The Dungeon of Naheulbeuk

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BrooklynKnight
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Re: The Dungeon of Naheulbeuk

Post by BrooklynKnight »

Oh, back to this table. Can you add a way to alter your max weight?

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Marc
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Re: The Dungeon of Naheulbeuk

Post by Marc »

BrooklynKnight wrote:
Sat Sep 19, 2020 12:00 pm
Uh, can I punish you by pointing you towards another game? I have a post up for Turmoil that nobody has tackled yet.
Oh, back to this table. Can you add a way to alter your max weight?
Regarding Turmoil: sorry, not my cup of tea. I prefer RPGs :)

About the weight: I smashed together some hack. If I'm not mistaken, the weight should now always be frozen at 11.0.
At least that's what the display says.

NukeZen
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Re: The Dungeon of Naheulbeuk

Post by NukeZen »

Marc wrote:
Sat Sep 19, 2020 8:33 am
Try this one (created with the GoG Version 1.0 373 34341)

Features:
  • unlimited attribute points
  • unlimited skill points
  • 999.999g
  • 900.000 XP at the current level = lvl up after each fight
  • Bandages and Potions do not decrease when used to heal after fight
  • update: now randomia-Bar is always full
Mssing: godmode/hitpoint freeze and one-hit-kill. Could not figure out what the code in the game is actually doing :cry:
For whom it concerns, about the health

Code at "GameAssembly.dll"+18BD6A0 is interesting, sets the display value.
GameAssembly.CharacterHealth_GetStatValue_mF637A76AB373971B083EDF50D03D7C563610F1A0+170 - 89 46 30 - mov [rsi+30],eax
have fun,
Marc
Thx for the effort. I have steam version 1.0 394 34421 but the table is not working.

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Marc
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Re: The Dungeon of Naheulbeuk

Post by Marc »

Jepp, because it is for 1.0 373 34341 :P

will upload updated table in a few seconds...

NukeZen
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Re: The Dungeon of Naheulbeuk

Post by NukeZen »

Marc wrote:
Sat Sep 19, 2020 4:55 pm
Jepp, because it is for 1.0 373 34341 :P

will upload updated table in a few seconds...
Whoa... that was super fast. Great! :D

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bloodsucker
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Re: The Dungeon of Naheulbeuk

Post by bloodsucker »

NukeZen wrote:
Sat Sep 19, 2020 3:15 pm
Marc wrote:
Sat Sep 19, 2020 8:33 am
Try this one (created with the GoG Version 1.0 373 34341)

Features:
  • unlimited attribute points
  • unlimited skill points
  • 999.999g
  • 900.000 XP at the current level = lvl up after each fight
  • Bandages and Potions do not decrease when used to heal after fight
  • update: now randomia-Bar is always full
Mssing: godmode/hitpoint freeze and one-hit-kill. Could not figure out what the code in the game is actually doing :cry:
For whom it concerns, about the health

Code at "GameAssembly.dll"+18BD6A0 is interesting, sets the display value.
GameAssembly.CharacterHealth_GetStatValue_mF637A76AB373971B083EDF50D03D7C563610F1A0+170 - 89 46 30 - mov [rsi+30],eax
have fun,
Marc
Thx for the effort. I have steam version 1.0 394 34421 but the table is not working.
for me, it works. I have EPIC version from Fitgirl. BTW still no god mod then?

Darkwind
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Re: The Dungeon of Naheulbeuk

Post by Darkwind »

Version 1.4 of this table is 100% broken cannot find any addresses. Version 1.3 works fine on GOG version, just FYI to table creator (thanks for working on this BTW)

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Re: The Dungeon of Naheulbeuk

Post by Zanzer »


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Marc
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Re: The Dungeon of Naheulbeuk

Post by Marc »

Took the liberty to use Zanzers code to fit on the GoG Version. :)

Nzembwa
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Re: The Dungeon of Naheulbeuk

Post by Nzembwa »

add infinite carry weight, or just millions not really infinite

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BoehserOnkel
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Re: The Dungeon of Naheulbeuk

Post by BoehserOnkel »

Nzembwa wrote:
Mon Sep 21, 2020 10:18 am
add infinite carry weight, or just millions not really infinite

""please""?

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Marc
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Re: The Dungeon of Naheulbeuk

Post by Marc »

Nzembwa wrote:
Mon Sep 21, 2020 10:18 am
add infinite carry weight, or just millions not really infinite
I don't get your point. Fixing the weight of the inventory to 11 (which is in the table) should do the job.
Or am I missing something here?

BrooklynKnight
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Re: The Dungeon of Naheulbeuk

Post by BrooklynKnight »

I did get a few random crashes when ending a fight and using the weight cheat before. I can't be certain it WAS the weight cheat or some other bug though. I've also had a few random crashes mid fight and I thought maybe it was the infinite fail bar thing, but again I can't confirm.

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Marc
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Re: The Dungeon of Naheulbeuk

Post by Marc »

Hm, had no crashes yet.

Anyway, using the weight-cheat: it's sufficient to turn it on, add or remove an item and deactivate it.
Because the game stores the overall-amount of weight as one float vale, and adding/removing items just adds/subtracts from this value.

cShadw
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Re: The Dungeon of Naheulbeuk

Post by cShadw »

Naheulbeuk - Weight Max

Pointer to Current Weight Inventory

use :
Active : for freeze = infini
Change : value-200 = +200Weight Max

+ :
value is saved when game save

test and work in v1.0.373.3434
Attachments
Naheulbeuk - Weight Max.Ct
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