

Post by west182 »

i break my game, all shrines leveled up to 40000 times, its possible to reset that? anyway to change a single shrine level?

troljan123
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Posts: 43
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Re: Legends of Idleon

Post by troljan123 »

west182 wrote:
Thu Oct 27, 2022 5:45 pm
i break my game, all shrines leveled up to 40000 times, its possible to reset that? anyway to change a single shrine level?
lvl shrine 10

Will make your shrines level 10

BamfForHire
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Re: Legends of Idleon

Post by BamfForHire »

Error: TypeError: Cannot read property 'getGameAttribute' of undefined
at Object.setupCurrenciesOwnedProxy (<anonymous>:402:29)
at Object.setup (<anonymous>:148:28)
at Object.cheat (<anonymous>:132:25)
at window.executeCheat (<anonymous>:4:18)
at <anonymous>:1:1
keep getting this error any fix?

Nvm figured it out just had to re copy the "main" script file

MohAlnoaimi
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Re: Legends of Idleon

Post by MohAlnoaimi »

does anyone know how to edit the boxes from post office to get 10000 i tried what in most of the pages but couldn't find the code in Z.js

troljan123
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Re: Legends of Idleon

Post by troljan123 »

JHroad wrote:
Wed Oct 26, 2022 1:53 pm
tympanicblock61 wrote:
Wed Oct 26, 2022 11:14 am
JHroad wrote:
Wed Oct 26, 2022 9:29 am
anyonw know how to remove the time liimits to claim the idleskilling rewards?
Bro u do know this is the idleon topic?
Yeah "bro", the time limit in idleon when claiming your rewards in idleon that you get from playing idleskilling

PD: Found it, days left is stored in ("OptionsListAccount")[121]
Could you make it a bit more clear? How do you set up waiting days to 0 ?

tympanicblock61
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Posts: 34
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Re: Legends of Idleon

Post by tympanicblock61 »

troljan123 wrote:
Fri Oct 28, 2022 11:13 am
JHroad wrote:
Wed Oct 26, 2022 1:53 pm
tympanicblock61 wrote:
Wed Oct 26, 2022 11:14 am

Bro u do know this is the idleon topic?
Yeah "bro", the time limit in idleon when claiming your rewards in idleon that you get from playing idleskilling

PD: Found it, days left is stored in ("OptionsListAccount")[121]
Could you make it a bit more clear? How do you set up waiting days to 0 ?
In the cheat console put chng this["com.stencyl.Engine"].engine.getGameAttribute("OptionsListAccount")[121]=0

troljan123
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Posts: 43
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Re: Legends of Idleon

Post by troljan123 »

tympanicblock61 wrote:
Fri Oct 28, 2022 11:23 am
troljan123 wrote:
Fri Oct 28, 2022 11:13 am
JHroad wrote:
Wed Oct 26, 2022 1:53 pm


Yeah "bro", the time limit in idleon when claiming your rewards in idleon that you get from playing idleskilling

PD: Found it, days left is stored in ("OptionsListAccount")[121]
Could you make it a bit more clear? How do you set up waiting days to 0 ?
In the cheat console put chng this["com.stencyl.Engine"].engine.getGameAttribute("OptionsListAccount")[121]=0
Thank you it worked

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