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[Req] Action Taimanin
Posted: Thu Oct 08, 2020 11:23 pm
by RaxeIe
Game Name: Action Taimanin
Game Engine: Not Sure
Game Version: Not Sure
Options Required: Whoever is creating the table can decide
Steam Website:
Other Info:
Re: [Req] Action Taimanin
Posted: Fri Oct 09, 2020 12:36 pm
by Franka
Well, sorry to say, I found HP as a float, but there was an anti-cheat running that killed the game when I froze it.
Re: [Req] Action Taimanin
Posted: Sun Oct 11, 2020 4:15 pm
by alromaithi
Is there a way to bypass anti cheat? interested to know and thank you! (^_^)b
Re: [Req] Action Taimanin
Posted: Tue Dec 01, 2020 10:32 am
by tieuunhi
i tried with CE, but as soon as i changed parameters and freezes, the game killprocess
Re: [Req] Action Taimanin
Posted: Tue Dec 01, 2020 3:03 pm
by ODimm
Game sucks lol
but cheating is possible without problems....
god mode:
Code: Select all
define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )
label(code)
label(return)
newmem:
code:
mov [rsp+20],rbx
cmp dword ptr[rcx+A0],1
jne return
ret
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rsp+20],rbx
dealloc(newmem)
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
Re: [Req] Action Taimanin
Posted: Thu Dec 03, 2020 12:25 am
by MadQuila
ODimm wrote: ↑Tue Dec 01, 2020 3:03 pm
Game sucks lol
but cheating is possible without problems....
god mode:
Code: Select all
define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )
label(code)
label(return)
newmem:
code:
mov [rsp+20],rbx
cmp dword ptr[rcx+A0],1
jne return
ret
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rsp+20],rbx
dealloc(newmem)
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
how to put this code on the cheat engine? sorry im new.
Re: [Req] Action Taimanin
Posted: Thu Dec 03, 2020 10:32 am
by puwanate
MadQuila wrote: ↑Thu Dec 03, 2020 12:25 am
ODimm wrote: ↑Tue Dec 01, 2020 3:03 pm
Game sucks lol
but cheating is possible without problems....
god mode:
Code: Select all
define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )
label(code)
label(return)
newmem:
code:
mov [rsp+20],rbx
cmp dword ptr[rcx+A0],1
jne return
ret
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rsp+20],rbx
dealloc(newmem)
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
how to put this code on the cheat engine? sorry im new.
Re: [Req] Action Taimanin
Posted: Fri Dec 04, 2020 2:03 am
by MadQuila
puwanate wrote: ↑Thu Dec 03, 2020 10:32 am
MadQuila wrote: ↑Thu Dec 03, 2020 12:25 am
ODimm wrote: ↑Tue Dec 01, 2020 3:03 pm
Game sucks lol
but cheating is possible without problems....
god mode:
Code: Select all
define(address,GameAssembly.dll+6092D0 )
define(bytes,48 89 5C 24 20)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+6092D0 )
label(code)
label(return)
newmem:
code:
mov [rsp+20],rbx
cmp dword ptr[rcx+A0],1
jne return
ret
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rsp+20],rbx
dealloc(newmem)
didnt look for more or if the gold is server or client side...game is boring...so here just a god mode, maybe someone else will do more stuff
just want to say : its doable, there anti-cheat is shitty
to prevent the game from closing just look into ExitProcess / Application.Exit or you can hook the return bool in ExistsAndIsRunning
but for my script you dont need any anti-cheat bypass.
how to put this code on the cheat engine? sorry im new.
ActionTaimanin.CT
Oh! thank you very much.
Re: [Req] Action Taimanin
Posted: Fri Dec 04, 2020 11:31 am
by MadQuila
it would really help if there's Damage hack
Re: [Req] Action Taimanin
Posted: Fri Dec 04, 2020 2:09 pm
by xduduhao
Gems & infinite AP's too please.
Re: [Req] Action Taimanin
Posted: Fri Dec 04, 2020 10:15 pm
by MadQuila
xduduhao wrote: ↑Fri Dec 04, 2020 2:09 pm
Gems & infinite AP's too please.
not sure about infinite AP, its probably server base. but if someone can make a cheat for it then they are legends.
Re: [Req] Action Taimanin
Posted: Fri Dec 04, 2020 11:28 pm
by ODimm
MadQuila wrote: ↑Fri Dec 04, 2020 10:15 pm
xduduhao wrote: ↑Fri Dec 04, 2020 2:09 pm
Gems & infinite AP's too please.
not sure about infinite AP, its probably server base. but if someone can make a cheat for it then they are legends.
wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...
cheating in this game is easy as fuck...
here Inf. AP code:
Code: Select all
define(address,"GameAssembly.dll"+240750)
define(bytes,48 89 5C 24 10)
define(address2,GameAssembly.dll+231A90)
define(bytes2,40 53 48 81 EC 80 00 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+240750)
label(code)
label(return)
newmem:
code:
cmp dword ptr[rcx+A0],1
jne short @f
ret
@@:
mov [rsp+10],rbx
jmp return
address:
jmp newmem
return:
assert(address2,bytes2)
alloc(newmem2,$1000,GameAssembly.dll+231A90)
label(code2)
label(return2)
newmem2:
code2:
push rbx
sub rsp,00000080
movss xmm1,[fFloatNew]
jmp return2
fFloatNew:
dd (float)111
address2:
jmp newmem2
nop 4
return2:
[DISABLE]
address:
db bytes
// mov [rsp+10],rbx
dealloc(newmem)
address2:
db bytes2
// push rbx
// sub rsp,00000080
dealloc(newmem2)
Re: [Req] Action Taimanin
Posted: Sat Dec 05, 2020 12:13 am
by puwanate
ODimm wrote: ↑Fri Dec 04, 2020 11:28 pm
MadQuila wrote: ↑Fri Dec 04, 2020 10:15 pm
xduduhao wrote: ↑Fri Dec 04, 2020 2:09 pm
Gems & infinite AP's too please.
not sure about infinite AP, its probably server base. but if someone can make a cheat for it then they are legends.
wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...
cheating in this game is easy as fuck...
here Inf. AP code:
Code: Select all
define(address,"GameAssembly.dll"+240750)
define(bytes,48 89 5C 24 10)
define(address2,GameAssembly.dll+231A90)
define(bytes2,40 53 48 81 EC 80 00 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+240750)
label(code)
label(return)
newmem:
code:
cmp dword ptr[rcx+A0],1
jne short @f
ret
@@:
mov [rsp+10],rbx
jmp return
address:
jmp newmem
return:
assert(address2,bytes2)
alloc(newmem2,$1000,GameAssembly.dll+231A90)
label(code2)
label(return2)
newmem2:
code2:
push rbx
sub rsp,00000080
movss xmm1,[fFloatNew]
jmp return2
fFloatNew:
dd (float)111
address2:
jmp newmem2
nop 4
return2:
[DISABLE]
address:
db bytes
// mov [rsp+10],rbx
dealloc(newmem)
address2:
db bytes2
// push rbx
// sub rsp,00000080
dealloc(newmem2)
This code work very well. It's Infinite Ultimate power. Thank you very much.
Re: [Req] Action Taimanin
Posted: Sat Dec 05, 2020 6:51 am
by MadQuila
ODimm wrote: ↑Fri Dec 04, 2020 11:28 pm
MadQuila wrote: ↑Fri Dec 04, 2020 10:15 pm
xduduhao wrote: ↑Fri Dec 04, 2020 2:09 pm
Gems & infinite AP's too please.
not sure about infinite AP, its probably server base. but if someone can make a cheat for it then they are legends.
wtf? did you read what i wrote...
why should AP be server side? i did a god mode ...
and i wrote you can cheat everything, i only didnt check the gold...
cheating in this game is easy as fuck...
here Inf. AP code:
Code: Select all
define(address,"GameAssembly.dll"+240750)
define(bytes,48 89 5C 24 10)
define(address2,GameAssembly.dll+231A90)
define(bytes2,40 53 48 81 EC 80 00 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+240750)
label(code)
label(return)
newmem:
code:
cmp dword ptr[rcx+A0],1
jne short @f
ret
@@:
mov [rsp+10],rbx
jmp return
address:
jmp newmem
return:
assert(address2,bytes2)
alloc(newmem2,$1000,GameAssembly.dll+231A90)
label(code2)
label(return2)
newmem2:
code2:
push rbx
sub rsp,00000080
movss xmm1,[fFloatNew]
jmp return2
fFloatNew:
dd (float)111
address2:
jmp newmem2
nop 4
return2:
[DISABLE]
address:
db bytes
// mov [rsp+10],rbx
dealloc(newmem)
address2:
db bytes2
// push rbx
// sub rsp,00000080
dealloc(newmem2)
What a Legend. besides the God mode and AP you should make a table of the rest you found would really appreciate it if you could do that.
im new to all of these cheat thing and i dont know how to do the complicated ones but i know how to do the very simple one but for this game, its not very simple for me.
btw, the one you made was not for the AP(the one that fills every few minutes) but its for the ultimate skill of the characters. but thanks anyway.
+1
Re: [Req] Action Taimanin
Posted: Sat Dec 05, 2020 9:21 am
by xduduhao
Thx dude!!!