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Ragnorium

Posted: Tue Oct 06, 2020 3:48 am
by darkblueyosi
anybody have this? anything that useful in the game is ok thanks!


Re: Ragnorium

Posted: Wed Oct 14, 2020 5:20 am
by ArekaSerah
you can simply edit the savedata

Re: Ragnorium

Posted: Fri Jan 01, 2021 3:36 pm
by mankku
Game is still on early acces and will be patched weekly/monthly untill properly launched so no point so far.


Thou you can easily find find amount of items in stacks, hp of clones, research points, influence, money etc. so go ahead, simple 4bit/float searches

Re: Ragnorium

Posted: Mon Aug 23, 2021 7:26 pm
by Empress_Ravenna
there is no Save data to edit?

Re: Ragnorium

Posted: Tue Apr 26, 2022 11:58 am
by rohindanil
Release.

Re: Ragnorium

Posted: Tue Apr 26, 2022 12:46 pm
by Akira
Inf. Durability

Code: Select all

[ENABLE]

aobscanmodule(durability,GameAssembly.dll,F3 0F 5C C7 F3 0F 11 41 5C 48 8B 4F 48)
alloc(newmem,$1000,durability)

label(code)
label(return)

newmem:

code:
  subss xmm7,xmm7
  movss [rcx+5C],xmm0
  jmp return

durability:
  jmp newmem
  nop 4
return:
registersymbol(durability)

[DISABLE]

durability:
  db F3 0F 5C C7 F3 0F 11 41 5C

unregistersymbol(durability)
dealloc(newmem)

Re: Ragnorium

Posted: Thu Apr 28, 2022 2:07 pm
by gretzki_nhl
You can simply search 4byte amount of resource. Keep in mind to search a certain stack from resource pile, not the total amount ( eg. you can have a total of 20 wood split in a 12 stack and an 8 stack, in dif. resource zones. You search either 12 or 8. Watch what stack a clone deposits or take resources from, to know which to work with).

Influence is easier. Just search the value in the upper left corner. After each use, your local influence resets to 0, but when you get 8 to start a new delivery, what was left of your global influence does not disappear.

Re: Ragnorium

Posted: Fri Apr 29, 2022 6:55 am
by rohindanil
Any Inf. HP?

Re: Ragnorium

Posted: Tue May 03, 2022 3:01 am
by alfafiles
The game is already released
Can someone make a table for the stats of the characters? Please.,
In principle, the life of a character is easily found in 4 bytes, and then you can freeze and kill any boss, but every time after loading you need to search again. on it I ask about the table.
and it would be very nice to change the hash rate

Re: Ragnorium

Posted: Tue May 24, 2022 9:50 pm
by darneoc
Would like to second for a table, the save games are a mess to edit and since the dev changed alot in the way save games are stored it's become cryptic jargon if you don't know anything about programming or unity.
Much appriciated if someone can spare the time.

Re: Ragnorium

Posted: Wed Jun 01, 2022 1:11 am
by darneoc
Been a week, gonna bump then go away... sorry

Re: Ragnorium

Posted: Thu Jun 02, 2022 2:36 am
by zurls
Current full release version is 1.0.6 - I'd like to bump this as well. The game looks to have some cool mechanisms, but it grindy as hell and food/water is a pain. It would be great to get rid of that grind and see what the game can do...

Re: Ragnorium

Posted: Wed Jun 08, 2022 9:42 pm
by darneoc
One more old good college try. *BUMP*

Re: Ragnorium

Posted: Sat Jun 18, 2022 11:50 am
by darneoc
Pwease anyone UwU

Re: Ragnorium

Posted: Sun Jul 10, 2022 4:18 am
by Vallinor
Good afternoon! Can you please tell me if there will be a table for this game? Or tell me how to find the life value of the colonist