FAST AND FURIOUS CROSSROADS TABLE

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xelgameshow
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FAST AND FURIOUS CROSSROADS TABLE

Post by xelgameshow »

Hello, cheat makers, i want to ask you for cheat table for game called "Fast And Furious: Crossroads". Yeah, it might be bad, but i want to play it, and i can't do it without cheats. Waiting for reply.
Yeah, i forgot, functions:
-Unlimited Health
-One Hit Kill
-Enemy can't escape (if possible)
That's all. Yup.

masy22
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Re: FAST AND FURIOUS CROSSROADS TABLE

Post by masy22 »

up +1

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relentlesstech
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Re: FAST AND FURIOUS CROSSROADS TABLE

Post by relentlesstech »

No Damage:

Code: Select all


[ENABLE]

aobscanmodule(damage,FFCROSSROADS.exe,41 8B 86 98 07 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+520EC1)

label(code)
label(return)

newmem:

code:
  mov [r14+00000798],(float)1000
  mov eax,[r14+00000798]
  jmp return

damage:
  jmp newmem
  nop 2
return:
registersymbol(damage)

[DISABLE]

damage:
  db 41 8B 86 98 07 00 00

unregistersymbol(damage)
dealloc(newmem)

No Fuel Tank Damage (Mission):

Code: Select all


[ENABLE]

aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9) 
alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE)

label(code)
label(return)

newmem:

code:
  nop 4 //subss xmm1,xmm0
  mov [rbx],(float)100 //xmm1
  jmp return

fueltankdamage:
  jmp newmem
  nop 3
return:
registersymbol(fueltankdamage)

[DISABLE]

fueltankdamage:
  db F3 0F 5C C8 F3 0F 11 0B

unregistersymbol(fueltankdamage)
dealloc(newmem)

Close Tailing (Mission) - Pop-up will still appear, but as long as you stay a few feet away you will not be detected

Code: Select all


[ENABLE]

aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03) 
alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191)

label(code)
label(return)

newmem:

code:
  nop 4 //addss xmm0,[rbx]
  movss [rbx],xmm0
  jmp return

tailing:
  jmp newmem
  nop 3
return:
registersymbol(tailing)

[DISABLE]

tailing:
  db F3 0F 58 03 F3 0F 11 03

unregistersymbol(tailing)
dealloc(newmem)


I am working all day on the game, so I should have updates posted as I discover more things ...

masy22
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Re: FAST AND FURIOUS CROSSROADS TABLE

Post by masy22 »

relentlesstech wrote:
Sat Aug 08, 2020 2:47 pm
No Damage:

Code: Select all


[ENABLE]

aobscanmodule(damage,FFCROSSROADS.exe,41 8B 86 98 07 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+520EC1)

label(code)
label(return)

newmem:

code:
  mov [r14+00000798],(float)1000
  mov eax,[r14+00000798]
  jmp return

damage:
  jmp newmem
  nop 2
return:
registersymbol(damage)

[DISABLE]

damage:
  db 41 8B 86 98 07 00 00

unregistersymbol(damage)
dealloc(newmem)

No Fuel Tank Damage (Mission):

Code: Select all


[ENABLE]

aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9) 
alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE)

label(code)
label(return)

newmem:

code:
  nop 4 //subss xmm1,xmm0
  mov [rbx],(float)100 //xmm1
  jmp return

fueltankdamage:
  jmp newmem
  nop 3
return:
registersymbol(fueltankdamage)

[DISABLE]

fueltankdamage:
  db F3 0F 5C C8 F3 0F 11 0B

unregistersymbol(fueltankdamage)
dealloc(newmem)

Close Tailing (Mission) - Pop-up will still appear, but as long as you stay a few feet away you will not be detected

Code: Select all


[ENABLE]

aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03) 
alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191)

label(code)
label(return)

newmem:

code:
  nop 4 //addss xmm0,[rbx]
  movss [rbx],xmm0
  jmp return

tailing:
  jmp newmem
  nop 3
return:
registersymbol(tailing)

[DISABLE]

tailing:
  db F3 0F 58 03 F3 0F 11 03

unregistersymbol(tailing)
dealloc(newmem)


I am working all day on the game, so I should have updates posted as I discover more things ...
sorry but what should i do with these? please post cheat table.thanks

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relentlesstech
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Re: FAST AND FURIOUS CROSSROADS TABLE

Post by relentlesstech »

Just copy and paste each code section to a text document, then 'Save As' --> [scriptname].CT, then load into Cheat Engine - I don't have a completed table yet, which is why I didn't post one

xelgameshow
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Re: FAST AND FURIOUS CROSSROADS TABLE

Post by xelgameshow »

Wow, guys thanks. Didn't think anyone would notice my request

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relentlesstech
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Re: FAST AND FURIOUS CROSSROADS TABLE

Post by relentlesstech »

F&F Crossroads Table (Work in progress)

* No Damage
* No Fuel Tank Damage (Mission)
* Unseen Tailing (Mission) - You will still be notified you are too close, but unless you hit the vehicle you are tailing, they will not see you ...

FFCROSSROADS_RT.CT
(302.52 KiB) Downloaded 142 times

I will be updating this daily as I uncover more stuff!

masy22
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Re: FAST AND FURIOUS CROSSROADS TABLE

Post by masy22 »

please update with stop mission timer and one hit kill.thanks

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relentlesstech
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Reputation: 46

Re: FAST AND FURIOUS CROSSROADS TABLE

Post by relentlesstech »

*** UPDATED 8/10/2020 ***

* Added 'Fast Hacking'
FFCROSSROADS_RT_v1.2.ct
(1012.61 KiB) Downloaded 126 times

God Mode
No vehicle damage and one hit kill - You have to hit something before activating, but once activated you can keep it on (Known issue: There are rare instances where as soon as you start a mission you will die immediately, but after you click 'Retry' you will restart invincible)
God Mode script

Code: Select all

[ENABLE]

aobscanmodule(onehitkill,FFCROSSROADS.exe,F3 0F 11 B1 98 07 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+521A2D)

label(codeme)
label(codethem)
label(return)

newmem:
  cmp [rcx+00000500],01
  je codeme
  cmp [rcx+00000500],00
  je codethem
  movss [rcx+00000798],xmm6
  jmp return

codeme:
  movss xmm6,[rcx+000001F0]
  movss [rcx+00000798],xmm6
  jmp return

codethem:
  subss xmm6,[rcx+000001F0]
  movss [rcx+00000798],xmm6
  jmp return

onehitkill:
  jmp newmem
  nop 3
return:
registersymbol(onehitkill)

[DISABLE]

onehitkill:
  db F3 0F 11 B1 98 07 00 00

unregistersymbol(onehitkill)
dealloc(newmem)

Set Mission Timer To Over 1 Hour
This will set the mission timer to an hour or more, which is plenty of time to finish the mission
Set Mission Timer To Over 1 Hour script

Code: Select all

[ENABLE]

aobscanmodule(missiontime,FFCROSSROADS.exe,00 8B 83 94 02 00 00 0F 57)
alloc(newmem,$100,"FFCROSSROADS.exe"+179C04)

label(code)
label(return)

newmem:

code:
  mov [rbx+00000294],394428
  mov eax,[rbx+00000294]
  jmp return

missiontime+01:
  jmp newmem
  nop
return:
registersymbol(missiontime)

[DISABLE]

missiontime+01:
  db 8B 83 94 02 00 00

unregistersymbol(missiontime)
dealloc(newmem)

Fast Nitrous Refill
Nitrous will refill almost instantly after tank is run dry - As close to 'Infinite Nitrous' as you can get with this game!
Fast Nitrous Refill script

Code: Select all


[ENABLE]

aobscanmodule(nitrous,FFCROSSROADS.exe,F3 0F 59 41 1C F3 0F 59 41)
alloc(newmem,$100,"FFCROSSROADS.exe"+C296B3)

label(code)
label(return)

newmem:
  cmp [rcx+20],(float)1
  jne code
  mov [rcx+1C],(float)0.99
  mulss xmm0,[rcx+1C]
  jmp return

code:
  mov [rcx+1C],(float)0.01
  mulss xmm0,[rcx+1C]
  jmp return

nitrous:
  jmp newmem
return:
registersymbol(nitrous)

[DISABLE]

nitrous:
  db F3 0F 59 41 1C

unregistersymbol(nitrous)
dealloc(newmem)

No Fuel Tank Damage
Applies to one of the beginning missions, where you have to transport race fuel - This will keep the fuel from exploding if you crash
No Fuel Tank Damage script

Code: Select all


[ENABLE]

aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE)

label(code)
label(return)

newmem:

code:
  nop 4
  mov [rbx],(float)100
  jmp return

fueltankdamage:
  jmp newmem
  nop 3
return:
registersymbol(fueltankdamage)

[DISABLE]

fueltankdamage:
  db F3 0F 5C C8 F3 0F 11 0B

unregistersymbol(fueltankdamage)
dealloc(newmem)

No Suspicion
Applies to Morocco mission, allows you to drive up to objective without arousing suspicion
No Suspicion script

Code: Select all


[ENABLE]

aobscanmodule(suspicion,FFCROSSROADS.exe,F3 0F 11 89 B0 00 00 00 C3 CC CC CC CC CC CC 48)
alloc(newmem,$100,"FFCROSSROADS.exe"+23E371)

label(code)
label(return)

newmem:

code:
  mov [rcx+000000B0],(float)0
  jmp return

suspicion:
  jmp newmem
  nop 3
return:
registersymbol(suspicion)

[DISABLE]

suspicion:
  db F3 0F 11 89 B0 00 00 00

unregistersymbol(suspicion)
dealloc(newmem)

Fast Hacking
With this you can click anywhere to hack objects (No precision needed), and only one attempt unlocks everything
Fast Hacking script

Code: Select all

[ENABLE]

aobscanmodule(fasthacking,FFCROSSROADS.exe,89 87 5C 15 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+1FD034)

label(code)
label(return)

aobscanmodule(nopreciseclick,FFCROSSROADS.exe,F3 0F 10 B8 24 15 00 00)
alloc(newmem2,$100,"FFCROSSROADS.exe"+2450AF)

label(code2)
label(return2)

newmem:

code:
  mov eax,[rdi+00001528]
  mov [rdi+0000155C],eax
  jmp return

fasthacking:
  jmp newmem
  nop
return:
registersymbol(fasthacking)

newmem2:

code2:
  mov [rax+00001524],(float)6.28000021
  movss xmm7,[rax+00001524]
  jmp return2

nopreciseclick:
  jmp newmem2
  nop 3
return2:
registersymbol(nopreciseclick)

[DISABLE]

fasthacking:
  db 89 87 5C 15 00 00

unregistersymbol(fasthacking)
dealloc(newmem)

nopreciseclick:
  db F3 0F 10 B8 24 15 00 00

unregistersymbol(nopreciseclick)
dealloc(newmem2)
Unseen Tailing
This one is a little buggy, the basic point is to be able to get closer than you normally would to a vehicle you are tailing, without the enemy noticing you (Do NOT hit the vehicle you are tailing, this will cause you to be noticed, and fail)
Unseen Tailing script

Code: Select all


[ENABLE]

aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191)

label(code)
label(return)

newmem:

code:
  nop 4
  mov [rbx],(float)0
  jmp return

tailing:
  jmp newmem
  nop 3
return:
registersymbol(tailing)

[DISABLE]

tailing:
  db F3 0F 58 03 F3 0F 11 03

unregistersymbol(tailing)
dealloc(newmem)


I am still working on more as I progress through the game, so I should have another updated table shortly!
Attachments
FFCROSSROADS_RT_v1.1.ct
(885.6 KiB) Downloaded 104 times

User avatar
ArmY of 0n3
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Re: FAST AND FURIOUS CROSSROADS TABLE

Post by ArmY of 0n3 »

Freeze AI \ Enemy Can't Escape tested on v1.0.0.0.0790


Code: Select all

[ENABLE]

aobscanmodule(_AobFreezeAI,PhysX3_x64.dll,8B 47 68 89 42 18)
alloc(newmem,$100,PhysX3_x64.dll)

label(code)
label(return)

newmem:

code:
cmp byte ptr [rdx+1C],0
jne @f
  mov eax,[rdi+68]
  jmp return
@@:
  mov eax,[rdi+68]
  mov [rdx+18],eax
  jmp return

_AobFreezeAI:
  jmp newmem
  nop
return:
registersymbol(_AobFreezeAI)

[DISABLE]

_AobFreezeAI:
  db 8B 47 68 89 42 18

unregistersymbol(_AobFreezeAI)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "PhysX3_x64.dll"+1B5EF6

"PhysX3_x64.dll"+1B5ED8: 8B 47 54                       -  mov eax,[rdi+54]
"PhysX3_x64.dll"+1B5EDB: 89 42 04                       -  mov [rdx+04],eax
"PhysX3_x64.dll"+1B5EDE: 8B 47 58                       -  mov eax,[rdi+58]
"PhysX3_x64.dll"+1B5EE1: 89 42 08                       -  mov [rdx+08],eax
"PhysX3_x64.dll"+1B5EE4: 8B 47 5C                       -  mov eax,[rdi+5C]
"PhysX3_x64.dll"+1B5EE7: 89 42 0C                       -  mov [rdx+0C],eax
"PhysX3_x64.dll"+1B5EEA: 8B 47 60                       -  mov eax,[rdi+60]
"PhysX3_x64.dll"+1B5EED: 89 42 10                       -  mov [rdx+10],eax
"PhysX3_x64.dll"+1B5EF0: 8B 47 64                       -  mov eax,[rdi+64]
"PhysX3_x64.dll"+1B5EF3: 89 42 14                       -  mov [rdx+14],eax
// ---------- INJECTING HERE ----------
"PhysX3_x64.dll"+1B5EF6: 8B 47 68                       -  mov eax,[rdi+68]
"PhysX3_x64.dll"+1B5EF9: 89 42 18                       -  mov [rdx+18],eax
// ---------- DONE INJECTING  ----------
"PhysX3_x64.dll"+1B5EFC: 8B 07                          -  mov eax,[rdi]
"PhysX3_x64.dll"+1B5EFE: 89 42 40                       -  mov [rdx+40],eax
"PhysX3_x64.dll"+1B5F01: 8B 47 04                       -  mov eax,[rdi+04]
"PhysX3_x64.dll"+1B5F04: 89 42 44                       -  mov [rdx+44],eax
"PhysX3_x64.dll"+1B5F07: 8B 47 08                       -  mov eax,[rdi+08]
"PhysX3_x64.dll"+1B5F0A: 89 42 48                       -  mov [rdx+48],eax
"PhysX3_x64.dll"+1B5F0D: 8B 47 10                       -  mov eax,[rdi+10]
"PhysX3_x64.dll"+1B5F10: 89 42 50                       -  mov [rdx+50],eax
"PhysX3_x64.dll"+1B5F13: 8B 47 14                       -  mov eax,[rdi+14]
"PhysX3_x64.dll"+1B5F16: 89 42 54                       -  mov [rdx+54],eax
}

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