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[REQ] drake hollow

Posted: Sat Sep 05, 2020 5:53 pm
by thestorm
Game Name: drake hollow
Game Engine: Unreal Engine 4
Game Version: coming soon, but beta is out in the wild
Options Required: Health, inf items, increase on item storage
Steam Website:
Other Info: n/a

Thanks

Re: [REQ] drake hollow

Posted: Sat Sep 05, 2020 7:11 pm
by NumberXer0
+1, this game has potential. Love the art style. You can get the leaked version from the usual places.

Re: [REQ] drake hollow

Posted: Sun Sep 06, 2020 9:36 am
by haarfus
+1

Re: [REQ] drake hollow

Posted: Sun Sep 06, 2020 2:52 pm
by Vastopian
so i dont have the game from steam, but from my tests ive managed to do health, ammo, and a few different items.

Re: [REQ] drake hollow

Posted: Mon Sep 07, 2020 8:16 am
by hostia
+1

Re: [REQ] drake hollow

Posted: Tue Sep 08, 2020 4:21 am
by MisterE1995
Vastopian wrote:
Sun Sep 06, 2020 2:52 pm
so i dont have the game from steam, but from my tests ive managed to do health, ammo, and a few different items.
Share please :)

Re: [REQ] drake hollow

Posted: Tue Sep 08, 2020 8:39 pm
by thestorm
Vastopian wrote:
Sun Sep 06, 2020 2:52 pm
so i dont have the game from steam, but from my tests ive managed to do health, ammo, and a few different items.
I'm also able to do "very basic" lookups for items, but I've never learned enough to be able to follow that up to work on each load of the game. so every time I play, I need to do the searching all over again >.< I really should take the time to learn how to use CE better :D

So no point in me sharing what I have, as they only work for the current game i'm running at the time. (sorry)

Re: [REQ] drake hollow

Posted: Sun Sep 13, 2020 6:22 am
by darkblueyosi
any updates

Re: [REQ] drake hollow

Posted: Sun Sep 13, 2020 10:52 am
by NumberXer0
Well my usual method of making items not decrease in most games just freezes or hard crashes this one..so no luck there. I usually just find the value, find what writes to it then nop the code. But uh..this game really doesn't like that haha.

I've also did some experimenting with my friend in multiplayer. Only the host can edit stuff. The one who joins can find the values, but its all visual. Be it item quantities, shiny things etc.

Re: [REQ] drake hollow

Posted: Mon Sep 14, 2020 1:34 pm
by Ashley_Reborn09
+1
I am also an amateur in making a cheat table. I tried but i also failed my game end up crashing and my save data getting corrupted.

Re: [REQ] drake hollow

Posted: Wed Sep 16, 2020 2:58 pm
by Ashar
strange, i found it very easy, the base mats, wood, stone etc are float values, just search and filter to find them. Items in inventory are 4 byte, just be aware that both yourself and the depot have storage limits, so its best to find them and freeze them while crafting, if you set them too high you wont beable to store anything else. I have 1 of every item, and set them to 15. You can also change the durabuility and ammo for weapons, durability is float, ammo is 4 byte, btw, some weapons like theweed sprayer have internal ammo as well as external, so you can change the ammo for both, so i have a legernady weedkiller with 99999 internal ammo, and 99999 durability that does 4k dps

Re: [REQ] drake hollow

Posted: Thu Sep 17, 2020 5:07 am
by PhCCRQQsd6Bi
1.0.304-M22736 [p2p]
health script that relies on pointer scan, results may vary.

Re: [REQ] drake hollow

Posted: Sat Sep 19, 2020 12:07 pm
by Ashley_Reborn09
+1
Is there anyone who can share or teach on how to get an infinite amount of items and how to increase the players inventory limit!

Re: [REQ] drake hollow

Posted: Thu Oct 01, 2020 7:56 pm
by Akira
viewtopic.php?f=4&t=13936

I've made a command list for the in-game console.
(The devs didn't add commands so we only have the universal UE4 commands)

Also added a link to an online save game editor and a savegame for an easy start.

Re: [REQ] drake hollow

Posted: Sat Oct 03, 2020 5:18 pm
by Tiamoc
Ashar wrote:
Wed Sep 16, 2020 2:58 pm
so i have a legernady weedkiller with 99999 internal ammo, and 99999 durability that does 4k dps
How did you make the weapon like that?