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Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 5:21 am
by bruce
after update should have some breathing room to see if they changed anything crazy!
just wanted to clarify about the item name i corrected my post its 8 bytes after the brand
brand--------------------------------------------name
[FB 50 72 96] -[30 2D A4 AE 0E DC 67 31] [0A 71 01 73 85]
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 6:29 am
by blackrobinhood
I think if Saveal can integrate this Name field in his CT, we can quickly populate the sheet
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 9:11 am
by Sevael
blackrobinhood wrote: ↑Fri Sep 18, 2020 6:29 am
I think if Saveal can integrate this Name field in his CT, we can quickly populate the sheet
Done. Attached below.
bruce wrote: ↑Fri Sep 18, 2020 1:30 am
i don't wanna hijack Sevael script or I would update it (very handy!)
Update away! I have no problem with anyone making changes to the table or using parts of it for their own stuff. It's not about credit or ownership, it's about allowing everyone to play the game exactly the way they want to.
Besides, I really want to see what cool stuff other people can do.
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 9:44 am
by blackrobinhood
Sevael wrote: ↑Fri Sep 18, 2020 9:11 am
blackrobinhood wrote: ↑Fri Sep 18, 2020 6:29 am
I think if Saveal can integrate this Name field in his CT, we can quickly populate the sheet
Done. Attached below.
Added a new sheet "Gear Name". Update away
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 10:30 am
by Boodendorf
bruce wrote: ↑Fri Sep 18, 2020 1:23 am
updated fixed array of bytes posted wrong one!
someone had a question about resources I'll build into my app (don't have a pointer right now but ill share how you can find the structure)
cheat engine search for array of bytes 0F B7 40 0C C3 33 (taken from a trainer earlier in this thread)
right click -> disassemble this memory region
you'll land on
avengers.exe+1D53E63 - 0FB7 40 0C - movzx eax,word ptr [rax+0C]
right click on the above instruction and click find out what accesses this
in game close your menu and hit tab and go back into it and you'll see all the resource locations (for the current instance of your game)
example (these addresses will not be the same each launch but shows the structure)
16B23D32C - nanotube
16B23F14C - catalyst
16B23F28C - nanite
16B23F2AC - uru
16B23F2CC - dna key
16B23F4CC - units
16B23FA0C - fragments
16B23FA2C - polychoron
16B23FACC - plasma
16B23FAEC - modules
you can modify the value -> close -> reopen menu and you'll see your changes.
Thank you! I'll try to do this for units and will report back!
Edit: Worked like a charm, god bless man.
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 12:27 pm
by blackrobinhood
blackrobinhood wrote: ↑Fri Sep 18, 2020 9:44 am
Sevael wrote: ↑Fri Sep 18, 2020 9:11 am
blackrobinhood wrote: ↑Fri Sep 18, 2020 6:29 am
I think if Saveal can integrate this Name field in his CT, we can quickly populate the sheet
Done. Attached below.
Added a new sheet "Gear Name". Update away
Added most of the unique gear of Thor in the new sheet. Everyone kindly cross check, as well as enter data from your specific heroes.
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 12:37 pm
by Sevael
blackrobinhood wrote: ↑Fri Sep 18, 2020 12:27 pm
Added most of the unique gear of Thor in the new sheet. Everyone kindly cross check, as well as enter data from your specific heroes.
I haven't done any for Captain America because the names of his don't stand out as special like the Thor ones do, so they go largely unnoticed and get dismantled. Especially since they have mediocre stats and perks. They just can't compare to customized legendaries.
If there was some sort of bonus for having multiple items in a set, then things might be different.
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 3:09 pm
by ChainEatFace
I created the tab, UniqueGearName, that one has Ironman's codes in hex. If you want to use it in the new table, simply convert to decimal (can google this) and then enter the decimal into the value for Name.
Edit: Bytes are in little endian in memory viewer btw
Edit 2: I converted all of the iron man hex values. Now everyone should be able to change name with the table with the values.
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 3:29 pm
by ChainEatFace
blackrobinhood wrote: ↑Fri Sep 18, 2020 12:27 pm
blackrobinhood wrote: ↑Fri Sep 18, 2020 9:44 am
Sevael wrote: ↑Fri Sep 18, 2020 9:11 am
Done. Attached below.
Added a new sheet "Gear Name". Update away
Added most of the unique gear of Thor in the new sheet. Everyone kindly cross check, as well as enter data from your specific heroes.
You have gear that is not in this data base:
[Link]
If you feel so inclined, you should give them the named items they are missing. Their data base for named it beautiful with picture links and origin of the gear.
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 9:18 pm
by Revhard
I do not see hex codes in sheet for the items.
Am I missing something?
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 10:29 pm
by gunbalde60
The update just hit steam.
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 10:50 pm
by NumberXer0
gunbalde60 wrote: ↑Fri Sep 18, 2020 10:29 pm
The update just hit steam.
Really? Not seeing it here. Restarted Steam and everything.
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 10:51 pm
by Chaos5061
Yep I'm downloading it Link to patch notes [Link]
Re: Marvel's Avengers
Posted: Fri Sep 18, 2020 11:00 pm
by NumberXer0
Huh, seems like my game downloaded the update without my knowledge and didn't even show in the downloads tab. Weird. Oh well, many welcome fixes. Now we just have to hope the only trainer left and the table can be updated.
Edit: Haven't had time to test much, but quite a few options on the old trainers still work. Nice =P
Re: Marvel's Avengers
Posted: Sat Sep 19, 2020 12:56 am
by MrPalladium
with new patch looks like trainers dont bring up pointers even after reloading checkpoint, back to main menu, hope gets updated as was enjoying tweeking my farmed gear to get rid of the bad stats and perks