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FAST AND FURIOUS CROSSROADS TABLE
Posted: Sat Aug 08, 2020 2:07 pm
by xelgameshow
Hello, cheat makers, i want to ask you for cheat table for game called "Fast And Furious: Crossroads". Yeah, it might be bad, but i want to play it, and i can't do it without cheats. Waiting for reply.
Yeah, i forgot, functions:
-Unlimited Health
-One Hit Kill
-Enemy can't escape (if possible)
That's all. Yup.
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Sat Aug 08, 2020 2:42 pm
by masy22
up +1
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Sat Aug 08, 2020 2:47 pm
by relentlesstech
No Damage:
Code: Select all
[ENABLE]
aobscanmodule(damage,FFCROSSROADS.exe,41 8B 86 98 07 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+520EC1)
label(code)
label(return)
newmem:
code:
mov [r14+00000798],(float)1000
mov eax,[r14+00000798]
jmp return
damage:
jmp newmem
nop 2
return:
registersymbol(damage)
[DISABLE]
damage:
db 41 8B 86 98 07 00 00
unregistersymbol(damage)
dealloc(newmem)
No Fuel Tank Damage (Mission):
Code: Select all
[ENABLE]
aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE)
label(code)
label(return)
newmem:
code:
nop 4 //subss xmm1,xmm0
mov [rbx],(float)100 //xmm1
jmp return
fueltankdamage:
jmp newmem
nop 3
return:
registersymbol(fueltankdamage)
[DISABLE]
fueltankdamage:
db F3 0F 5C C8 F3 0F 11 0B
unregistersymbol(fueltankdamage)
dealloc(newmem)
Close Tailing (Mission) - Pop-up will still appear, but as long as you stay a few feet away you will not be detected
Code: Select all
[ENABLE]
aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191)
label(code)
label(return)
newmem:
code:
nop 4 //addss xmm0,[rbx]
movss [rbx],xmm0
jmp return
tailing:
jmp newmem
nop 3
return:
registersymbol(tailing)
[DISABLE]
tailing:
db F3 0F 58 03 F3 0F 11 03
unregistersymbol(tailing)
dealloc(newmem)
I am working all day on the game, so I should have updates posted as I discover more things ...
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Sat Aug 08, 2020 4:18 pm
by masy22
relentlesstech wrote: ↑ Sat Aug 08, 2020 2:47 pm
No Damage:
Code: Select all
[ENABLE]
aobscanmodule(damage,FFCROSSROADS.exe,41 8B 86 98 07 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+520EC1)
label(code)
label(return)
newmem:
code:
mov [r14+00000798],(float)1000
mov eax,[r14+00000798]
jmp return
damage:
jmp newmem
nop 2
return:
registersymbol(damage)
[DISABLE]
damage:
db 41 8B 86 98 07 00 00
unregistersymbol(damage)
dealloc(newmem)
No Fuel Tank Damage (Mission):
Code: Select all
[ENABLE]
aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE)
label(code)
label(return)
newmem:
code:
nop 4 //subss xmm1,xmm0
mov [rbx],(float)100 //xmm1
jmp return
fueltankdamage:
jmp newmem
nop 3
return:
registersymbol(fueltankdamage)
[DISABLE]
fueltankdamage:
db F3 0F 5C C8 F3 0F 11 0B
unregistersymbol(fueltankdamage)
dealloc(newmem)
Close Tailing (Mission) - Pop-up will still appear, but as long as you stay a few feet away you will not be detected
Code: Select all
[ENABLE]
aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191)
label(code)
label(return)
newmem:
code:
nop 4 //addss xmm0,[rbx]
movss [rbx],xmm0
jmp return
tailing:
jmp newmem
nop 3
return:
registersymbol(tailing)
[DISABLE]
tailing:
db F3 0F 58 03 F3 0F 11 03
unregistersymbol(tailing)
dealloc(newmem)
I am working all day on the game, so I should have updates posted as I discover more things ...
sorry but what should i do with these? please post cheat table.thanks
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Sat Aug 08, 2020 5:10 pm
by relentlesstech
Just copy and paste each code section to a text document, then 'Save As' --> [scriptname].CT, then load into Cheat Engine - I don't have a completed table yet, which is why I didn't post one
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Sat Aug 08, 2020 5:20 pm
by xelgameshow
Wow, guys thanks. Didn't think anyone would notice my request
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Sat Aug 08, 2020 7:27 pm
by relentlesstech
F&F Crossroads Table (Work in progress)
* No Damage
* No Fuel Tank Damage (Mission)
* Unseen Tailing (Mission) - You will still be notified you are too close, but unless you hit the vehicle you are tailing, they will not see you ...
I will be updating this daily as I uncover more stuff!
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Sun Aug 09, 2020 5:38 am
by masy22
please update with stop mission timer and one hit kill.thanks
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Sun Aug 09, 2020 6:54 pm
by relentlesstech
*** UPDATED 8/10/2020 ***
* Added 'Fast Hacking'
God Mode
No vehicle damage and one hit kill - You have to hit something before activating, but once activated you can keep it on (
Known issue: There are rare instances where as soon as you start a mission you will die immediately, but after you click 'Retry' you will restart invincible )
Code: Select all
[ENABLE]
aobscanmodule(onehitkill,FFCROSSROADS.exe,F3 0F 11 B1 98 07 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+521A2D)
label(codeme)
label(codethem)
label(return)
newmem:
cmp [rcx+00000500],01
je codeme
cmp [rcx+00000500],00
je codethem
movss [rcx+00000798],xmm6
jmp return
codeme:
movss xmm6,[rcx+000001F0]
movss [rcx+00000798],xmm6
jmp return
codethem:
subss xmm6,[rcx+000001F0]
movss [rcx+00000798],xmm6
jmp return
onehitkill:
jmp newmem
nop 3
return:
registersymbol(onehitkill)
[DISABLE]
onehitkill:
db F3 0F 11 B1 98 07 00 00
unregistersymbol(onehitkill)
dealloc(newmem)
Set Mission Timer To Over 1 Hour
This will set the mission timer to an hour or more, which is plenty of time to finish the mission
Code: Select all
[ENABLE]
aobscanmodule(missiontime,FFCROSSROADS.exe,00 8B 83 94 02 00 00 0F 57)
alloc(newmem,$100,"FFCROSSROADS.exe"+179C04)
label(code)
label(return)
newmem:
code:
mov [rbx+00000294],394428
mov eax,[rbx+00000294]
jmp return
missiontime+01:
jmp newmem
nop
return:
registersymbol(missiontime)
[DISABLE]
missiontime+01:
db 8B 83 94 02 00 00
unregistersymbol(missiontime)
dealloc(newmem)
Fast Nitrous Refill
Nitrous will refill almost instantly after tank is run dry - As close to 'Infinite Nitrous' as you can get with this game!
Code: Select all
[ENABLE]
aobscanmodule(nitrous,FFCROSSROADS.exe,F3 0F 59 41 1C F3 0F 59 41)
alloc(newmem,$100,"FFCROSSROADS.exe"+C296B3)
label(code)
label(return)
newmem:
cmp [rcx+20],(float)1
jne code
mov [rcx+1C],(float)0.99
mulss xmm0,[rcx+1C]
jmp return
code:
mov [rcx+1C],(float)0.01
mulss xmm0,[rcx+1C]
jmp return
nitrous:
jmp newmem
return:
registersymbol(nitrous)
[DISABLE]
nitrous:
db F3 0F 59 41 1C
unregistersymbol(nitrous)
dealloc(newmem)
No Fuel Tank Damage
Applies to one of the beginning missions, where you have to transport race fuel - This will keep the fuel from exploding if you crash
Code: Select all
[ENABLE]
aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE)
label(code)
label(return)
newmem:
code:
nop 4
mov [rbx],(float)100
jmp return
fueltankdamage:
jmp newmem
nop 3
return:
registersymbol(fueltankdamage)
[DISABLE]
fueltankdamage:
db F3 0F 5C C8 F3 0F 11 0B
unregistersymbol(fueltankdamage)
dealloc(newmem)
No Suspicion
Applies to Morocco mission, allows you to drive up to objective without arousing suspicion
Code: Select all
[ENABLE]
aobscanmodule(suspicion,FFCROSSROADS.exe,F3 0F 11 89 B0 00 00 00 C3 CC CC CC CC CC CC 48)
alloc(newmem,$100,"FFCROSSROADS.exe"+23E371)
label(code)
label(return)
newmem:
code:
mov [rcx+000000B0],(float)0
jmp return
suspicion:
jmp newmem
nop 3
return:
registersymbol(suspicion)
[DISABLE]
suspicion:
db F3 0F 11 89 B0 00 00 00
unregistersymbol(suspicion)
dealloc(newmem)
Fast Hacking
With this you can click anywhere to hack objects (No precision needed), and only one attempt unlocks everything
Code: Select all
[ENABLE]
aobscanmodule(fasthacking,FFCROSSROADS.exe,89 87 5C 15 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+1FD034)
label(code)
label(return)
aobscanmodule(nopreciseclick,FFCROSSROADS.exe,F3 0F 10 B8 24 15 00 00)
alloc(newmem2,$100,"FFCROSSROADS.exe"+2450AF)
label(code2)
label(return2)
newmem:
code:
mov eax,[rdi+00001528]
mov [rdi+0000155C],eax
jmp return
fasthacking:
jmp newmem
nop
return:
registersymbol(fasthacking)
newmem2:
code2:
mov [rax+00001524],(float)6.28000021
movss xmm7,[rax+00001524]
jmp return2
nopreciseclick:
jmp newmem2
nop 3
return2:
registersymbol(nopreciseclick)
[DISABLE]
fasthacking:
db 89 87 5C 15 00 00
unregistersymbol(fasthacking)
dealloc(newmem)
nopreciseclick:
db F3 0F 10 B8 24 15 00 00
unregistersymbol(nopreciseclick)
dealloc(newmem2)
Unseen Tailing
This one is a little buggy, the basic point is to be able to get closer than you normally would to a vehicle you are tailing, without the enemy noticing you (
Do NOT hit the vehicle you are tailing, this will cause you to be noticed, and fail )
Code: Select all
[ENABLE]
aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191)
label(code)
label(return)
newmem:
code:
nop 4
mov [rbx],(float)0
jmp return
tailing:
jmp newmem
nop 3
return:
registersymbol(tailing)
[DISABLE]
tailing:
db F3 0F 58 03 F3 0F 11 03
unregistersymbol(tailing)
dealloc(newmem)
I am still working on more as I progress through the game, so I should have another updated table shortly!
Re: FAST AND FURIOUS CROSSROADS TABLE
Posted: Fri Aug 14, 2020 8:43 am
by ArmY of 0n3
Freeze AI \ Enemy Can't Escape tested on v1.0.0.0.0790
VIDEO
Code: Select all
[ENABLE]
aobscanmodule(_AobFreezeAI,PhysX3_x64.dll,8B 47 68 89 42 18)
alloc(newmem,$100,PhysX3_x64.dll)
label(code)
label(return)
newmem:
code:
cmp byte ptr [rdx+1C],0
jne @f
mov eax,[rdi+68]
jmp return
@@:
mov eax,[rdi+68]
mov [rdx+18],eax
jmp return
_AobFreezeAI:
jmp newmem
nop
return:
registersymbol(_AobFreezeAI)
[DISABLE]
_AobFreezeAI:
db 8B 47 68 89 42 18
unregistersymbol(_AobFreezeAI)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "PhysX3_x64.dll"+1B5EF6
"PhysX3_x64.dll"+1B5ED8: 8B 47 54 - mov eax,[rdi+54]
"PhysX3_x64.dll"+1B5EDB: 89 42 04 - mov [rdx+04],eax
"PhysX3_x64.dll"+1B5EDE: 8B 47 58 - mov eax,[rdi+58]
"PhysX3_x64.dll"+1B5EE1: 89 42 08 - mov [rdx+08],eax
"PhysX3_x64.dll"+1B5EE4: 8B 47 5C - mov eax,[rdi+5C]
"PhysX3_x64.dll"+1B5EE7: 89 42 0C - mov [rdx+0C],eax
"PhysX3_x64.dll"+1B5EEA: 8B 47 60 - mov eax,[rdi+60]
"PhysX3_x64.dll"+1B5EED: 89 42 10 - mov [rdx+10],eax
"PhysX3_x64.dll"+1B5EF0: 8B 47 64 - mov eax,[rdi+64]
"PhysX3_x64.dll"+1B5EF3: 89 42 14 - mov [rdx+14],eax
// ---------- INJECTING HERE ----------
"PhysX3_x64.dll"+1B5EF6: 8B 47 68 - mov eax,[rdi+68]
"PhysX3_x64.dll"+1B5EF9: 89 42 18 - mov [rdx+18],eax
// ---------- DONE INJECTING ----------
"PhysX3_x64.dll"+1B5EFC: 8B 07 - mov eax,[rdi]
"PhysX3_x64.dll"+1B5EFE: 89 42 40 - mov [rdx+40],eax
"PhysX3_x64.dll"+1B5F01: 8B 47 04 - mov eax,[rdi+04]
"PhysX3_x64.dll"+1B5F04: 89 42 44 - mov [rdx+44],eax
"PhysX3_x64.dll"+1B5F07: 8B 47 08 - mov eax,[rdi+08]
"PhysX3_x64.dll"+1B5F0A: 89 42 48 - mov [rdx+48],eax
"PhysX3_x64.dll"+1B5F0D: 8B 47 10 - mov eax,[rdi+10]
"PhysX3_x64.dll"+1B5F10: 89 42 50 - mov [rdx+50],eax
"PhysX3_x64.dll"+1B5F13: 8B 47 14 - mov eax,[rdi+14]
"PhysX3_x64.dll"+1B5F16: 89 42 54 - mov [rdx+54],eax
}