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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 12:52 pm
by modernwelfare3
Has anyone here tried my save editor linked in this post?
viewtopic.php?p=152648#p152648

I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 1:12 pm
by smashbro596
modernwelfare3 wrote:
Fri Sep 11, 2020 12:52 pm
Has anyone here tried my save editor linked in this post?
viewtopic.php?p=152648#p152648

I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.
i tried, it crashed on load.

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 1:21 pm
by Darkensteele
modernwelfare3 wrote:
Fri Sep 11, 2020 12:52 pm
Has anyone here tried my save editor linked in this post?
viewtopic.php?p=152648#p152648

I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.
Same - crashed upon start.

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 1:24 pm
by modernwelfare3
The editor or the game? Let me know if you're using the Steam version (only one I've tested) and so far I've found I can only edit saves that are named like `svd_fmt_5_0.sav`
If possible attach or send me a save so I can take a look.

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 2:11 pm
by IFireflyl
aSwedishMagyar wrote:
Thu Sep 10, 2020 11:12 pm
acecel wrote:
Thu Sep 10, 2020 10:21 pm
I am trying to regroup all table/scripts in one file/table but i have trouble finding what is updated and what isn't.

Could you please post your last updated table if you have some time to spare ? (and ideally if you can each post your content in one post so it's easier to find updated stuff as most people do in the forum.

In any way thanks a lot for the work done :)
Ok I updated my original post with all of my latest scripts and pointers.
Would you be willing to post your table in the Tables section so that it's easier to find information related to your specific table?

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 2:51 pm
by Claudesam
modernwelfare3 wrote:
Fri Sep 11, 2020 12:52 pm
Has anyone here tried my save editor linked in this post?
viewtopic.php?p=152648#p152648

I'm curious if you've encountered issues or crashing of the editor. I've tested it without issue by adding buffs to unequipped items and changing item definitions.
I Tried with which Yhawkz gave to me
It worked Fine so far
yhawkz wrote:
Thu Sep 10, 2020 2:39 pm
I have this, may you guys can extract it.....

I already tried, the save will corrupt if you use it / change it...

Thanks
I don't know if this version Older than the net48.zip that you post

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 3:31 pm
by aSwedishMagyar
IFireflyl wrote:
Fri Sep 11, 2020 2:11 pm
Would you be willing to post your table in the Tables section so that it's easier to find information related to your specific table?
Sure, I'll post it now. Here: viewtopic.php?f=4&t=13675

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 3:37 pm
by modernwelfare3
yhawkz is basically an ancient editor. I have no idea how it's passing the crc checks as I don't even see code to do it in that solution.

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 4:41 pm
by Claudesam
modernwelfare3 wrote:
Fri Sep 11, 2020 3:37 pm
yhawkz is basically an ancient editor. I have no idea how it's passing the crc checks as I don't even see code to do it in that solution.
Beats me, but It Worked
What I just did is never delete .Bak file on the file that I already hacked,
second I always take off all equipment before hack or re-hack it again

But I HAVEN'T TRY to create another save AFTER did the hack so I don't know if the CRC check detect this if I do that.
I just overwrite the save file from what i hacked before

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 5:42 pm
by Darkensteele
Whenever I try to use the new cheat engine to modify my experience, after I level the game automatically kills me?

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 8:56 pm
by baubaum
Does anybody have a problem with the "no cooldown" script? For some reason it seems to block the spell/ability from activating after a random number of uses. And it stays disabled like that in the save game. Even without the cheat it never comes back again.

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 9:14 pm
by aSwedishMagyar
baubaum wrote:
Fri Sep 11, 2020 8:56 pm
Does anybody have a problem with the "no cooldown" script? For some reason it seems to block the spell/ability from activating after a random number of uses. And it stays disabled like that in the save game. Even without the cheat it never comes back again.
Which one are you using?

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 9:20 pm
by smashbro596
modernwelfare3 wrote:
Fri Sep 11, 2020 1:24 pm
The editor or the game? Let me know if you're using the Steam version (only one I've tested) and so far I've found I can only edit saves that are named like `svd_fmt_5_0.sav`
If possible attach or send me a save so I can take a look.
editor.
heres my latest save you can use for research. note i took advantage of the exploit in diplomacy that comes with completing gravehall keep out of the way as early as possible (miraculously they completely left this alone, so you can save-scum for flawless damaging/rallying shit), so i have an op set of gear equipped, as well as lots of flawless crafting materials. (as in, a set made to make me a physically offensive powerhouse). (feel free to use it to do whatever you want :P)

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 9:59 pm
by baubaum
aSwedishMagyar wrote:
Fri Sep 11, 2020 9:14 pm
baubaum wrote:
Fri Sep 11, 2020 8:56 pm
Does anybody have a problem with the "no cooldown" script? For some reason it seems to block the spell/ability from activating after a random number of uses. And it stays disabled like that in the save game. Even without the cheat it never comes back again.
Which one are you using?
Yours. Had the problem with both the 09-09-2020 and the 10-09-2020 version. The game is the gog version, cs:6560

Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Posted: Fri Sep 11, 2020 10:06 pm
by modernwelfare3
smashbro596 wrote:
Fri Sep 11, 2020 9:20 pm
editor.
heres my latest save you can use for research. note i took advantage of the exploit in diplomacy that comes with completing gravehall keep out of the way as early as possible (miraculously they completely left this alone, so you can save-scum for flawless damaging/rallying shit), so i have an op set of gear equipped, as well as lots of flawless crafting materials. (as in, a set made to make me a physically offensive powerhouse). (feel free to use it to do whatever you want :P)
I tried the save no crashing on my end. Are you on the latest net framework 4.8 and windows 10? Do you see an exception in eventviewer?