Phasmophobia

Ask about cheats/tables for single player games here
zephirot
Expert Cheater
Expert Cheater
Posts: 72
Joined: Wed Oct 28, 2020 8:48 pm
Reputation: 50

Re: Phasmophobia

Post by zephirot »

Coderbox1 wrote:
Fri Sep 24, 2021 1:53 pm
Anyone have ideas for a cheat? Something possible?
Hey Coderbox!
I don't have that much time these days to search and try new things but maybe you can do something on your side.
Was working on a bigger player capacity (6 objects on you, maybe can do more, not sure...)
File attached you have the Player structure and especially the PCPropGrab pointer.
What I noticed is that Item[0], Item[1] and Item[2] are the 3 items that you can have on you. When you pickup something, you will see the pointer related to this object there.
Count and _size are related to the number of items you can have on you.
Item[3] is probably used in VR because they can have 4 items on them (and Count / _size is most probably equal to 4)
Item[4] is important, not sure what it is but have to keep it but if you move it further in the list (in Item[6] because this one is always empty and after they are all used) well you can have 6 free spots above, so 6 objects! (and have to change Count / _size to 6).
I tried manually doing the changes and it works perfectly.
Now the idea would be to do this in a script...

Idea to have 6 objects on the player
Image

What it looks like after
Image

jpgamer
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Sep 30, 2021 2:32 am
Reputation: 0

Re: Phasmophobia

Post by jpgamer »

@zephirot a new patch version 0.3.1.2 was released today. Show ghost no longer works (both v1 and v2). Could you please look into this?

zephirot
Expert Cheater
Expert Cheater
Posts: 72
Joined: Wed Oct 28, 2020 8:48 pm
Reputation: 50

Re: Phasmophobia

Post by zephirot »

jpgamer wrote:
Thu Sep 30, 2021 2:35 am
@zephirot a new patch version 0.3.1.2 was released today. Show ghost no longer works (both v1 and v2). Could you please look into this?
Hi jpgamer, sure, I will update the table as soon as I get home ;)

Edit: Table updated!
Didn't see errors for other scripts, if you see a problem, just tell me :)
Attachments
Phasmophobia_Exposition_v1.5.CT
(395.76 KiB) Downloaded 31 times

jpgamer
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Sep 30, 2021 2:32 am
Reputation: 0

Re: Phasmophobia

Post by jpgamer »

It works great. Thanks so much!

User avatar
jjcho849
Table Makers
Table Makers
Posts: 198
Joined: Thu Apr 02, 2020 12:09 am
Reputation: 132

Re: Phasmophobia

Post by jjcho849 »

zephirot wrote:
Mon Sep 27, 2021 4:26 pm
Coderbox1 wrote:
Fri Sep 24, 2021 1:53 pm
Anyone have ideas for a cheat? Something possible?
Hey Coderbox!
I don't have that much time these days to search and try new things but maybe you can do something on your side.
Was working on a bigger player capacity (6 objects on you, maybe can do more, not sure...)
File attached you have the Player structure and especially the PCPropGrab pointer.
What I noticed is that Item[0], Item[1] and Item[2] are the 3 items that you can have on you. When you pickup something, you will see the pointer related to this object there.
Count and _size are related to the number of items you can have on you.
Item[3] is probably used in VR because they can have 4 items on them (and Count / _size is most probably equal to 4)
Item[4] is important, not sure what it is but have to keep it but if you move it further in the list (in Item[6] because this one is always empty and after they are all used) well you can have 6 free spots above, so 6 objects! (and have to change Count / _size to 6).
I tried manually doing the changes and it works perfectly.
Now the idea would be to do this in a script...

Idea to have 6 objects on the player
Image

What it looks like after
Image
I did it bro!! I made the script!!! viewtopic.php?f=4&t=14270

zephirot
Expert Cheater
Expert Cheater
Posts: 72
Joined: Wed Oct 28, 2020 8:48 pm
Reputation: 50

Re: Phasmophobia

Post by zephirot »

jjcho849 wrote:
Sat Oct 02, 2021 6:06 pm
I did it bro!! I made the script!!! viewtopic.php?f=4&t=14270
Awesome! Thanks to you :) :wink:

User avatar
jjcho849
Table Makers
Table Makers
Posts: 198
Joined: Thu Apr 02, 2020 12:09 am
Reputation: 132

Re: Phasmophobia

Post by jjcho849 »

zephirot wrote:
Sun Oct 03, 2021 11:26 am
jjcho849 wrote:
Sat Oct 02, 2021 6:06 pm
I did it bro!! I made the script!!! viewtopic.php?f=4&t=14270
Awesome! Thanks to you :) :wink:
I have users in my thread reporting crashes when they leave a lobby or finish a match with 6 items script turned on do you have any idea how to fix these crashes?

zephirot
Expert Cheater
Expert Cheater
Posts: 72
Joined: Wed Oct 28, 2020 8:48 pm
Reputation: 50

Re: Phasmophobia

Post by zephirot »

jjcho849 wrote:
Sun Oct 03, 2021 10:40 pm
zephirot wrote:
Sun Oct 03, 2021 11:26 am
jjcho849 wrote:
Sat Oct 02, 2021 6:06 pm
I did it bro!! I made the script!!! viewtopic.php?f=4&t=14270
Awesome! Thanks to you :) :wink:
I have users in my thread reporting crashes when they leave a lobby or finish a match with 6 items script turned on do you have any idea how to fix these crashes?
Mhmm, I will have to analyze that.
Maybe a conflict or the game is not resetting correctly the values after...

User avatar
jjcho849
Table Makers
Table Makers
Posts: 198
Joined: Thu Apr 02, 2020 12:09 am
Reputation: 132

Re: Phasmophobia

Post by jjcho849 »

zephirot wrote:
Sun Oct 03, 2021 10:51 pm
jjcho849 wrote:
Sun Oct 03, 2021 10:40 pm
zephirot wrote:
Sun Oct 03, 2021 11:26 am


Awesome! Thanks to you :) :wink:
I have users in my thread reporting crashes when they leave a lobby or finish a match with 6 items script turned on do you have any idea how to fix these crashes?
Mhmm, I will have to analyze that.
Maybe a conflict or the game is not resetting correctly the values after...
yeah i don't know how to undo all the changes when disabling the cheat maybe that would fix things but it would be nice to not have to. Let me know what you come up with.

zephirot
Expert Cheater
Expert Cheater
Posts: 72
Joined: Wed Oct 28, 2020 8:48 pm
Reputation: 50

Re: Phasmophobia

Post by zephirot »

jjcho849 wrote:
Sun Oct 03, 2021 10:58 pm
zephirot wrote:
Sun Oct 03, 2021 10:51 pm
jjcho849 wrote:
Sun Oct 03, 2021 10:40 pm


I have users in my thread reporting crashes when they leave a lobby or finish a match with 6 items script turned on do you have any idea how to fix these crashes?
Mhmm, I will have to analyze that.
Maybe a conflict or the game is not resetting correctly the values after...
yeah i don't know how to undo all the changes when disabling the cheat maybe that would fix things but it would be nice to not have to. Let me know what you come up with.
Soo, it seems the crash is caused because of Count, I tried to change only this value and when it's greater than 4, the game is crashing when leaving... :mellow:

User avatar
jjcho849
Table Makers
Table Makers
Posts: 198
Joined: Thu Apr 02, 2020 12:09 am
Reputation: 132

Re: Phasmophobia

Post by jjcho849 »

zephirot wrote:
Sun Oct 03, 2021 10:51 pm

Soo, it seems the crash is caused because of Count, I tried to change only this value and when it's greater than 4, the game is crashing when leaving... :mellow:
so does it work with count being default while size is 6?

zephirot
Expert Cheater
Expert Cheater
Posts: 72
Joined: Wed Oct 28, 2020 8:48 pm
Reputation: 50

Re: Phasmophobia

Post by zephirot »

jjcho849 wrote:
Sun Oct 03, 2021 11:03 pm
zephirot wrote:
Sun Oct 03, 2021 10:51 pm

Soo, it seems the crash is caused because of Count, I tried to change only this value and when it's greater than 4, the game is crashing when leaving... :mellow:
so does it work with count being default while size is 6?
I just tried that haha
And unfortunately no.. Count is really controlling how many things we can have on us, more than _size :(
While trying to find a good solution, we could undo the changes in the script under [DISABLE], do the reverse of what we have in newmem.
People would have to deactivate the script before leaving anything to avoid the crash

User avatar
jjcho849
Table Makers
Table Makers
Posts: 198
Joined: Thu Apr 02, 2020 12:09 am
Reputation: 132

Re: Phasmophobia

Post by jjcho849 »

zephirot wrote:
Sun Oct 03, 2021 10:51 pm

I just tried that haha
And unfortunately no.. Count is really controlling how many things we can have on us, more than _size :(
While trying to find a good solution, we could undo the changes in the script under [DISABLE], do the reverse of what we have in newmem.
People would have to deactivate the script before leaving anything to avoid the crash
thats what i was thinking but idk how to do that i have never messed around in the disable section before other than the unregistersymbol and deallocate stuff you have any ideas?

zephirot
Expert Cheater
Expert Cheater
Posts: 72
Joined: Wed Oct 28, 2020 8:48 pm
Reputation: 50

Re: Phasmophobia

Post by zephirot »

jjcho849 wrote:
Sun Oct 03, 2021 11:14 pm
zephirot wrote:
Sun Oct 03, 2021 10:51 pm

I just tried that haha
And unfortunately no.. Count is really controlling how many things we can have on us, more than _size :(
While trying to find a good solution, we could undo the changes in the script under [DISABLE], do the reverse of what we have in newmem.
People would have to deactivate the script before leaving anything to avoid the crash
thats what i was thinking but idk how to do that i have never messed around in the disable section before other than the unregistersymbol and deallocate stuff you have any ideas?
Not that much, in lua but simple things.
But what we have here

Code: Select all

[DISABLE]
address:
  db bytes
  //mov rax,[rbx+18]
  //mov [rsp+50],rdi
Is the same as this

Code: Select all

[DISABLE]

address:
  //db bytes
  mov rax,[rbx+18]
  mov [rsp+50],rdi
Just tried it and it's doing the same.
So I'm pretty sure we could modify this part :|

User avatar
jjcho849
Table Makers
Table Makers
Posts: 198
Joined: Thu Apr 02, 2020 12:09 am
Reputation: 132

Re: Phasmophobia

Post by jjcho849 »

zephirot wrote:
Sun Oct 03, 2021 10:51 pm


Not that much, in lua but simple things.
But what we have here

Code: Select all

[DISABLE]
address:
  db bytes
  //mov rax,[rbx+18]
  //mov [rsp+50],rdi
Is the same as this

Code: Select all

[DISABLE]

address:
  //db bytes
  mov rax,[rbx+18]
  mov [rsp+50],rdi
Just tried it and it's doing the same.
So I'm pretty sure we could modify this part :|
interesting ill play around with it but it might have to be lua and i am total noob with lua so gonna have to study up :(

Post Reply

Who is online

Users browsing this forum: AmazonBot, Azanami, Bing [Bot], Saul, YandexBot