Partisans 1941

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LazerPazer
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Partisans 1941

Post by LazerPazer »

Partisans 1941


Inf. Health
Inf. Ammo
Inf. Fragments
Inf. Food

Mart1z
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Re: Partisans 1941

Post by Mart1z »

ammo - 4 bytes, xp - float, perks - 4 bytes

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ndck76
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Re: Partisans 1941

Post by ndck76 »

Only manage to do these two so far:
- All characters level up (Don't use at the early starting game play. Wait till all your buddies are with you)
- 999 skill points (Need a least 1 skill point)
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Partisans v1.0.CT
(5.62 KiB) Downloaded 792 times

ciphas123
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Re: Partisans 1941

Post by ciphas123 »

The game has been officially released. If we could get a table for that it would be awesome.

danielyee
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Re: Partisans 1941

Post by danielyee »

hi sir can the table be used..hope sir can make full god mode and full movement..thanks

SaltyThotLord
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Re: Partisans 1941

Post by SaltyThotLord »

+1 need godmode at least difficult game in some missions

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Re: Partisans 1941

Post by SaltyThotLord »

They uploaded a trainer on fearlessrevolution but it's premium only. Need a table asap please.

danielyee
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Re: Partisans 1941

Post by danielyee »

Hi sir ..would like just god mode as the mission are very tough....a help please sir..thanks

tfigment
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Re: Partisans 1941

Post by tfigment »

Dont use this or at least be careful with it

I found this game hard to find useful addresses and takes a lot of effort for little gain. They use a lot of temporary work space so copy values back and forth via memcpy so cause and effect hard to locate and hard to freeze values properly.

I did however find the countdown timer on one of the early maps so publishing that. This is experimental stuff with no guarantee of updates.

Edit: So I tested a little and this breaks the game in other subtle ways so I dont recommend using it yet. I will continue researching it. For example you cannot pick items up or similar. Looks like this routine is for subtracting values.

Edit 2: Its clear that the game is using a scripting language for the logic. Not familiar with unreal scripts so likely going to pass on this and u4pak cannot unpack the pak file. The routine I found is at least useful for locating the variables but not sure how to differentiate the variables from each other.

Edit 3: Here is hint on timers this search works consistently for me. Grouped Search => f:<max time> w:164 fp:<current time>. Time is a float as number of seconds. So for 1:30 = 60*1+30 = 90 use 90.0000 and 1:24 use 84. so "f:90.0000 w:164 fp:84" for timer of 25:00 at 22:26 = 60*22+26 = 1346 search "f:1500.000 w:164 fp:1346".
Attachments
partisans_1941_1.0_figment_v2.CT
18-Oct: v2 - God Mode, Heal, Stamina
(10.39 KiB) Downloaded 132 times
Last edited by tfigment on Sun Oct 18, 2020 6:58 pm, edited 1 time in total.

danielyee
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Re: Partisans 1941

Post by danielyee »

I m thankful to sir..i know its tough..even god mode..i cant crack it..that s why need a hand here..anyway thanks sir..

MaytheFlowerFly
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Re: Partisans 1941

Post by MaytheFlowerFly »

I've tried to find health, but it is so hard with how little you have. I die before I can try and find values

SaltyThotLord
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Re: Partisans 1941

Post by SaltyThotLord »

I got unlimited ammo for one gun on 4 bytes but cant narrow it down to work the value seems to change everytime the game boots up

tfigment
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Re: Partisans 1941

Post by tfigment »

I took a step back and revisited this with a new mindset. And wow its easy using IDA or Ghidra you can pretty easily find all of the scripting functions with names like GetCurrentHealth, GetMaxHealth, GetCurrentWeaponDurability and string pointers and the functions are adjacent in memory. Could it really be easier maybe but that makes it possibly very easy. Anyway, I'm going to test some more and see if some of these only impact partisans or enemies as well but looks like prospects have improved for a decent table.

SaltyThotLord
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Re: Partisans 1941

Post by SaltyThotLord »

tfigment wrote:
Sun Oct 18, 2020 4:15 pm
I took a step back and revisited this with a new mindset. And wow its easy using IDA or Ghidra you can pretty easily find all of the scripting functions with names like GetCurrentHealth, GetMaxHealth, GetCurrentWeaponDurability and string pointers and the functions are adjacent in memory. Could it really be easier maybe but that makes it possibly very easy. Anyway, I'm going to test some more and see if some of these only impact partisans or enemies as well but looks like prospects have improved for a decent table.
Thank you my man I've been scratching my head trying to get these pointers to work

tfigment
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Re: Partisans 1941

Post by tfigment »

SaltyThotLord wrote:
Sun Oct 18, 2020 4:25 pm
tfigment wrote:
Sun Oct 18, 2020 4:15 pm
I took a step back and revisited this with a new mindset. And wow its easy using IDA or Ghidra you can pretty easily find all of the scripting functions with names like GetCurrentHealth, GetMaxHealth, GetCurrentWeaponDurability and string pointers and the functions are adjacent in memory. Could it really be easier maybe but that makes it possibly very easy. Anyway, I'm going to test some more and see if some of these only impact partisans or enemies as well but looks like prospects have improved for a decent table.
Thank you my man I've been scratching my head trying to get these pointers to work
Figured out "god mode", health, stamina so posting that in the main table area. There seems to be a value that is "IsPartisan" to differentiate partisans from npcs.

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