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Re: Marvel's Avengers

Posted: Thu May 06, 2021 4:30 pm
by kitt18
With unites if not working reload checkpoint

Re: Marvel's Avengers

Posted: Thu May 06, 2021 5:03 pm
by tonnytay60
Challenge cards not working, game got updated.

Re: Marvel's Avengers

Posted: Thu May 06, 2021 7:53 pm
by Captain America
zarhes wrote:
Thu May 06, 2021 12:13 pm
Hi! Sorry for asking, but is there any manual on how to use card table? Gear table works flawlessly for me, I just do not understand the procedure for card table. BTW, consumables - units and polychoron are not working for me (i have up-to-date game from steam).
New update so tables are outdated.

Re: Marvel's Avengers

Posted: Fri May 07, 2021 10:25 am
by zarhes
Thank you for the answers!
If you mean yesterday red room update then I agree. The thing is that card table was not working even on the previous release before that update. And if card table will be updated as well, how to use it? Online\offline - just switch it on and thats it?

Re: Marvel's Avengers

Posted: Fri May 07, 2021 6:27 pm
by brianbaic
Not meant as a continuation update from previous posts; however, the attached table has been updated to allow for gear editing. Sorry, this does not include consumables editing or challenge card.

Re: Marvel's Avengers

Posted: Fri May 07, 2021 7:57 pm
by Captain America
zarhes wrote:
Fri May 07, 2021 10:25 am
Thank you for the answers!
If you mean yesterday red room update then I agree. The thing is that card table was not working even on the previous release before that update. And if card table will be updated as well, how to use it? Online\offline - just switch it on and thats it?
The challenge card was working before the update. Ive used all releases since the first one and all have worked perfectly.

I would highly suggest looking through this thread as I've and others mentioned multiply times how it works to many people.

Cheers.

Re: Marvel's Avengers

Posted: Sat May 08, 2021 9:31 am
by lighze
Who have perk id 'cosmic Split Shot' for Hawk eye?

Re: Marvel's Avengers

Posted: Sat May 08, 2021 10:21 am
by AlloyIcarus
brianbaic wrote:
Fri May 07, 2021 6:27 pm
Not meant as a continuation update from previous posts; however, the attached table has been updated to allow for gear editing. Sorry, this does not include consumables editing or challenge card.
Just wandering how to update the table by myself? Thank you!

Re: Marvel's Avengers

Posted: Sun May 09, 2021 11:33 pm
by brianbaic
Looks like RomanGreen posted the instructions a few pages back. Here you go:
RomanGreen wrote:
Fri Apr 23, 2021 5:26 pm
RomanGreen wrote:
Fri Apr 23, 2021 4:59 pm
xiang94 wrote:
Thu Apr 22, 2021 5:38 pm
Patch released the 20th. New hotfix patch today also, surprise...

Code: Select all

registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
to do this yourself for future releases;
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.

Re: Marvel's Avengers

Posted: Mon May 10, 2021 7:08 pm
by kitt18
Anyone here use parsect

Re: Marvel's Avengers

Posted: Tue May 11, 2021 12:54 am
by LoneStrider
kitt18 wrote:
Mon May 10, 2021 7:08 pm
Anyone here use parsect
I used to but haven't in sometime, why?

Re: Marvel's Avengers

Posted: Tue May 11, 2021 5:32 am
by AlloyIcarus
brianbaic wrote:
Sun May 09, 2021 11:33 pm
Looks like RomanGreen posted the instructions a few pages back. Here you go:
RomanGreen wrote:
Fri Apr 23, 2021 5:26 pm
RomanGreen wrote:
Fri Apr 23, 2021 4:59 pm

Code: Select all

registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
to do this yourself for future releases;
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
Stuck at the 1st step...how can I scan the address...I haven't found any instruction in this post...

Re: Marvel's Avengers

Posted: Tue May 18, 2021 5:25 pm
by Alphabamos
brianbaic wrote:
Fri May 07, 2021 6:27 pm
Not meant as a continuation update from previous posts; however, the attached table has been updated to allow for gear editing. Sorry, this does not include consumables editing or challenge card.
Is this table going to be updated as it doesn´t work anymore with todays update, at least for me.

Re: Marvel's Avengers

Posted: Tue May 18, 2021 6:08 pm
by xiang94
New patch out!
And dam it a good one! Gear improved (both in rarity difference and stats numbers), champion level to increase more stats! What a time to alive!

Re: Marvel's Avengers

Posted: Tue May 18, 2021 8:13 pm
by rushpunk
Yay, some endgame progression! I like the idea of this champion point thing!