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Partisans 1941

Posted: Mon Oct 05, 2020 12:07 pm
by LazerPazer
Partisans 1941


Inf. Health
Inf. Ammo
Inf. Fragments
Inf. Food

Re: Partisans 1941

Posted: Tue Oct 06, 2020 9:25 am
by Mart1z
ammo - 4 bytes, xp - float, perks - 4 bytes

Re: Partisans 1941

Posted: Tue Oct 06, 2020 11:18 am
by ndck@ModEngine
Only manage to do these two so far:
- All characters level up (Don't use at the early starting game play. Wait till all your buddies are with you)
- 999 skill points (Need a least 1 skill point)

Re: Partisans 1941

Posted: Wed Oct 14, 2020 8:09 pm
by ciphas123
The game has been officially released. If we could get a table for that it would be awesome.

Re: Partisans 1941

Posted: Thu Oct 15, 2020 7:25 am
by danielyee
hi sir can the table be used..hope sir can make full god mode and full movement..thanks

Re: Partisans 1941

Posted: Fri Oct 16, 2020 1:35 am
by SaltyThotLord
+1 need godmode at least difficult game in some missions

Re: Partisans 1941

Posted: Fri Oct 16, 2020 5:15 pm
by SaltyThotLord
They uploaded a trainer on fearlessrevolution but it's premium only. Need a table asap please.

Re: Partisans 1941

Posted: Fri Oct 16, 2020 10:03 pm
by danielyee
Hi sir ..would like just god mode as the mission are very tough....a help please sir..thanks

Re: Partisans 1941

Posted: Sat Oct 17, 2020 4:11 pm
by tfigment
Dont use this or at least be careful with it

I found this game hard to find useful addresses and takes a lot of effort for little gain. They use a lot of temporary work space so copy values back and forth via memcpy so cause and effect hard to locate and hard to freeze values properly.

I did however find the countdown timer on one of the early maps so publishing that. This is experimental stuff with no guarantee of updates.

Edit: So I tested a little and this breaks the game in other subtle ways so I dont recommend using it yet. I will continue researching it. For example you cannot pick items up or similar. Looks like this routine is for subtracting values.

Edit 2: Its clear that the game is using a scripting language for the logic. Not familiar with unreal scripts so likely going to pass on this and u4pak cannot unpack the pak file. The routine I found is at least useful for locating the variables but not sure how to differentiate the variables from each other.

Edit 3: Here is hint on timers this search works consistently for me. Grouped Search => f:<max time> w:164 fp:<current time>. Time is a float as number of seconds. So for 1:30 = 60*1+30 = 90 use 90.0000 and 1:24 use 84. so "f:90.0000 w:164 fp:84" for timer of 25:00 at 22:26 = 60*22+26 = 1346 search "f:1500.000 w:164 fp:1346".

Re: Partisans 1941

Posted: Sun Oct 18, 2020 2:54 am
by danielyee
I m thankful to sir..i know its tough..even god mode..i cant crack it..that s why need a hand here..anyway thanks sir..

Re: Partisans 1941

Posted: Sun Oct 18, 2020 3:50 am
by MaytheFlowerFly
I've tried to find health, but it is so hard with how little you have. I die before I can try and find values

Re: Partisans 1941

Posted: Sun Oct 18, 2020 2:51 pm
by SaltyThotLord
I got unlimited ammo for one gun on 4 bytes but cant narrow it down to work the value seems to change everytime the game boots up

Re: Partisans 1941

Posted: Sun Oct 18, 2020 4:15 pm
by tfigment
I took a step back and revisited this with a new mindset. And wow its easy using IDA or Ghidra you can pretty easily find all of the scripting functions with names like GetCurrentHealth, GetMaxHealth, GetCurrentWeaponDurability and string pointers and the functions are adjacent in memory. Could it really be easier maybe but that makes it possibly very easy. Anyway, I'm going to test some more and see if some of these only impact partisans or enemies as well but looks like prospects have improved for a decent table.

Re: Partisans 1941

Posted: Sun Oct 18, 2020 4:25 pm
by SaltyThotLord
tfigment wrote:
Sun Oct 18, 2020 4:15 pm
I took a step back and revisited this with a new mindset. And wow its easy using IDA or Ghidra you can pretty easily find all of the scripting functions with names like GetCurrentHealth, GetMaxHealth, GetCurrentWeaponDurability and string pointers and the functions are adjacent in memory. Could it really be easier maybe but that makes it possibly very easy. Anyway, I'm going to test some more and see if some of these only impact partisans or enemies as well but looks like prospects have improved for a decent table.
Thank you my man I've been scratching my head trying to get these pointers to work

Re: Partisans 1941

Posted: Sun Oct 18, 2020 7:01 pm
by tfigment
SaltyThotLord wrote:
Sun Oct 18, 2020 4:25 pm
tfigment wrote:
Sun Oct 18, 2020 4:15 pm
I took a step back and revisited this with a new mindset. And wow its easy using IDA or Ghidra you can pretty easily find all of the scripting functions with names like GetCurrentHealth, GetMaxHealth, GetCurrentWeaponDurability and string pointers and the functions are adjacent in memory. Could it really be easier maybe but that makes it possibly very easy. Anyway, I'm going to test some more and see if some of these only impact partisans or enemies as well but looks like prospects have improved for a decent table.
Thank you my man I've been scratching my head trying to get these pointers to work
Figured out "god mode", health, stamina so posting that in the main table area. There seems to be a value that is "IsPartisan" to differentiate partisans from npcs.