[Request] Yakuza: Like a Dragon

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happy
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Re: [Request] Yakuza: Like a Dragon

Post by happy »

+1

Alaswing
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Re: [Request] Yakuza: Like a Dragon

Post by Alaswing »

i just want a time one, where the plants that you plant are instant :(

PeDaGaNG
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Re: [Request] Yakuza: Like a Dragon

Post by PeDaGaNG »

DemonicSpell wrote:
Tue Nov 24, 2020 6:57 am
Has anyone found a way to do anything with karaoke? I found the combo sequence, but cannot find the part that actually registers a hit or a miss.

Edit:

I was able to back trace the instruction and was able to make something for it, copy and paste this into your cheat table. Activate this before you go into the song and deactivate it before you leave the karaoke minigame all together.

Code: Select all

 
 <?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"100% karaoke"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : YakuzaLikeADragon.exe
  Version: 
  Date   : 2020-11-24
  Author : some dude
}

[ENABLE]

aobscanmodule(INJECT,YakuzaLikeADragon.exe,48 8D 4E 48 E8 C5 C6 66 FF) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  call YakuzaLikeADragon.exe+1085050
  mov edx,00000002
  jmp return+3

INJECT+4:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT+4:
  db E8 C5 C6 66 FF

unregistersymbol(INJECT)
dealloc(newmem)

{
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Need help, any help much appreciated...trying to score Karaoke for movies and added this code to LUA Script. Got this error

Image

I'm totally lost. help me

thugstone
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Re: [Request] Yakuza: Like a Dragon

Post by thugstone »

PeDaGaNG wrote:
Mon May 17, 2021 9:27 am
DemonicSpell wrote:
Tue Nov 24, 2020 6:57 am
Has anyone found a way to do anything with karaoke? I found the combo sequence, but cannot find the part that actually registers a hit or a miss.

Edit:

I was able to back trace the instruction and was able to make something for it, copy and paste this into your cheat table. Activate this before you go into the song and deactivate it before you leave the karaoke minigame all together.

Code: Select all

 
 <?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"100% karaoke"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : YakuzaLikeADragon.exe
  Version: 
  Date   : 2020-11-24
  Author : some dude
}

[ENABLE]

aobscanmodule(INJECT,YakuzaLikeADragon.exe,48 8D 4E 48 E8 C5 C6 66 FF) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  call YakuzaLikeADragon.exe+1085050
  mov edx,00000002
  jmp return+3

INJECT+4:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT+4:
  db E8 C5 C6 66 FF

unregistersymbol(INJECT)
dealloc(newmem)

{
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Need help, any help much appreciated...trying to score Karaoke for movies and added this code to LUA Script. Got this error

Image

I'm totally lost. help me
You're trying to get the whole Cheat Table into a script lol, you just need to copy the part between the <AssemblerScript> and </AssemblerScript>

PeDaGaNG
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Re: [Request] Yakuza: Like a Dragon

Post by PeDaGaNG »

thugstone wrote:
Thu May 20, 2021 10:16 pm

You're trying to get the whole Cheat Table into a script lol, you just need to copy the part between the <AssemblerScript> and </AssemblerScript>
Thanks for the direction. :D :D

rudm09
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Re: [Request] Yakuza: Like a Dragon

Post by rudm09 »

PeDaGaNG wrote:
Sat May 22, 2021 5:16 am
thugstone wrote:
Thu May 20, 2021 10:16 pm

You're trying to get the whole Cheat Table into a script lol, you just need to copy the part between the <AssemblerScript> and </AssemblerScript>
Thanks for the direction. :D :D
Sorry but i didnt understand how to or where to put these codes can you please enlighten me?i tried going on table/cheat table lua script and auto assemble but i get the same error even when i just copy <AssemblerScript> to </AssemblerScript>.

Goldflinger
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Re: [Request] Yakuza: Like a Dragon

Post by Goldflinger »

Is there a table for the Steam version that has already been posted? I can't seem to find one so far.

rudm09
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Re: [Request] Yakuza: Like a Dragon

Post by rudm09 »

I also would like a proper table,if someone could help it would be much apreciated!

Puzzled_Job
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Re: [Request] Yakuza: Like a Dragon

Post by Puzzled_Job »

Alright! After some testing, I have found a crude way to actually edit weapons! Meaning one can get the best weapons in the game early. Downside is for now it requires the player to be in chapter 5 of the game where they unlock the weapon creation shop.

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Sylencer90
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Re: [Request] Yakuza: Like a Dragon

Post by Sylencer90 »

So is there a table in this forum somewhere or hasn't there been any yet?

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bloodsucker
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Re: [Request] Yakuza: Like a Dragon

Post by bloodsucker »

Sylencer90 wrote:
Sun Jun 06, 2021 5:39 pm
So is there a table in this forum somewhere or hasn't there been any yet?
so far is non but you can try fearlessrevolution trainer which they are fully working 30+ option

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Sylencer90
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Re: [Request] Yakuza: Like a Dragon

Post by Sylencer90 »

bloodsucker wrote:
Sun Jun 06, 2021 9:44 pm
Sylencer90 wrote:
Sun Jun 06, 2021 5:39 pm
So is there a table in this forum somewhere or hasn't there been any yet?
so far is non but you can try fearlessrevolution trainer which they are fully working 30+ option
Aight, hoping this isn't some paid shit or im outty real quick.

Thx for the reply anyways.

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Noire Blackheart
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Re: [Request] Yakuza: Like a Dragon

Post by Noire Blackheart »

Sylencer90 wrote:
Mon Jun 07, 2021 6:43 pm
bloodsucker wrote:
Sun Jun 06, 2021 9:44 pm
Sylencer90 wrote:
Sun Jun 06, 2021 5:39 pm
So is there a table in this forum somewhere or hasn't there been any yet?
so far is non but you can try fearlessrevolution trainer which they are fully working 30+ option
Aight, hoping this isn't some paid shit or im outty real quick.

Thx for the reply anyways.
Some are paid, Yakuza isent, but the like a dragon is just +16 unless we are talking about diffrent things?

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Sylencer90
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Re: [Request] Yakuza: Like a Dragon

Post by Sylencer90 »

Noire Blackheart wrote:
Mon Jun 07, 2021 6:56 pm
Some are paid, Yakuza isent, but the like a dragon is just +16 unless we are talking about diffrent things?
Umm i tried it, but the like a dragon one seems to be paid, could only log in with the guest account unless there is an option to login with an unpaid but registered account. Anyways - already tossed the app. No need to get another paid trainer subscription since i already have a LIFETIME one on another site.

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HeathenGator
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Re: [Request] Yakuza: Like a Dragon

Post by HeathenGator »

Puzzled_Job wrote:
Fri Jun 04, 2021 4:55 pm
Alright! After some testing, I have found a crude way to actually edit weapons! Meaning one can get the best weapons in the game early. Downside is for now it requires the player to be in chapter 5 of the game where they unlock the weapon creation shop.
Would be nice of you to share your insight. I really don't want to wait until 90% into the game until I can get the best weapons

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