Re: Marvel's Avengers
Posted: Thu May 06, 2021 4:30 pm
With unites if not working reload checkpoint
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
New update so tables are outdated.zarhes wrote: ↑Thu May 06, 2021 12:13 pmHi! Sorry for asking, but is there any manual on how to use card table? Gear table works flawlessly for me, I just do not understand the procedure for card table. BTW, consumables - units and polychoron are not working for me (i have up-to-date game from steam).
The challenge card was working before the update. Ive used all releases since the first one and all have worked perfectly.zarhes wrote: ↑Fri May 07, 2021 10:25 amThank you for the answers!
If you mean yesterday red room update then I agree. The thing is that card table was not working even on the previous release before that update. And if card table will be updated as well, how to use it? Online\offline - just switch it on and thats it?
RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pmto do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pmCode: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
Stuck at the 1st step...how can I scan the address...I haven't found any instruction in this post...brianbaic wrote: ↑Sun May 09, 2021 11:33 pmLooks like RomanGreen posted the instructions a few pages back. Here you go:RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pmto do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pm
Code: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
Is this table going to be updated as it doesn´t work anymore with todays update, at least for me.