Watch Dogs: Legion (Ubisoft)

Ask about cheats/tables for single player games here
User avatar
ArmY of 0n3
Table Makers
Table Makers
Posts: 233
Joined: Fri May 19, 2017 11:21 pm
Reputation: 296

Re: Watch Dogs: Legion (Ubisoft)

Post by ArmY of 0n3 »

EpirioteWarrior wrote:
Sat Oct 31, 2020 5:51 pm


Is it possible to freeze AR clock time values [not the cooldown] when in use in order to have that effect forever when used? That would be very useful, IMO. Thanks in advance.
Cheers.
Of course.
Inf.AR Cloack Duration

Code: Select all

[ENABLE]

aobscanregion(_AobArCloackDuration,00007ff000000000,00007fffffffffff,0F 2E 44 24 60 77 36)

_AobArCloackDuration:
  db 90 90 90 90 90

registersymbol(_AobArCloackDuration)

[DISABLE]

_AobArCloackDuration:
  db 0F 2E 44 24 60

unregistersymbol(_AobArCloackDuration)

{
// ORIGINAL CODE - INJECTION POINT: "DuniaDemo_clang_64_dx12_plus.dll"+22D942B

"DuniaDemo_clang_64_dx12_plus.dll"+22D93F8: 48 89 CD                    -  mov rbp,rcx
"DuniaDemo_clang_64_dx12_plus.dll"+22D93FB: 48 8B 05 36 B1 9B 08        -  mov rax,[DuniaDemo_clang_64_dx12_plus.dll+AC94538]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9402: 48 31 E0                    -  xor rax,rsp
"DuniaDemo_clang_64_dx12_plus.dll"+22D9405: 48 89 84 24 C8 00 00 00     -  mov [rsp+000000C8],rax
"DuniaDemo_clang_64_dx12_plus.dll"+22D940D: 4C 8D B1 A0 00 00 00        -  lea r14,[rcx+000000A0]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9414: 4C 8D B9 A8 00 00 00        -  lea r15,[rcx+000000A8]
"DuniaDemo_clang_64_dx12_plus.dll"+22D941B: 48 8D 54 24 60              -  lea rdx,[rsp+60]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9420: 4C 89 F9                    -  mov rcx,r15
"DuniaDemo_clang_64_dx12_plus.dll"+22D9423: E8 E8 86 22 04              -  call DuniaDemo_clang_64_dx12_plus.dll+6501B10
"DuniaDemo_clang_64_dx12_plus.dll"+22D9428: 0F 57 C0                    -  xorps xmm0,xmm0
// ---------- INJECTING HERE ----------
"DuniaDemo_clang_64_dx12_plus.dll"+22D942B: 0F 2E 44 24 60              -  ucomiss xmm0,[rsp+60]
// ---------- DONE INJECTING  ----------
"DuniaDemo_clang_64_dx12_plus.dll"+22D9430: 77 36                       -  ja DuniaDemo_clang_64_dx12_plus.dll+22D9468
"DuniaDemo_clang_64_dx12_plus.dll"+22D9432: 48 8D 8D B0 00 00 00        -  lea rcx,[rbp+000000B0]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9439: 48 8D 54 24 60              -  lea rdx,[rsp+60]
"DuniaDemo_clang_64_dx12_plus.dll"+22D943E: E8 CD 86 22 04              -  call DuniaDemo_clang_64_dx12_plus.dll+6501B10
"DuniaDemo_clang_64_dx12_plus.dll"+22D9443: F3 0F 59 74 24 60           -  mulss xmm6,[rsp+60]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9449: F3 0F 11 74 24 50           -  movss [rsp+50],xmm6
"DuniaDemo_clang_64_dx12_plus.dll"+22D944F: 4C 8D 05 8A AE 03 00        -  lea r8,[DuniaDemo_clang_64_dx12_plus.dll+23142E0]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9456: 48 8D 54 24 60              -  lea rdx,[rsp+60]
"DuniaDemo_clang_64_dx12_plus.dll"+22D945B: 4C 8D 4C 24 50              -  lea r9,[rsp+50]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9460: 4C 89 F1                    -  mov rcx,r14
}

User avatar
Darkedone02
Expert Cheater
Expert Cheater
Posts: 692
Joined: Thu Mar 02, 2017 11:42 pm
Reputation: 64

Re: Watch Dogs: Legion (Ubisoft)

Post by Darkedone02 »

Fling got their trainer out too with some 12+ cheats on it if you want to use that too if none of the other cheats work with ya.

User avatar
EpirioteWarrior
Fearless Donors
Fearless Donors
Posts: 89
Joined: Sat Oct 10, 2020 4:07 am
Reputation: 12

Re: Watch Dogs: Legion (Ubisoft)

Post by EpirioteWarrior »

ArmY of 0n3 wrote:
Sat Oct 31, 2020 11:06 pm
EpirioteWarrior wrote:
Sat Oct 31, 2020 5:51 pm


Is it possible to freeze AR clock time values [not the cooldown] when in use in order to have that effect forever when used? That would be very useful, IMO. Thanks in advance.
Cheers.
Of course.
Inf.AR Cloack Duration

Code: Select all

[ENABLE]

aobscanregion(_AobArCloackDuration,00007ff000000000,00007fffffffffff,0F 2E 44 24 60 77 36)






_AobArCloackDuration:
  db 90 90 90 90 90

registersymbol(_AobArCloackDuration)

[DISABLE]

_AobArCloackDuration:
  db 0F 2E 44 24 60

unregistersymbol(_AobArCloackDuration)

{
// ORIGINAL CODE - INJECTION POINT: "DuniaDemo_clang_64_dx12_plus.dll"+22D942B

"DuniaDemo_clang_64_dx12_plus.dll"+22D93F8: 48 89 CD                    -  mov rbp,rcx
"DuniaDemo_clang_64_dx12_plus.dll"+22D93FB: 48 8B 05 36 B1 9B 08        -  mov rax,[DuniaDemo_clang_64_dx12_plus.dll+AC94538]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9402: 48 31 E0                    -  xor rax,rsp
"DuniaDemo_clang_64_dx12_plus.dll"+22D9405: 48 89 84 24 C8 00 00 00     -  mov [rsp+000000C8],rax
"DuniaDemo_clang_64_dx12_plus.dll"+22D940D: 4C 8D B1 A0 00 00 00        -  lea r14,[rcx+000000A0]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9414: 4C 8D B9 A8 00 00 00        -  lea r15,[rcx+000000A8]
"DuniaDemo_clang_64_dx12_plus.dll"+22D941B: 48 8D 54 24 60              -  lea rdx,[rsp+60]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9420: 4C 89 F9                    -  mov rcx,r15
"DuniaDemo_clang_64_dx12_plus.dll"+22D9423: E8 E8 86 22 04              -  call DuniaDemo_clang_64_dx12_plus.dll+6501B10
"DuniaDemo_clang_64_dx12_plus.dll"+22D9428: 0F 57 C0                    -  xorps xmm0,xmm0
// ---------- INJECTING HERE ----------
"DuniaDemo_clang_64_dx12_plus.dll"+22D942B: 0F 2E 44 24 60              -  ucomiss xmm0,[rsp+60]
// ---------- DONE INJECTING  ----------
"DuniaDemo_clang_64_dx12_plus.dll"+22D9430: 77 36                       -  ja DuniaDemo_clang_64_dx12_plus.dll+22D9468
"DuniaDemo_clang_64_dx12_plus.dll"+22D9432: 48 8D 8D B0 00 00 00        -  lea rcx,[rbp+000000B0]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9439: 48 8D 54 24 60              -  lea rdx,[rsp+60]
"DuniaDemo_clang_64_dx12_plus.dll"+22D943E: E8 CD 86 22 04              -  call DuniaDemo_clang_64_dx12_plus.dll+6501B10
"DuniaDemo_clang_64_dx12_plus.dll"+22D9443: F3 0F 59 74 24 60           -  mulss xmm6,[rsp+60]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9449: F3 0F 11 74 24 50           -  movss [rsp+50],xmm6
"DuniaDemo_clang_64_dx12_plus.dll"+22D944F: 4C 8D 05 8A AE 03 00        -  lea r8,[DuniaDemo_clang_64_dx12_plus.dll+23142E0]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9456: 48 8D 54 24 60              -  lea rdx,[rsp+60]
"DuniaDemo_clang_64_dx12_plus.dll"+22D945B: 4C 8D 4C 24 50              -  lea r9,[rsp+50]
"DuniaDemo_clang_64_dx12_plus.dll"+22D9460: 4C 89 F1                    -  mov rcx,r14
}


Thank you my friend.
Regards.

Christian_Burk
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Nov 02, 2020 12:41 am
Reputation: 0

Re: Watch Dogs: Legion (Ubisoft)

Post by Christian_Burk »

I'm curious if it would be possible eventually to make a character pointer/editor similar to SeiKur0's Shadow of War table.

Would be amazing to give a character innate abilities or personal weapons/vehicles. Or assign multiple uniforms to a single character so they become a master of disguise type.

Even a name changer would be a great start, I've seen crappy looking characters with awesome names and stupidly named cool characters (for example I saw someone named William King and immediately wished I could have that name on my Spy who is basically my "main" character that uses the Golden pre-order crown/mask)

Sadly I'm nowhere near skilled enough with CE to even know where to begin so...fingers crossed one of the masters here decides that idea sounds interesting and gives it a whirl.

BeefingtonsBay
Noobzor
Noobzor
Posts: 8
Joined: Sat Jun 09, 2018 3:26 pm
Reputation: 0

Re: Watch Dogs: Legion (Ubisoft)

Post by BeefingtonsBay »

Christian_Burk wrote:
Mon Nov 02, 2020 12:52 am
I'm curious if it would be possible eventually to make a character pointer/editor similar to SeiKur0's Shadow of War table.

Would be amazing to give a character innate abilities or personal weapons/vehicles. Or assign multiple uniforms to a single character so they become a master of disguise type.

Even a name changer would be a great start, I've seen crappy looking characters with awesome names and stupidly named cool characters (for example I saw someone named William King and immediately wished I could have that name on my Spy who is basically my "main" character that uses the Golden pre-order crown/mask)

Sadly I'm nowhere near skilled enough with CE to even know where to begin so...fingers crossed one of the masters here decides that idea sounds interesting and gives it a whirl.
I'm hoping for something along these lines, though I imagine it might take a little while. I think the possible options would be face type, skin colour, hair style, hair colour, voice, movement/combat style and name. Bio editor would also be very cool, but also very unnecessary really.

ishist
Cheater
Cheater
Posts: 27
Joined: Mon May 08, 2017 10:54 am
Reputation: 0

Re: Watch Dogs: Legion (Ubisoft)

Post by ishist »

BeefingtonsBay wrote:
Mon Nov 02, 2020 1:15 am
Christian_Burk wrote:
Mon Nov 02, 2020 12:52 am
I'm curious if it would be possible eventually to make a character pointer/editor similar to SeiKur0's Shadow of War table.

Would be amazing to give a character innate abilities or personal weapons/vehicles. Or assign multiple uniforms to a single character so they become a master of disguise type.

Even a name changer would be a great start, I've seen crappy looking characters with awesome names and stupidly named cool characters (for example I saw someone named William King and immediately wished I could have that name on my Spy who is basically my "main" character that uses the Golden pre-order crown/mask)

Sadly I'm nowhere near skilled enough with CE to even know where to begin so...fingers crossed one of the masters here decides that idea sounds interesting and gives it a whirl.
I'm hoping for something along these lines, though I imagine it might take a little while. I think the possible options would be face type, skin colour, hair style, hair colour, voice, movement/combat style and name. Bio editor would also be very cool, but also very unnecessary really.
I'd much prefer the ability to edit operative skills. My Homeless Elderly Woman main character is aesthetically perfect, but she could use more skills besides limited mobility and a baseball bat.

User avatar
EpirioteWarrior
Fearless Donors
Fearless Donors
Posts: 89
Joined: Sat Oct 10, 2020 4:07 am
Reputation: 12

Re: Watch Dogs: Legion (Ubisoft)

Post by EpirioteWarrior »

BeefingtonsBay wrote:
Mon Nov 02, 2020 1:15 am
Christian_Burk wrote:
Mon Nov 02, 2020 12:52 am
I'm curious if it would be possible eventually to make a character pointer/editor similar to SeiKur0's Shadow of War table.

Would be amazing to give a character innate abilities or personal weapons/vehicles. Or assign multiple uniforms to a single character so they become a master of disguise type.

Even a name changer would be a great start, I've seen crappy looking characters with awesome names and stupidly named cool characters (for example I saw someone named William King and immediately wished I could have that name on my Spy who is basically my "main" character that uses the Golden pre-order crown/mask)

Sadly I'm nowhere near skilled enough with CE to even know where to begin so...fingers crossed one of the masters here decides that idea sounds interesting and gives it a whirl.




I'm hoping for something along these lines, though I imagine it might take a little while. I think the possible options would be face type, skin colour, hair style, hair colour, voice, movement/combat style and name. Bio editor would also be very cool, but also very unnecessary really.

I'm waiting for that too. Playing with total Randoms sucks. Games today are moving more and more into customization and personalization afterall we are customers. I like to edit the team in details [face type, skin color, hair style, hair color, voice, combat style and name] as well as the 1st character. I heard that Ubisoft will do it, if they don't they will lose marketshare with the rest of games coming out which allow customizations.

Th3Entr3pr3n3ur
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Mar 31, 2019 5:50 am
Reputation: 0

Looking For Information on How WD2's Felony System Works Internally.

Post by Th3Entr3pr3n3ur »

Hello everyone. New to the forums.

My goal is simple: I want to create a script that will disable the Police Faction from seeing me as a threat whenever I attack another faction or just cause trouble. Basically, a stealth ability but only to the OPD/SFPD factions. If you want to think of this another way, I'd like to get the perk from BOUNTY HUNTER/MOST WANTED where the AI police ignore you while you chase the Bounty down.

I'm also looking for any information on how the Felony System works in general in WD2. I've looked through it in Cheat Engine a couple of times and found that when you enter into CHASE MODE, a value is being set to "2". When in SEARCH MODE, a value is being set to "1". I've tried changing these values and there seems to be a change but it goes right back to the original value.

I've also tried looking at the function that controls it but modifying values or JMP conditions ends up crashing the game.

Any information you can give me would be a big help.

User avatar
STN
Founder
Founder
Posts: 3975
Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 1822

Re: WATCH DOGS: LEGION (UBISOFT)

Post by STN »

Th3Entr3pr3n3ur wrote:
Tue Nov 03, 2020 5:24 am
Hello everyone. New to the forums.

My goal is simple: I want to create a script that will disable the Police Faction from seeing me as a threat whenever I attack another faction or just cause trouble. Basically, a stealth ability but only to the OPD/SFPD factions. If you want to think of this another way, I'd like to get the perk from BOUNTY HUNTER/MOST WANTED where the AI police ignore you while you chase the Bounty down.

I'm also looking for any information on how the Felony System works in general in WD2. I've looked through it in Cheat Engine a couple of times and found that when you enter into CHASE MODE, a value is being set to "2". When in SEARCH MODE, a value is being set to "1". I've tried changing these values and there seems to be a change but it goes right back to the original value.

I've also tried looking at the function that controls it but modifying values or JMP conditions ends up crashing the game.

Any information you can give me would be a big help.
It's called no wanted level and It has been posted already in the cheat tables posted here. As well as a stealth cheat. Search around the forum.

Th3Entr3pr3n3ur
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Mar 31, 2019 5:50 am
Reputation: 0

Re: WATCH DOGS: LEGION (UBISOFT)

Post by Th3Entr3pr3n3ur »

STN wrote:
Tue Nov 03, 2020 6:59 am
Th3Entr3pr3n3ur wrote:
Tue Nov 03, 2020 5:24 am
Hello everyone. New to the forums.

My goal is simple: I want to create a script that will disable the Police Faction from seeing me as a threat whenever I attack another faction or just cause trouble. Basically, a stealth ability but only to the OPD/SFPD factions. If you want to think of this another way, I'd like to get the perk from BOUNTY HUNTER/MOST WANTED where the AI police ignore you while you chase the Bounty down.

I'm also looking for any information on how the Felony System works in general in WD2. I've looked through it in Cheat Engine a couple of times and found that when you enter into CHASE MODE, a value is being set to "2". When in SEARCH MODE, a value is being set to "1". I've tried changing these values and there seems to be a change but it goes right back to the original value.

I've also tried looking at the function that controls it but modifying values or JMP conditions ends up crashing the game.

Any information you can give me would be a big help.
It's called no wanted level and It has been posted already in the cheat tables posted here. As well as a stealth cheat. Search around the forum.
Does it work similar to how the one from wecunts works ? Specifically, you can do anything in front of the police and they won't go after you or chase you but still act on other factions. Past mods and cheat tables I've used with no wanted abilities glitched the AI so that they couldn't attack each other and whatnot.

I'll check still though.

EDIT:

Are you talking about this one?

viewtopic.php?f=4&t=4

There is no indication of "no wanted level", so which one are you telling me to look for? I've checked Tables section and Trainers section and coming up completely empty.

tfigment
Table Makers
Table Makers
Posts: 319
Joined: Sat Apr 15, 2017 12:49 am
Reputation: 271

Re: WATCH DOGS: LEGION (UBISOFT)

Post by tfigment »

Th3Entr3pr3n3ur wrote:
Tue Nov 03, 2020 7:48 am
There is no indication of "no wanted level", so which one are you telling me to look for? I've checked Tables section and Trainers section and coming up completely empty.
viewtopic.php?p=162564#p162564
check the section called Disable Police and Remove Wanted Level for additional information. Some assembly required.

User avatar
STN
Founder
Founder
Posts: 3975
Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 1822

Re: WATCH DOGS: LEGION (UBISOFT)

Post by STN »

Th3Entr3pr3n3ur wrote:
Tue Nov 03, 2020 7:48 am
...
Yes and don't mention them again unless you call them wecunts or wescums or any other offensive words. Even still, avoid their mention. If you wonder why, ask frank after he's done fucking someone over.

PS: You don't really need to reply to this. This is just a PSA.

Th3Entr3pr3n3ur
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Mar 31, 2019 5:50 am
Reputation: 0

Re: WATCH DOGS: LEGION (UBISOFT)

Post by Th3Entr3pr3n3ur »

tfigment wrote:
Tue Nov 03, 2020 1:52 pm
Th3Entr3pr3n3ur wrote:
Tue Nov 03, 2020 7:48 am
There is no indication of "no wanted level", so which one are you telling me to look for? I've checked Tables section and Trainers section and coming up completely empty.
viewtopic.php?p=162564#p162564
check the section called Disable Police and Remove Wanted Level for additional information. Some assembly required.
Not to sound like a pest but I have already tried that one using the WD2 ScriptHook from Nomad.

FelonySystemEnable(0) will disable the Felony System but you'll still get in trouble and chased by the factions. I appreciate the help though. I'll try the other one though as I haven't used that yet but if it's like EndFelonyChaseOrSearch(...) that will make all the police AI and any other AI apart of the Felony System disappear, which is something I'm not going for.
STN wrote:
Tue Nov 03, 2020 2:09 pm
Th3Entr3pr3n3ur wrote:
Tue Nov 03, 2020 7:48 am
...
Yes and don't mention them again unless you call them wecunts or wescums or any other offensive words. Even still, avoid their mention. If you wonder why, ask frank after he's done fucking someone over.

PS: You don't really need to reply to this. This is just a PSA.
Sorry. I did see a glimpse of the tone towards them while browsing. And, I actually made a mistake. I meant MegaDev but I said ... them ... for some reason. This group has the desired ability I'm pursuing, and if you don't mind, I can only explain it best through video and an externa link (I'm not advertising for them).

[Link]
SEE "POLICE CHEAT"


-0:11 for Always Stealth Cheat
-0:46 for Police Cheat

These are what I'm trying to achieve myself but I'm at a loss for what I should be looking for or what functions to look at. I'm trying to attack this not only through Lua Functions but Cheat Engine assembly and value manipulation as well.

Any help appreciated.

User avatar
ArmY of 0n3
Table Makers
Table Makers
Posts: 233
Joined: Fri May 19, 2017 11:21 pm
Reputation: 296

Re: Watch Dogs: Legion (Ubisoft)

Post by ArmY of 0n3 »

Sylencer90 wrote:
Fri Oct 30, 2020 10:37 pm
I'd love to see teleport to waypoint. Collecting audio logs and the documents are a pain in the ass while also doing tech points...
My full table for Watch Dogs: Legion with Teleport - viewtopic.php?p=163315#p163315

User avatar
BigTittyMothGf
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Nov 05, 2020 1:00 pm
Reputation: 0

Re: Watch Dogs: Legion (Ubisoft)

Post by BigTittyMothGf »

Hi there! Hope all of you are doing well today <3

First time posting, but I just had a quick question. First of all, thanks for all of your help and hard work at making the cheat tables!

I was wondering if/when someone would have an idea of whether or not an inventory editor would be possible? Or perhaps something that unlocks the store items/characters? AC:Odyssey has that available and I was wondering if the same could be done with WD:L or is that something that would have to be further down the line? I couldn't find a clear answer beforehand, so I thought it might be best to just come to the source and ask :)

Again, thanks for all the hard work <3 I hope I haven't upset anyone or broken any rules by asking, if I did please kindly inform me so I don't do it again in the future.

Post Reply

Who is online

Users browsing this forum: Google Adsense [Bot]