Page 1 of 1
Req: Vigil: The Longest Night
Posted: Wed Oct 14, 2020 7:01 pm
by stardreamcan
Requesting any sort of health/god mode:
Re: Req: Vigil: The Longest Night
Posted: Wed Oct 14, 2020 7:23 pm
by Angel
Unity game engine. basically most of the values are 2 bytes (integer), you can easily find it yourself while there are no ready tables.
Re: Req: Vigil: The Longest Night
Posted: Wed Oct 14, 2020 7:58 pm
by stardreamcan
okay ill give it a shot, i suck at this stuff but once in a while i get lucky
Re: Req: Vigil: The Longest Night
Posted: Thu Oct 15, 2020 12:08 pm
by lilfella
I've tried with cheat engine but cant find nothing..
constant health would be a great advantage if any has found it
Re: Req: Vigil: The Longest Night
Posted: Thu Oct 15, 2020 12:37 pm
by Angel
there are no constants, but there are 4 byte pointers. one for money and 2 for lives.
we are looking for the current value for money in 4 bytes, we kill 1 mob, we get money, we filter out the search, we repeat the action. at step 4, one true value remains, I changed it and saved.
after saving, the game loaded the value 999999999 for money, as I indicated.
there are two points for life and they changed at the same time!
those. at first you have 200 hp (open the character status window to check).
look for, hit the character on the first obstacle (a spinning red object with spikes), move away from it, look at the character's stats, we filter out.
so we repeat until 2 values remain.
double-click them down from the top window, change them to maximum. (for example 200 on) and ALWAYS put a tick on them to freeze the value.
all! you are immortal, but only until the first restart of the game.
I didn't manage to break the skill points manually yesterday, it was already 5 am and I went to sleep.
why I wrote that I was looking for the meaning of life in the game for this object, because in the game there is an "active pause".
those. it is impossible to completely stop the game during the filtering of values, and "killing on rats" is a bad idea.
while you filter out the value of hit points, another rat may come up and hit you, changing the value of life and the whole search will go down the drain.
Re: Req: Vigil: The Longest Night
Posted: Thu Oct 15, 2020 12:44 pm
by Angel
status window: [Link]
Re: Req: Vigil: The Longest Night
Posted: Thu Oct 15, 2020 1:52 pm
by tseblade
Can't seem to find the skill points at all. Think it might hard coded into the levels.
Re: Req: Vigil: The Longest Night
Posted: Thu Oct 15, 2020 2:30 pm
by Angel
stamina and life with each new load are shifted by a certain offset. they have to be searched again (sorry, I'm not a programmer.
----
about the double jump: you understand that this is a metroidvania-style game. that is, one time you will be given a perk to reach such locations, and once you get into them with the help of a cheat, you can break the game mechanics and obviously won't go according to the authors' scenario.
as a result, you may get a negative experience of the gameplay.
(I had this with Bloodstein, I just "broke the gameplay")
In general, I just want to warn about this, and using such things or not BEFORE receiving similar perks is at your own peril and risk!
Re: Req: Vigil: The Longest Night
Posted: Thu Oct 15, 2020 6:39 pm
by Cake-san
toggleDebug
while(crouching) - eg: holding 'down' key -(S)
SWITCH_WEAPON, -(Q)
SWITCH_WEAPON, -(Q)
SWITCH_ITEM, -(E)
SWITCH_ITEM, -(E)
SPECIAL_ATTACK, -(K)
USE_ITEM, -(L)
JUMP, -(SPACE)
ATTACK -(J)
or if you want to use CELua:
Code: Select all
LaunchMonoDataCollector()
autoAssemble(monoAA_GETMONOSTATICFIELDDATA('Assembly-CSharp', 'Night', 'Hero', 'theOne', nil, true))
mono_invoke_method(mono_enumDomains()[1], mono_findMethod('Night', 'Hero', 'toggleDebug'), getAddressSafe('[[Hero.theOne]]'), {{type=vtDword,value=1}})
script=monoAA_GETMONOSTATICFIELDDATA('Assembly-CSharp', 'Night', 'Hero', 'theOne', nil, false)
autoAssemble(monoAA_GETMONOSTATICFIELDDATA('Assembly-CSharp', 'Night', 'Hero', 'theOne', nil, true))
Re: Req: Vigil: The Longest Night
Posted: Fri Oct 16, 2020 8:41 am
by ndck76
Re: Req: Vigil: The Longest Night
Posted: Fri Oct 16, 2020 1:52 pm
by Cake-san
Not much
Let me know if you're still getting hit while UnHitAble is activated
Update 1
-UnHitAble also ignore fall damage
-Added AttribPlus pointer which contain Health,Attack,Stamina Cost,Block Absorption,Backstab,Max HP% damage,Item Atk Power,Magic Power,Cooldown Reduction...
Re: Req: Vigil: The Longest Night
Posted: Fri Oct 16, 2020 3:13 pm
by MurderInc
Cake-san wrote: ↑Fri Oct 16, 2020 1:52 pm
Not much
Is there a way to make the hp/mp/sp change permanent?
When you equip/unequip stat item the hp/mp/sp reverts back to the base default.
Also, stats (STR, DEX, INT, etc) doesn't seem to do anything. I set all of them to 5000 and don't see any visible difference.
Re: Req: Vigil: The Longest Night
Posted: Wed Feb 17, 2021 1:46 pm
by yuri0212
Cake-san wrote: ↑Fri Oct 16, 2020 1:52 pm
Not much
Let me know if you're still getting hit while UnHitAble is activated
Update 1
-UnHitAble also ignore fall damage
-Added AttribPlus pointer which contain Health,Attack,Stamina Cost,Block Absorption,Backstab,Max HP% damage,Item Atk Power,Magic Power,Cooldown Reduction...
Can you made unlimited jumps or higher jumps?