Legends of Idleon

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tibasichelp
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Re: Legends of Idleon

Post by tibasichelp »

Nullify Skullshop costs
Image

Code: Select all

SkullShopDesc = function () {
            return [
                    ["Get_a_random_time_candy!_Pick_it|up_off_the_floor.", "5", "1", "Timecandy#", "1"],
                    ["Get_a_black_pearl,_gives_Skill|EXP!_Pick_it_up_off_the_floor.", "9", "1", "Pearl4", "1"],
                    ["Get_a_white_pearl,_gives_Class|EXP!_Pick_it_up_off_the_floor.", "10", "1", "Pearl5", "1"],
                    ["Your_next_kill_spawns_1_Crystal|Mob!_Expires_at_end_of_day!", "3", "0", "Timecandy1", "1"],
                    ["Get_a_Dungeon_Loot_Dice!_Pick_it|up_off_the_floor.", "6", "1", "LootDice", "1"],
                    ["Get_6_Balls!_They're_put_right|into_the_arcade!", "4", "0", "Timecandy1", "6"],
                    ["Get_2_Library_Checkouts!_It's_put|right_into_the_library!", "8", "0", "Timecandy1", "2"],
                    ["Complete_1_Refinery_Cycle_auto-|matically,_right_here_right_now!", "1", "0", "Timecandy1", "1"],
                    ["Get_2_Pet_Eggs!_Pick_them_up_off|the_floor.", "8", "1", "PetEgg", "2"],
                    ["Get_3_Kitchen_Ladles!_Pick_them|up_off_the_floor.", "5", "1", "Ladle", "3"]
           ]
First number corresponding to the cost, and last number is the reward amount.
eg., change first to 0 and last to whatever you want

Code: Select all

["Get_a_white_pearl,_gives_Class|EXP!_Pick_it_up_off_the_floor.", "0", "1", "Pearl5", "1000"],
Image

SirGlobby
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Re: Legends of Idleon

Post by SirGlobby »

Does anyone have info on the safety of the individual godlike commands or do they all pose a higher risk of shadowban? The post on page 62 fails to elaborate further than the full command but other posts say certain parts are probably safe.

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tibasichelp
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Re: Legends of Idleon

Post by tibasichelp »

SirGlobby wrote:
Mon May 30, 2022 4:21 am
Does anyone have info on the safety of the individual godlike commands or do they all pose a higher risk of shadowban? The post on page 62 fails to elaborate further than the full command but other posts say certain parts are probably safe.
All cheats run the risk of ban. It's how you utilize them. Test it out yourself.

hocmaimai35
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Re: Legends of Idleon

Post by hocmaimai35 »

tibasichelp wrote:
Sun May 29, 2022 4:08 am
Daelyks wrote:
Sat May 28, 2022 8:48 pm
Has anyone found a way to increase egg rarity ?

Code: Select all

if ("TotalTimeForEgg" == s) {
return 10
10 seconds per egg, extra eggs increase egg rarity
i can't find it XD :?

jordi2me
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Re: Legends of Idleon

Post by jordi2me »

For some reason im stuck on step 1 complete in the console with injector...

Ysvallen
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Re: Legends of Idleon

Post by Ysvallen »

hocmaimai35 wrote:
Mon May 30, 2022 1:25 pm
tibasichelp wrote:
Sun May 29, 2022 4:08 am
Daelyks wrote:
Sat May 28, 2022 8:48 pm
Has anyone found a way to increase egg rarity ?

Code: Select all

if ("TotalTimeForEgg" == s) {
return 10
10 seconds per egg, extra eggs increase egg rarity
i can't find it XD :?
.... You search for "if ("TotalTimeForEgg" == s) {". Just that.

Then! you just replace where it returns a value with "return 10"

SlamHick
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Re: Legends of Idleon

Post by SlamHick »

jordi2me wrote:
Mon May 30, 2022 2:53 pm
For some reason im stuck on step 1 complete in the console with injector...
Sure have Steam open ?

jordi2me
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Re: Legends of Idleon

Post by jordi2me »

SlamHick wrote:
Mon May 30, 2022 3:06 pm
jordi2me wrote:
Mon May 30, 2022 2:53 pm
For some reason im stuck on step 1 complete in the console with injector...
Sure have Steam open ?
Yea because the game runs but just stuck on step 1 complete...

SlamHick
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Re: Legends of Idleon

Post by SlamHick »

Code: Select all

 }var fa = a.engine.getGameAttribute("QuestComplete");
 if (0 == (null != e.Eliteus1 ? fa.getReserved("Eliteus1") : fa.h.Eliteus1) && 154 == a.engine.getGameAttribute("CurrentMap")) { 
Someone know how reset a quest ?

jordi2me
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Re: Legends of Idleon

Post by jordi2me »

jordi2me wrote:
Mon May 30, 2022 3:08 pm
SlamHick wrote:
Mon May 30, 2022 3:06 pm
jordi2me wrote:
Mon May 30, 2022 2:53 pm
For some reason im stuck on step 1 complete in the console with injector...
Sure have Steam open ?
Yea because the game runs but just stuck on step 1 complete...
The cheat injector works fine if i use the old one from the github but when i use the cheat.js from the Google Drive it just gets stuck at Step 1 complete and just runs game without actual running the cheats

Disputate
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Re: Legends of Idleon

Post by Disputate »

SlamHick wrote:
Mon May 30, 2022 3:13 pm

Code: Select all

 }var fa = a.engine.getGameAttribute("QuestComplete");
 if (0 == (null != e.Eliteus1 ? fa.getReserved("Eliteus1") : fa.h.Eliteus1) && 154 == a.engine.getGameAttribute("CurrentMap")) { 
Someone know how reset a quest ?
try this with iBelg's console:

Code: Select all

chng bEngine.getGameAttribute("QuestComplete").h.Eliteus1=-1
chng bEngine.getGameAttribute("QuestComplete").h.Eliteus2=-1

pajion
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Re: Legends of Idleon

Post by pajion »

Is there a weekly command? Or what can we do to reset the skull arena more often, I wanna buff my timer and talent point drops

Digi
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Re: Legends of Idleon

Post by Digi »

tibasichelp wrote:
Mon May 30, 2022 3:21 am
Nullify Skullshop costs
Image

Code: Select all

SkullShopDesc = function () {
            return [
                    ["Get_a_random_time_candy!_Pick_it|up_off_the_floor.", "5", "1", "Timecandy#", "1"],
                    ["Get_a_black_pearl,_gives_Skill|EXP!_Pick_it_up_off_the_floor.", "9", "1", "Pearl4", "1"],
                    ["Get_a_white_pearl,_gives_Class|EXP!_Pick_it_up_off_the_floor.", "10", "1", "Pearl5", "1"],
                    ["Your_next_kill_spawns_1_Crystal|Mob!_Expires_at_end_of_day!", "3", "0", "Timecandy1", "1"],
                    ["Get_a_Dungeon_Loot_Dice!_Pick_it|up_off_the_floor.", "6", "1", "LootDice", "1"],
                    ["Get_6_Balls!_They're_put_right|into_the_arcade!", "4", "0", "Timecandy1", "6"],
                    ["Get_2_Library_Checkouts!_It's_put|right_into_the_library!", "8", "0", "Timecandy1", "2"],
                    ["Complete_1_Refinery_Cycle_auto-|matically,_right_here_right_now!", "1", "0", "Timecandy1", "1"],
                    ["Get_2_Pet_Eggs!_Pick_them_up_off|the_floor.", "8", "1", "PetEgg", "2"],
                    ["Get_3_Kitchen_Ladles!_Pick_them|up_off_the_floor.", "5", "1", "Ladle", "3"]
           ]
First number corresponding to the cost, and last number is the reward amount.
eg., change first to 0 and last to whatever you want

Code: Select all

["Get_a_white_pearl,_gives_Class|EXP!_Pick_it_up_off_the_floor.", "0", "1", "Pearl5", "1000"],
Image
Just a quick question. I've started looking into the z.js editing and Creaters script. But how do I use this code you posted?
Do I add it into the cheat.js or is there another way? If you've got a post in the thread I'd appreciate if you directed me to it, would be hard searching through 100s of pages.

pajion
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Re: Legends of Idleon

Post by pajion »

Digi wrote:
Mon May 30, 2022 10:29 pm
tibasichelp wrote:
Mon May 30, 2022 3:21 am
Nullify Skullshop costs
Image

Code: Select all

SkullShopDesc = function () {
            return [
                    ["Get_a_random_time_candy!_Pick_it|up_off_the_floor.", "5", "1", "Timecandy#", "1"],
                    ["Get_a_black_pearl,_gives_Skill|EXP!_Pick_it_up_off_the_floor.", "9", "1", "Pearl4", "1"],
                    ["Get_a_white_pearl,_gives_Class|EXP!_Pick_it_up_off_the_floor.", "10", "1", "Pearl5", "1"],
                    ["Your_next_kill_spawns_1_Crystal|Mob!_Expires_at_end_of_day!", "3", "0", "Timecandy1", "1"],
                    ["Get_a_Dungeon_Loot_Dice!_Pick_it|up_off_the_floor.", "6", "1", "LootDice", "1"],
                    ["Get_6_Balls!_They're_put_right|into_the_arcade!", "4", "0", "Timecandy1", "6"],
                    ["Get_2_Library_Checkouts!_It's_put|right_into_the_library!", "8", "0", "Timecandy1", "2"],
                    ["Complete_1_Refinery_Cycle_auto-|matically,_right_here_right_now!", "1", "0", "Timecandy1", "1"],
                    ["Get_2_Pet_Eggs!_Pick_them_up_off|the_floor.", "8", "1", "PetEgg", "2"],
                    ["Get_3_Kitchen_Ladles!_Pick_them|up_off_the_floor.", "5", "1", "Ladle", "3"]
           ]
First number corresponding to the cost, and last number is the reward amount.
eg., change first to 0 and last to whatever you want

Code: Select all

["Get_a_white_pearl,_gives_Class|EXP!_Pick_it_up_off_the_floor.", "0", "1", "Pearl5", "1000"],
Image
Just a quick question. I've started looking into the z.js editing and Creaters script. But how do I use this code you posted?
Do I add it into the cheat.js or is there another way? If you've got a post in the thread I'd appreciate if you directed me to it, would be hard searching through 100s of pages.
You go to the z.js with Visual Code studio, i suggest using beautify extension to organize it, then you ctrl+f one of those lines and edit it in the way he said to in order to achieve the goal you're looking for. If you're gonna start sifting through the pages start around 50, and look for the guy with the chameleon picture. They're the one who made a fork for ibelg's original cheat tool.

Digi
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Re: Legends of Idleon

Post by Digi »

pajion wrote:
Mon May 30, 2022 10:44 pm
Digi wrote:
Mon May 30, 2022 10:29 pm
tibasichelp wrote:
Mon May 30, 2022 3:21 am
Nullify Skullshop costs
Image

Code: Select all

SkullShopDesc = function () {
            return [
                    ["Get_a_random_time_candy!_Pick_it|up_off_the_floor.", "5", "1", "Timecandy#", "1"],
                    ["Get_a_black_pearl,_gives_Skill|EXP!_Pick_it_up_off_the_floor.", "9", "1", "Pearl4", "1"],
                    ["Get_a_white_pearl,_gives_Class|EXP!_Pick_it_up_off_the_floor.", "10", "1", "Pearl5", "1"],
                    ["Your_next_kill_spawns_1_Crystal|Mob!_Expires_at_end_of_day!", "3", "0", "Timecandy1", "1"],
                    ["Get_a_Dungeon_Loot_Dice!_Pick_it|up_off_the_floor.", "6", "1", "LootDice", "1"],
                    ["Get_6_Balls!_They're_put_right|into_the_arcade!", "4", "0", "Timecandy1", "6"],
                    ["Get_2_Library_Checkouts!_It's_put|right_into_the_library!", "8", "0", "Timecandy1", "2"],
                    ["Complete_1_Refinery_Cycle_auto-|matically,_right_here_right_now!", "1", "0", "Timecandy1", "1"],
                    ["Get_2_Pet_Eggs!_Pick_them_up_off|the_floor.", "8", "1", "PetEgg", "2"],
                    ["Get_3_Kitchen_Ladles!_Pick_them|up_off_the_floor.", "5", "1", "Ladle", "3"]
           ]
First number corresponding to the cost, and last number is the reward amount.
eg., change first to 0 and last to whatever you want

Code: Select all

["Get_a_white_pearl,_gives_Class|EXP!_Pick_it_up_off_the_floor.", "0", "1", "Pearl5", "1000"],
Image
Just a quick question. I've started looking into the z.js editing and Creaters script. But how do I use this code you posted?
Do I add it into the cheat.js or is there another way? If you've got a post in the thread I'd appreciate if you directed me to it, would be hard searching through 100s of pages.
You go to the z.js with Visual Code studio, i suggest using beautify extension to organize it, then you ctrl+f one of those lines and edit it in the way he said to in order to achieve the goal you're looking for. If you're gonna start sifting through the pages start around 50, and look for the guy with the chameleon picture. They're the one who made a fork for ibelg's original cheat tool.
So it's by editing the Z file (took me a bit to find how to beautify that chunk of code :P )
just one more thing, when editing the Z file should I close the game first, edit/save and then restart it right?

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