Re: Marvel's Avengers
Posted: Sat Apr 24, 2021 1:57 pm
It's not working since the update, but Kitt18 said that he was going to try and update it on the 24th. I was just showing my appreciation for him doing that for us.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Hahaha, that's what i've been doing. I heard there was a way to reload a backup save while having the weekly almost finished. I haven't been able to figure out how to save to get it to reload.Alanjoestar wrote: ↑Tue Apr 27, 2021 5:57 pmI think you got plenty of time Rush Punk, plus you can play with the Clock by starting them then switching to offline and changing the date on week after. Do this for all your characters and you should be able to rush the cards.
Use fearlessrevolution Trainer for Marvel Avengers to edit your skill point.
You can easily change it via CE Gear table but it is outdated currently.
You can update the script by right clicking on the top line and choosing "change script". You would replace it with what as posted below:LoneStrider wrote: ↑Wed Apr 28, 2021 2:08 amI'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.
RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pmto do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pmCode: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
That looks like it's for gear editing, and I don't care for that. Thanks though.brianbaic wrote: ↑Mon May 03, 2021 1:18 amYou can update the script by right clicking on the top line and choosing "change script". You would replace it with what as posted below:LoneStrider wrote: ↑Wed Apr 28, 2021 2:08 amI'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pmto do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pm
Code: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
What one u wantingLoneStrider wrote: ↑Mon May 03, 2021 3:38 amThat looks like it's for gear editing, and I don't care for that. Thanks though.brianbaic wrote: ↑Mon May 03, 2021 1:18 amYou can update the script by right clicking on the top line and choosing "change script". You would replace it with what as posted below:LoneStrider wrote: ↑Wed Apr 28, 2021 2:08 amI'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pm
to do this yourself for future releases;
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
brianbaic wrote: ↑Mon May 03, 2021 1:18 amYou can update the script by right clicking on the top line and choosing "change script". You would replace it with what as posted below:LoneStrider wrote: ↑Wed Apr 28, 2021 2:08 amI'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pmto do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pm
Code: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.