Captain Tsubasa Rise of new Champions

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Mandela3000
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Re: Captain Tsubasa Rise of new Champions

Post by Mandela3000 »

asthebloody wrote:
Mon Aug 31, 2020 11:57 pm
Mandela3000 wrote:
Mon Aug 31, 2020 11:25 pm
some items online and one offline
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+2065FAC is the address what kind type of Golden Ball Item (2: Offline/Consumable type maybe xD), so i dont know what should i fill for online items , if u fill like offline items its gonna crash
golden ball and last offline item that was missing from your table the items online you can put them out of the game between online.

lampuiho
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Re: Captain Tsubasa Rise of new Champions

Post by lampuiho »

AOB for training item and ability pointers. I tested it on 1.02. Not sure if it's ok on 1.03.
Lua script:

Code: Select all

function GetAbilityBasePtr()
  local abReadOpAddr=AOBScan('44896304488b05????????8b88','+X-C-W')
  abReadOpAddr=GetAddress(abReadOpAddr[0])
  local abBasePtr = readInteger(abReadOpAddr+7)
  abBasePtr=abBasePtr+abReadOpAddr+11
  abOffset=readInteger(abReadOpAddr+13)
  return readQword(abBasePtr)+abOffset
end
function GetTrainingItemBasePtr()
  local titemReadOpAddr=AOBScan('418bdf488d35????????488bfe','+X-C-W')
  titemReadOpAddr=GetAddress(titemReadOpAddr[0])
  local titemBasePtr = readInteger(titemReadOpAddr+6)
  titemBasePtr = titemBasePtr+titemReadOpAddr+10
  return titemBasePtr
end
registerSymbol('trainingItemAddr',GetTrainingItemBasePtr())
registerSymbol('abAddr',GetAbilityBasePtr())
Table:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>219</ID>
      <Description>"Ability Point"</Description>
      <LastState Value="0" RealAddress="7FF65730CCAC"/>
      <VariableType>4 Bytes</VariableType>
      <Address>abAddr</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>248</ID>
      <Description>"Training Item"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>247</ID>
          <Description>"Cheering Megaphone"</Description>
          <LastState Value="100" RealAddress="7FF6572E5EB0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>246</ID>
          <Description>"Fierce Headband"</Description>
          <LastState Value="101" RealAddress="7FF6572E5EC8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>249</ID>
          <Description>"Bonding Headband"</Description>
          <LastState Value="105" RealAddress="7FF6572E5EE0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>250</ID>
          <Description>"Friendship Vest"</Description>
          <LastState Value="100" RealAddress="7FF6572E5EF8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*3</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>251</ID>
          <Description>"TEC Bracelet"</Description>
          <LastState Value="99" RealAddress="7FF6572E5F10"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>258</ID>
          <Description>"OFE Bracelet"</Description>
          <LastState Value="99" RealAddress="7FF6572E5F28"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*5</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>252</ID>
          <Description>"POW Bracelet"</Description>
          <LastState Value="99" RealAddress="7FF6572E5F40"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*6</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>254</ID>
          <Description>"SPD Bracelet"</Description>
          <LastState Value="98" RealAddress="7FF6572E5F58"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*7</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>255</ID>
          <Description>"DEF Bracelet"</Description>
          <LastState Value="99" RealAddress="7FF6572E5F70"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>259</ID>
          <Description>"White Wristband"</Description>
          <LastState Value="99" RealAddress="7FF6572E5F88"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*9</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>256</ID>
          <Description>"Black Wristband"</Description>
          <LastState Value="98" RealAddress="7FF6572E5FA0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*a</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>257</ID>
          <Description>"Gold Bracelet"</Description>
          <LastState Value="99" RealAddress="7FF6572E5FB8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*b</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>260</ID>
          <Description>"Old Scorebook"</Description>
          <LastState Value="98" RealAddress="7FF6572E5FD0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*c</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>263</ID>
          <Description>"Detailed Scorebook"</Description>
          <LastState Value="99" RealAddress="7FF6572E5FD8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*c+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>264</ID>
          <Description>"Cherished Scorebook"</Description>
          <LastState Value="98" RealAddress="7FF6572E5FE0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*c+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>261</ID>
          <Description>"Training Notebook"</Description>
          <LastState Value="97" RealAddress="7FF6572E5FE8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*d</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>265</ID>
          <Description>"Golden Ball"</Description>
          <LastState Value="97" RealAddress="7FF6572E5FF0"/>
          <VariableType>4 Bytes</VariableType>
          <Address>trainingItemAddr+18*d+8</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
EDIT: Forgot to ask if anyone has found the code to stop match time.

Reiraku
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Re: Captain Tsubasa Rise of new Champions

Post by Reiraku »

I think I'm doing something wrong, I look at the letters in the final editor and they keep coming out like before activating the cheat, any advice?

Darkprince101
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Re: Captain Tsubasa Rise of new Champions

Post by Darkprince101 »

Will anybody please add ability to either manually edit or freeze "BUFFS" without performing certain actions to acquire them like in "fearlessrevolution's" trainer except to add or edit them of course on "Player controlled" not "CPU" teams/player if possible.

Mandela3000
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Re: Captain Tsubasa Rise of new Champions

Post by Mandela3000 »

some kick that I found
  • 0: trivela kick
    9: eagle kick
    15: fire kick
    18: bullet kick
    19: powerful kick
    20: megaton kick
    21: destructive kick
    22: fast kick
    24: kick kick
    88: precision kick
    89: banana kick
    91: kick in the limit
    93: cut kick

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asthebloody
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Re: Captain Tsubasa Rise of new Champions

Post by asthebloody »

1.04 SINGLE PLAYER / OFFLINE MODE
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
Attachments
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.CT
(153.38 KiB) Downloaded 71 times

kirkbaldwin
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Re: Captain Tsubasa Rise of new Champions

Post by kirkbaldwin »

Will anybody please add------deplete both goalkeepers all spirit [only my goalkeeper and opposing goalkeeper]at every match,it'd be great fun.

djkunn
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Re: Captain Tsubasa Rise of new Champions

Post by djkunn »

you guys should at least thank the guys giving us the tables and rep them ;)

kirkbaldwin
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Re: Captain Tsubasa Rise of new Champions

Post by kirkbaldwin »

asthebloody wrote:
Tue Sep 01, 2020 6:06 pm
1.04 SINGLE PLAYER / OFFLINE MODE
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
thanks,it helps a lot.would you please add------deplete both goalkeepers all spirit [only my goalkeeper and opposing goalkeeper]at every match,it'd be great fun.

rikkai
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Re: Captain Tsubasa Rise of new Champions

Post by rikkai »

asthebloody wrote:
Tue Sep 01, 2020 6:06 pm
1.04 SINGLE PLAYER / OFFLINE MODE
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
if you can add cpu vs cpu table please?

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rizkydztar
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Re: Captain Tsubasa Rise of new Champions

Post by rizkydztar »

asthebloody wrote:
Tue Sep 01, 2020 6:06 pm
1.04 SINGLE PLAYER / OFFLINE MODE
-Add some id
-Add address Equipped Training Items (stackable, example u can use 3 Golden Ball)
-Recalculate static address
-There's list Offline Items and Online Items
the item->card cheat make player cards cant level up please fix

lampuiho
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Re: Captain Tsubasa Rise of new Champions

Post by lampuiho »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>488</ID>
      <Description>"Stop Time"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe
  Version: 
  Date   : 2020-09-02
  Author : Howard
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(writeTime,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 35 2A D9 B5 01) // should be unique

writeTime:
  //jmp newmem
  nop 8
registersymbol(writeTime)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
writeTime:
  db F3 0F 11 35 2A D9 B5 01

unregistersymbol(writeTime)

{
// ORIGINAL CODE - INJECTION POINT: "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68E

"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C66B: 0F 28 C7                 -  movaps xmm0,xmm7
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C66E: E8 DD 1A D4 FF           -  call "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+34E150
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C673: 84 C0                    -  test al,al
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C675: 75 1F                    -  jne "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C677: 48 8B 07                 -  mov rax,[rdi]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C67A: 48 8B CF                 -  mov rcx,rdi
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C67D: FF 90 D8 03 00 00        -  call qword ptr [rax+000003D8]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C683: EB 26                    -  jmp "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C685: 80 3D F0 8F 58 01 00     -  cmp byte ptr ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+1B9567C],00
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68C: 75 08                    -  jne "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696
// ---------- INJECTING HERE ----------
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68E: F3 0F 11 35 2A D9 B5 01  -  movss ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+2169FC0],xmm6
// ---------- DONE INJECTING  ----------
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696: 80 3D 7B 92 C1 01 00     -  cmp byte ptr ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+2225918],00
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C69D: 74 0C                    -  je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C69F: 48 8B 07                 -  mov rax,[rdi]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6A2: 48 8B CF                 -  mov rcx,rdi
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6A5: FF 90 78 06 00 00        -  call qword ptr [rax+00000678]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB: 48 8B 87 28 26 14 00     -  mov rax,[rdi+00142628]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6B2: 0F 28 7C 24 40           -  movaps xmm7,[rsp+40]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6B7: 48 85 C0                 -  test rax,rax
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6BA: 74 25                    -  je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6E1
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6BC: 48 63 80 C0 21 00 00     -  movsxd  rax,dword ptr [rax+000021C0]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
for stopping time

laquica28
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Re: Captain Tsubasa Rise of new Champions

Post by laquica28 »

Is there a cheat to fast load friendship with other players so we can unlock all their techniques?

Pegamixel
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Re: Captain Tsubasa Rise of new Champions

Post by Pegamixel »

I'm not able to populate the player info such as "shots" etc.
Am i doing something wrong?

Edit: Bypass and everything intact.

kirkbaldwin
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Re: Captain Tsubasa Rise of new Champions

Post by kirkbaldwin »

lampuiho wrote:
Wed Sep 02, 2020 1:29 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>488</ID>
      <Description>"Stop Time"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe
  Version: 
  Date   : 2020-09-02
  Author : Howard
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(writeTime,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 35 2A D9 B5 01) // should be unique

writeTime:
  //jmp newmem
  nop 8
registersymbol(writeTime)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
writeTime:
  db F3 0F 11 35 2A D9 B5 01

unregistersymbol(writeTime)

{
// ORIGINAL CODE - INJECTION POINT: "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68E

"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C66B: 0F 28 C7                 -  movaps xmm0,xmm7
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C66E: E8 DD 1A D4 FF           -  call "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+34E150
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C673: 84 C0                    -  test al,al
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C675: 75 1F                    -  jne "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C677: 48 8B 07                 -  mov rax,[rdi]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C67A: 48 8B CF                 -  mov rcx,rdi
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C67D: FF 90 D8 03 00 00        -  call qword ptr [rax+000003D8]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C683: EB 26                    -  jmp "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C685: 80 3D F0 8F 58 01 00     -  cmp byte ptr ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+1B9567C],00
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68C: 75 08                    -  jne "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696
// ---------- INJECTING HERE ----------
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C68E: F3 0F 11 35 2A D9 B5 01  -  movss ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+2169FC0],xmm6
// ---------- DONE INJECTING  ----------
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C696: 80 3D 7B 92 C1 01 00     -  cmp byte ptr ["CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+2225918],00
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C69D: 74 0C                    -  je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C69F: 48 8B 07                 -  mov rax,[rdi]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6A2: 48 8B CF                 -  mov rcx,rdi
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6A5: FF 90 78 06 00 00        -  call qword ptr [rax+00000678]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6AB: 48 8B 87 28 26 14 00     -  mov rax,[rdi+00142628]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6B2: 0F 28 7C 24 40           -  movaps xmm7,[rsp+40]
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6B7: 48 85 C0                 -  test rax,rax
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6BA: 74 25                    -  je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6E1
"CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+60C6BC: 48 63 80 C0 21 00 00     -  movsxd  rax,dword ptr [rax+000021C0]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
for stopping time
Dear lampuiho,would you please add------deplete both goalkeepers all spirit [only my goalkeeper and opposing goalkeeper]at every match,it'd be great fun.

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