Marvel's Avengers

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Hulkbuster
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Re: Marvel's Avengers

Post by Hulkbuster »

Is there any code for Patterns? Save Wizard has a quick code for the patterns
1012704E 00000064
10127050 00000064
10127052 00000064

Are these the same on the PC? I'm a noob in cheat engine.It would be nice if someone could add patterns to a table.

ChainEatFace
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Re: Marvel's Avengers

Post by ChainEatFace »

SunBeam wrote:
Sun Sep 27, 2020 6:19 am
Captain America wrote:
Sun Sep 27, 2020 5:18 am
...
^ ..and here's the biggest of them all. Fan boi :)

EDIT: K, bought and installed. Seems fun so far, still @ the comic-con :D
A heads up IMO Sun, Campaign is really good. Endgame, at the moment, has almost nothing to do.

ChainEatFace
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Re: Marvel's Avengers

Post by ChainEatFace »

Hulkbuster wrote:
Sun Sep 27, 2020 9:25 am
Is there any code for Patterns? Save Wizard has a quick code for the patterns
1012704E 00000064
10127050 00000064
10127052 00000064

Are these the same on the PC? I'm a noob in cheat engine.It would be nice if someone could add patterns to a table.
Oh interesting, I doubt they are the same. But we could search for their quantity after crafting. Since they are close together in memory, we could find all the addresses by finding the rare patterns address.

Chaos5061
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Re: Marvel's Avengers

Post by Chaos5061 »

hmm the way the inventory works they don't stack at least in doesn't look like it does so would we have to search the slots instead?

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SunBeam
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Re: Marvel's Avengers

Post by SunBeam »

Started working my way to a possible enablement of the Debug Menu. Will let you know how it goes :P I'll post my findings here: viewtopic.php?f=29&t=13895.

blackrobinhood
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Re: Marvel's Avengers

Post by blackrobinhood »

Noob question: In CE, Do you select "Memory Scan Options" as All or avengers.exe?

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Captain America
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Re: Marvel's Avengers

Post by Captain America »

SunBeam wrote:
Sun Sep 27, 2020 6:19 am
Captain America wrote:
Sun Sep 27, 2020 5:18 am
...
^ ..and here's the biggest of them all. Fan boi :)

EDIT: K, bought and installed. Seems fun so far, still @ the comic-con :D
Cheers :arrow: :)

brandism
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Re: Marvel's Avengers

Post by brandism »

does anyone know if the "mighty boon" perk affect ranged power attacks as well?

GhostPhatom
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Re: Marvel's Avengers

Post by GhostPhatom »

anyone by chance have these pointer #'s ......Light Combo Finishers inflict Cosmic damage/Light Signature attack deal COSMIC damage?

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SunBeam
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Re: Marvel's Avengers

Post by SunBeam »

Perfect God Mode -> viewtopic.php?p=155686#p155686.

Nicoline
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Re: Marvel's Avengers

Post by Nicoline »

SunBeam wrote:
Mon Sep 28, 2020 11:11 am
Perfect God Mode -> viewtopic.php?p=155686#p155686.
that's great! so this solves the current problem of god mode in current trainers wherein you can get oneshot kill even with the cheat? 😁

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SunBeam
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Re: Marvel's Avengers

Post by SunBeam »

^ I have no idea what you're talking about. Haven't used any trainers, nor do I intend to :) I didn't die once throughout my gameplay. I really hope you don't mean "one shot kill" in multi-player or co-op..

GEREJU
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Re: Marvel's Avengers

Post by GEREJU »

is there any way to edit the star quality of an item ?

also, anyone found the code for this piece of gear yet? didn't find it on the sheet

[Link]

Hulkbuster
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Re: Marvel's Avengers

Post by Hulkbuster »

Ok a guy over discord said that this was the adress of patterns 4143 2063 9702 30089.. How do I search this in CE?

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SunBeam
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Re: Marvel's Avengers

Post by SunBeam »

So here's a fucking stupid retarded bug T_T...... Hulk fell through the map..

Image

That Z of his is constantly decreasing. So "House Call" mission can't end.. as there's no one to pick-up that trailer and throw it at the big ass ship.. There's no "Restart Mission" and the "Reload Checkpoint" does shit; he's nowhere to be found. I am assuming the fucking developers didn't put a check for this or at least create an option to reset companions.. Player coordinates anyone?

EDIT #1: OK, so I've managed to get Hulk back up. Phew :)

Code: Select all

avengers.exe+1353AE9 - 0F28 47 10            - movaps xmm0,[rdi+10]
The address above leads to the XYZ vector for player coordinates. Funny enough, these are stored in static addresses (green memory). In my case, with Tony, Kamala and Hulk on map, plus the ship and nothing else, I got this many to show up:

Image

First one's me, then Hulk. Then I've not checked. But Hulk's up, though the mission is still running. I have a feeling I have to check the others too, as they might be those Dreadbots I'm supposed to kill.. who also fell off map..

Image

EDIT #2: This address is even better, as it checks only you and companions' coordinates:

Code: Select all

avengers.exe+1EAC6D6 - 0F28 40 10            - movaps xmm0,[rax+10]
EDIT #3: Nope.. no matter what I do, mission won't end..................

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