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Re: [Request] Yakuza: Like a Dragon
Posted: Wed Nov 25, 2020 11:06 pm
by JokeZ
Anyone got any cheats or tips for the virtual fighter mini game, it's still a pain in the ass like all the previous yakuza game, i've spent hours trying to beat all the stage and managed to find something that seems like the character HP but i still die after i froze the HP bar.
Re: [Request] Yakuza: Like a Dragon
Posted: Thu Nov 26, 2020 2:32 am
by anatole1173
JokeZ wrote: ↑Wed Nov 25, 2020 11:06 pm
Anyone got any cheats or tips for the virtual fighter mini game, it's still a pain in the ass like all the previous yakuza game, i've spent hours trying to beat all the stage and managed to find something that seems like the character HP but i still die after i froze the HP bar.
seconding this..!
Re: [Request] Yakuza: Like a Dragon
Posted: Thu Nov 26, 2020 8:59 am
by DemonicSpell
JokeZ wrote: ↑Wed Nov 25, 2020 11:06 pm
Anyone got any cheats or tips for the virtual fighter mini game, it's still a pain in the ass like all the previous yakuza game, i've spent hours trying to beat all the stage and managed to find something that seems like the character HP but i still die after i froze the HP bar.
I was bored... copy this into your cheat table and it will make it so the opponent cannot decrease your hp.
Edit 2: Fixed it.
Note: The code for VF 5 is loaded when you see the Sega logo after you start the minigame, so the code won't work till at least that point. Make sure to turn it off before you leave the minigame or it will be stuck on and you will need to reload the table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>18</ID>
<Description>"VF 5 no hit (Turn me off before exiting minigame)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(NoHit,vf5fs-pxd-w64-Retail.dll,E8 9E 32 F2 FF) // should be unique
alloc(newmem,$1000,NoHit)
alloc(you,$8)
label(return)
label(getyou)
registersymbol(you)
you:
dq 0
newmem:
mov rax,[rbx+20]
or [rax+000006C8],00100000
cmp [you],0
je getyou
cmp rbx,[you]
jne return
mov si,[rbx+0A]
jmp return
getyou:
cmp r15,2
jne return
mov [you],rax
jmp newmem
NoHit+11:
jmp newmem
nop,9
return:
registersymbol(NoHit)
[DISABLE]
you:
dq 0
NoHit+11:
db 48 8B 43 20 81
dealloc(newmem)
dealloc(you)
unregistersymbol(you)
unregistersymbol(NoHit)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Request] Yakuza: Like a Dragon
Posted: Thu Nov 26, 2020 10:39 am
by JokeZ
For anyone, the HP of Virtual Fighter 2.1 is max 160 on byte, i can't seems to find the pointer so this is out of my capability.
This one address here is the HP for 1P =7FFA71E20BFC
This one address here is the HP for 2P =7FFA71E22BFC
Re: [Request] Yakuza: Like a Dragon
Posted: Sat Nov 28, 2020 12:27 pm
by Yondaime_Kazzy
Is it possible to make a cheat where you can ignore the materials needed for crafting. Would be awesome!
Re: [Request] Yakuza: Like a Dragon
Posted: Thu Dec 03, 2020 3:12 pm
by Deisuke94
hi guys i found a better script that would set any item to 99.
Code: Select all
{ Game : YakuzaLikeADragon.exe
Version: 1.03.1
Date : 2020-12-03
Author : Deisuke
This script sets any item to 99.
}
[ENABLE]
aobscanmodule(FirstInject,YakuzaLikeADragon.exe,C7 40 04 00 00 00 00 B0 01 48 8B 5C )
alloc(newmemSetZero,$1000,"YakuzaLikeADragon.exe"+1A411B07)
label(setZeroTo99)
label(returnSetZero)
aobscanmodule(SecoundInject,YakuzaLikeADragon.exe,44 89 70 04 B0 01 48 8B 5C 24 50)
alloc(newmemTo99,$1000,"YakuzaLikeADragon.exe"+1A411B1E)
label(setItemTo99)
label(returnsetItem)
newmemSetZero:
setZeroTo99:
mov [rax+04],063
jmp returnSetZero
FirstInject:
jmp newmemSetZero
nop 2
returnSetZero:
registersymbol(FirstInject)
newmemTo99:
setItemTo99:
mov r14d,063
mov [rax+04],r14d
mov al,01
jmp returnsetItem
SecoundInject:
jmp newmemTo99
nop
returnsetItem:
registersymbol(SecoundInject)
[DISABLE]
FirstInject:
db C7 40 04 00 00 00 00
SecoundInject:
db 44 89 70 04 B0 01
unregistersymbol(FirstInject)
dealloc(newmemSetZero)
unregistersymbol(SecoundInject)
dealloc(newmemTo99)
Re: [Request] Yakuza: Like a Dragon
Posted: Sat Dec 05, 2020 2:25 pm
by xros
so no one going to make a table for this game?
Re: [Request] Yakuza: Like a Dragon
Posted: Sun Dec 06, 2020 4:15 am
by Darkedone02
xros wrote: ↑Sat Dec 05, 2020 2:25 pm
so no one going to make a table for this game?
just wish for only one small thing, instead of max score on can quest, a multiplier of can collected so I can see the visual of it all.
Re: [Request] Yakuza: Like a Dragon
Posted: Sat Dec 12, 2020 7:27 am
by garrethking
Deisuke94 wrote: ↑Thu Dec 03, 2020 3:12 pm
hi guys i found a better script that would set any item to 99.
Code: Select all
{ Game : YakuzaLikeADragon.exe
Version: 1.03.1
Date : 2020-12-03
Author : Deisuke
This script sets any item to 99.
}
[ENABLE]
aobscanmodule(FirstInject,YakuzaLikeADragon.exe,C7 40 04 00 00 00 00 B0 01 48 8B 5C )
alloc(newmemSetZero,$1000,"YakuzaLikeADragon.exe"+1A411B07)
label(setZeroTo99)
label(returnSetZero)
aobscanmodule(SecoundInject,YakuzaLikeADragon.exe,44 89 70 04 B0 01 48 8B 5C 24 50)
alloc(newmemTo99,$1000,"YakuzaLikeADragon.exe"+1A411B1E)
label(setItemTo99)
label(returnsetItem)
newmemSetZero:
setZeroTo99:
mov [rax+04],063
jmp returnSetZero
FirstInject:
jmp newmemSetZero
nop 2
returnSetZero:
registersymbol(FirstInject)
newmemTo99:
setItemTo99:
mov r14d,063
mov [rax+04],r14d
mov al,01
jmp returnsetItem
SecoundInject:
jmp newmemTo99
nop
returnsetItem:
registersymbol(SecoundInject)
[DISABLE]
FirstInject:
db C7 40 04 00 00 00 00
SecoundInject:
db 44 89 70 04 B0 01
unregistersymbol(FirstInject)
dealloc(newmemSetZero)
unregistersymbol(SecoundInject)
dealloc(newmemTo99)
Hey brother, How to use this? New to making scripts
Re: [Request] Yakuza: Like a Dragon
Posted: Mon Dec 14, 2020 8:29 am
by xros
garrethking wrote: ↑Sat Dec 12, 2020 7:27 am
Deisuke94 wrote: ↑Thu Dec 03, 2020 3:12 pm
hi guys i found a better script that would set any item to 99.
Code: Select all
{ Game : YakuzaLikeADragon.exe
Version: 1.03.1
Date : 2020-12-03
Author : Deisuke
This script sets any item to 99.
}
[ENABLE]
aobscanmodule(FirstInject,YakuzaLikeADragon.exe,C7 40 04 00 00 00 00 B0 01 48 8B 5C )
alloc(newmemSetZero,$1000,"YakuzaLikeADragon.exe"+1A411B07)
label(setZeroTo99)
label(returnSetZero)
aobscanmodule(SecoundInject,YakuzaLikeADragon.exe,44 89 70 04 B0 01 48 8B 5C 24 50)
alloc(newmemTo99,$1000,"YakuzaLikeADragon.exe"+1A411B1E)
label(setItemTo99)
label(returnsetItem)
newmemSetZero:
setZeroTo99:
mov [rax+04],063
jmp returnSetZero
FirstInject:
jmp newmemSetZero
nop 2
returnSetZero:
registersymbol(FirstInject)
newmemTo99:
setItemTo99:
mov r14d,063
mov [rax+04],r14d
mov al,01
jmp returnsetItem
SecoundInject:
jmp newmemTo99
nop
returnsetItem:
registersymbol(SecoundInject)
[DISABLE]
FirstInject:
db C7 40 04 00 00 00 00
SecoundInject:
db 44 89 70 04 B0 01
unregistersymbol(FirstInject)
dealloc(newmemSetZero)
unregistersymbol(SecoundInject)
dealloc(newmemTo99)
Hey brother, How to use this? New to making scripts
how to use this?
Re: [Request] Yakuza: Like a Dragon
Posted: Thu Dec 17, 2020 5:39 pm
by Deisuke94
xros wrote: ↑Mon Dec 14, 2020 8:29 am
garrethking wrote: ↑Sat Dec 12, 2020 7:27 am
Deisuke94 wrote: ↑Thu Dec 03, 2020 3:12 pm
hi guys i found a better script that would set any item to 99.
Code: Select all
{ Game : YakuzaLikeADragon.exe
Version: 1.03.1
Date : 2020-12-03
Author : Deisuke
This script sets any item to 99.
}
[ENABLE]
aobscanmodule(FirstInject,YakuzaLikeADragon.exe,C7 40 04 00 00 00 00 B0 01 48 8B 5C )
alloc(newmemSetZero,$1000,"YakuzaLikeADragon.exe"+1A411B07)
label(setZeroTo99)
label(returnSetZero)
aobscanmodule(SecoundInject,YakuzaLikeADragon.exe,44 89 70 04 B0 01 48 8B 5C 24 50)
alloc(newmemTo99,$1000,"YakuzaLikeADragon.exe"+1A411B1E)
label(setItemTo99)
label(returnsetItem)
newmemSetZero:
setZeroTo99:
mov [rax+04],063
jmp returnSetZero
FirstInject:
jmp newmemSetZero
nop 2
returnSetZero:
registersymbol(FirstInject)
newmemTo99:
setItemTo99:
mov r14d,063
mov [rax+04],r14d
mov al,01
jmp returnsetItem
SecoundInject:
jmp newmemTo99
nop
returnsetItem:
registersymbol(SecoundInject)
[DISABLE]
FirstInject:
db C7 40 04 00 00 00 00
SecoundInject:
db 44 89 70 04 B0 01
unregistersymbol(FirstInject)
dealloc(newmemSetZero)
unregistersymbol(SecoundInject)
dealloc(newmemTo99)
Hey brother, How to use this? New to making scripts
how to use this?
i am not sure if it will work anymore since the newer patches has been released. secoundly to use this you have to open memeory viewer and than go to to auto assembler. next you have to copy and paste this code at the auto assemble and then save the table.
Re: [Request] Yakuza: Like a Dragon
Posted: Sat Dec 19, 2020 2:29 pm
by garrethking
Deisuke94 wrote: ↑Thu Dec 17, 2020 5:39 pm
i am not sure if it will work anymore since the newer patches has been released. secoundly to use this you have to open memeory viewer and than go to to auto assembler. next you have to copy and paste this code at the auto assemble and then save the table.
Hey man. Still works. Thanks
Re: [Request] Yakuza: Like a Dragon
Posted: Sun Dec 27, 2020 2:56 am
by zimpirate
A management table or something would rock, it gets super hard the higher rank you are.
Re: [Request] Yakuza: Like a Dragon
Posted: Mon Jan 04, 2021 9:51 pm
by throwawaygoon
Anyone got a money/ point shop for cart and shogi table? The fearlessrevolution trainer is outdated and theres some malware on the last version
Re: [Request] Yakuza: Like a Dragon
Posted: Mon Feb 15, 2021 12:45 pm
by tn5421
Item codes seem to follow the pattern: 7FF4C575F### All the item codes I've found so far seem to match this pattern.
7FF4C575F2D4 : Level Up Can
7FF4C575FA34 : Daikon
7FF4C575F9B4 : Tomato
7FF4C575FB54 : Hot Pepper
7FF4C575F774 : Bronze Plate
7FF4C575FA44 : Potato
7FF4C575FBD4 : Tumeric
7FF4C575FED4 : Kabubin