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Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 5:02 pm
by sicwan
ReskyAW wrote:
Fri Aug 07, 2020 4:51 pm
sicwan wrote:
Fri Aug 07, 2020 4:45 pm
ReskyAW wrote:
Fri Aug 07, 2020 11:07 am
nice game.
hmmmm waiting for this game crack 07-08-2020, ready soon on skidrow ... :D
Buy the damn game.
try first before buying. :)
that's not how it works. you and I both know that 99% of people who throw that back as an excuse never have any intention to buy the game in the first place, with steams return policy that's not really a valid excuse anyway.

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 5:15 pm
by IFireflyl
sicwan wrote:
Fri Aug 07, 2020 5:02 pm
ReskyAW wrote:
Fri Aug 07, 2020 4:51 pm

try first before buying. :)
...with steams return policy that's not really a valid excuse anyway.
This. 1 hour and 45 minutes is plenty of time to try the game to see if it's worth the money. If it isn't, the refund process is super easy.

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 5:40 pm
by Ryuuseiz
waiting for update

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 6:15 pm
by Silberwolf325
zachillios wrote:
Fri Aug 07, 2020 4:55 pm
So I'm not doing a full table, but here's something nifty. Turn this on and then drop one of your items. Should bump it up to 99.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Infinite Items (Drop Item To Increase)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : HorizonZeroDawn.exe
  Version: 
  Date   : 2020-08-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Arrow,HorizonZeroDawn.exe,89 41 58 48 8B 8B C8 01 00 00) // should be unique
alloc(newmem,$1000,"HorizonZeroDawn.exe"+FEA930)

label(code)
label(return)

newmem:

code:
  mov [rcx+58],#99
  mov rcx,[rbx+000001C8]
  jmp return

Arrow:
  jmp newmem
  nop 5
return:
registersymbol(Arrow)

[DISABLE]

Arrow:
  db 89 41 58 48 8B 8B C8 01 00 00

unregistersymbol(Arrow)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "HorizonZeroDawn.exe"+FEA930

"HorizonZeroDawn.exe"+FEA90B: 5D                             -  pop rbp
"HorizonZeroDawn.exe"+FEA90C: C3                             -  ret 
"HorizonZeroDawn.exe"+FEA90D: 8B 41 58                       -  mov eax,[rcx+58]
"HorizonZeroDawn.exe"+FEA910: 3B D0                          -  cmp edx,eax
"HorizonZeroDawn.exe"+FEA912: 48 89 9C 24 30 01 00 00        -  mov [rsp+00000130],rbx
"HorizonZeroDawn.exe"+FEA91A: 48 8B 59 48                    -  mov rbx,[rcx+48]
"HorizonZeroDawn.exe"+FEA91E: 4C 89 A4 24 00 01 00 00        -  mov [rsp+00000100],r12
"HorizonZeroDawn.exe"+FEA926: 44 8B E0                       -  mov r12d,eax
"HorizonZeroDawn.exe"+FEA929: 44 0F 4C E2                    -  cmovl r12d,edx
"HorizonZeroDawn.exe"+FEA92D: 41 2B C4                       -  sub eax,r12d
// ---------- INJECTING HERE ----------
"HorizonZeroDawn.exe"+FEA930: 89 41 58                       -  mov [rcx+58],eax
"HorizonZeroDawn.exe"+FEA933: 48 8B 8B C8 01 00 00           -  mov rcx,[rbx+000001C8]
// ---------- DONE INJECTING  ----------
"HorizonZeroDawn.exe"+FEA93A: 48 85 C9                       -  test rcx,rcx
"HorizonZeroDawn.exe"+FEA93D: 0F 84 3D 02 00 00              -  je HorizonZeroDawn.exe+FEAB80
"HorizonZeroDawn.exe"+FEA943: 48 81 C1 88 02 00 00           -  add rcx,00000288
"HorizonZeroDawn.exe"+FEA94A: 4C 89 AC 24 F8 00 00 00        -  mov [rsp+000000F8],r13
"HorizonZeroDawn.exe"+FEA952: 48 8D 15 D7 94 79 01           -  lea rdx,[HorizonZeroDawn.exe+2783E30]
"HorizonZeroDawn.exe"+FEA959: E8 F2 06 B7 FF                 -  call HorizonZeroDawn.exe+B5B050
"HorizonZeroDawn.exe"+FEA95E: 4C 8B E8                       -  mov r13,rax
"HorizonZeroDawn.exe"+FEA961: 48 85 C0                       -  test rax,rax
"HorizonZeroDawn.exe"+FEA964: 0F 84 0E 02 00 00              -  je HorizonZeroDawn.exe+FEAB78
"HorizonZeroDawn.exe"+FEA96A: 48 8D 48 58                    -  lea rcx,[rax+58]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
with this code you also shoot 4 arrows at the same time

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 6:36 pm
by efvf56
zachillios wrote:
Fri Aug 07, 2020 4:55 pm
So I'm not doing a full table, but here's something nifty. Turn this on and then drop one of your items. Should bump it up to 99.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Infinite Items (Drop Item To Increase)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : HorizonZeroDawn.exe
  Version: 
  Date   : 2020-08-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Arrow,HorizonZeroDawn.exe,89 41 58 48 8B 8B C8 01 00 00) // should be unique
alloc(newmem,$1000,"HorizonZeroDawn.exe"+FEA930)

label(code)
label(return)

newmem:

code:
  mov [rcx+58],#99
  mov rcx,[rbx+000001C8]
  jmp return

Arrow:
  jmp newmem
  nop 5
return:
registersymbol(Arrow)

[DISABLE]

Arrow:
  db 89 41 58 48 8B 8B C8 01 00 00

unregistersymbol(Arrow)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "HorizonZeroDawn.exe"+FEA930

"HorizonZeroDawn.exe"+FEA90B: 5D                             -  pop rbp
"HorizonZeroDawn.exe"+FEA90C: C3                             -  ret 
"HorizonZeroDawn.exe"+FEA90D: 8B 41 58                       -  mov eax,[rcx+58]
"HorizonZeroDawn.exe"+FEA910: 3B D0                          -  cmp edx,eax
"HorizonZeroDawn.exe"+FEA912: 48 89 9C 24 30 01 00 00        -  mov [rsp+00000130],rbx
"HorizonZeroDawn.exe"+FEA91A: 48 8B 59 48                    -  mov rbx,[rcx+48]
"HorizonZeroDawn.exe"+FEA91E: 4C 89 A4 24 00 01 00 00        -  mov [rsp+00000100],r12
"HorizonZeroDawn.exe"+FEA926: 44 8B E0                       -  mov r12d,eax
"HorizonZeroDawn.exe"+FEA929: 44 0F 4C E2                    -  cmovl r12d,edx
"HorizonZeroDawn.exe"+FEA92D: 41 2B C4                       -  sub eax,r12d
// ---------- INJECTING HERE ----------
"HorizonZeroDawn.exe"+FEA930: 89 41 58                       -  mov [rcx+58],eax
"HorizonZeroDawn.exe"+FEA933: 48 8B 8B C8 01 00 00           -  mov rcx,[rbx+000001C8]
// ---------- DONE INJECTING  ----------
"HorizonZeroDawn.exe"+FEA93A: 48 85 C9                       -  test rcx,rcx
"HorizonZeroDawn.exe"+FEA93D: 0F 84 3D 02 00 00              -  je HorizonZeroDawn.exe+FEAB80
"HorizonZeroDawn.exe"+FEA943: 48 81 C1 88 02 00 00           -  add rcx,00000288
"HorizonZeroDawn.exe"+FEA94A: 4C 89 AC 24 F8 00 00 00        -  mov [rsp+000000F8],r13
"HorizonZeroDawn.exe"+FEA952: 48 8D 15 D7 94 79 01           -  lea rdx,[HorizonZeroDawn.exe+2783E30]
"HorizonZeroDawn.exe"+FEA959: E8 F2 06 B7 FF                 -  call HorizonZeroDawn.exe+B5B050
"HorizonZeroDawn.exe"+FEA95E: 4C 8B E8                       -  mov r13,rax
"HorizonZeroDawn.exe"+FEA961: 48 85 C0                       -  test rax,rax
"HorizonZeroDawn.exe"+FEA964: 0F 84 0E 02 00 00              -  je HorizonZeroDawn.exe+FEAB78
"HorizonZeroDawn.exe"+FEA96A: 48 8D 48 58                    -  lea rcx,[rax+58]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

with this code you also shoot 4 arrows at the same time

and you my good sir, are the best,


thank you!!

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 6:54 pm
by bloodaxis
IFireflyl wrote:
Fri Aug 07, 2020 5:15 pm
This. 1 hour and 45 minutes is plenty of time to try the game to see if it's worth the money. If it isn't, the refund process is super easy.
I've already played like 110 minutes of the game because that optimization screen in the beginning took like an hour and I'm not even past the prologue as young Aloy yet, I barely have an inkling of what the actual game is going to be like so far. For most games steams 2 hour refund thing is enough but for this I'd have had to pirate it if I didn't want to risk wasting 60e.

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 7:02 pm
by IFireflyl
bloodaxis wrote:
Fri Aug 07, 2020 6:54 pm
IFireflyl wrote:
Fri Aug 07, 2020 5:15 pm
This. 1 hour and 45 minutes is plenty of time to try the game to see if it's worth the money. If it isn't, the refund process is super easy.
I've already played like 110 minutes of the game because that optimization screen in the beginning took like an hour and I'm not even past the prologue as young Aloy yet, I barely have an inkling of what the actual game is going to be like so far. For most games steams 2 hour refund thing is enough but for this I'd have had to pirate it if I didn't want to risk wasting 60e.
Upgrade your potato. The game took less than 10 minutes to optimize for me, and I spent an additional 10 minutes (probably closer to 5 minutes, but I'm being generous) tweaking the settings. That leaves me with a comfortable 1 hour and 30 minutes to play the game before the refund window. Longer if I want to play right up to the two hour mark.

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 7:26 pm
by bloodaxis
IFireflyl wrote:
Fri Aug 07, 2020 7:02 pm
Upgrade your potato. The game took less than 10 minutes to optimize for me, and I spent an additional 10 minutes (probably closer to 5 minutes, but I'm being generous) tweaking the settings. That leaves me with a comfortable 1 hour and 30 minutes to play the game before the refund window. Longer if I want to play right up to the two hour mark.
If I had the disposable income to upgrade it I would, still doesn't change the fact that if I properly wanted to demo the game I would've had to pirate it, as it is I'm 60 euros down the dumps regardless of if I like it or not. Highly doubt I won't like it, but I understand someone wanting to wait for a crack to try out a game that's slow to start the main gameplay loop.

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 7:47 pm
by Ryuuseiz
efvf56 wrote:
Fri Aug 07, 2020 6:36 pm
zachillios wrote:
Fri Aug 07, 2020 4:55 pm
So I'm not doing a full table, but here's something nifty. Turn this on and then drop one of your items. Should bump it up to 99.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"Infinite Items (Drop Item To Increase)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : HorizonZeroDawn.exe
  Version: 
  Date   : 2020-08-07
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Arrow,HorizonZeroDawn.exe,89 41 58 48 8B 8B C8 01 00 00) // should be unique
alloc(newmem,$1000,"HorizonZeroDawn.exe"+FEA930)

label(code)
label(return)

newmem:

code:
  mov [rcx+58],#99
  mov rcx,[rbx+000001C8]
  jmp return

Arrow:
  jmp newmem
  nop 5
return:
registersymbol(Arrow)

[DISABLE]

Arrow:
  db 89 41 58 48 8B 8B C8 01 00 00

unregistersymbol(Arrow)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "HorizonZeroDawn.exe"+FEA930

"HorizonZeroDawn.exe"+FEA90B: 5D                             -  pop rbp
"HorizonZeroDawn.exe"+FEA90C: C3                             -  ret 
"HorizonZeroDawn.exe"+FEA90D: 8B 41 58                       -  mov eax,[rcx+58]
"HorizonZeroDawn.exe"+FEA910: 3B D0                          -  cmp edx,eax
"HorizonZeroDawn.exe"+FEA912: 48 89 9C 24 30 01 00 00        -  mov [rsp+00000130],rbx
"HorizonZeroDawn.exe"+FEA91A: 48 8B 59 48                    -  mov rbx,[rcx+48]
"HorizonZeroDawn.exe"+FEA91E: 4C 89 A4 24 00 01 00 00        -  mov [rsp+00000100],r12
"HorizonZeroDawn.exe"+FEA926: 44 8B E0                       -  mov r12d,eax
"HorizonZeroDawn.exe"+FEA929: 44 0F 4C E2                    -  cmovl r12d,edx
"HorizonZeroDawn.exe"+FEA92D: 41 2B C4                       -  sub eax,r12d
// ---------- INJECTING HERE ----------
"HorizonZeroDawn.exe"+FEA930: 89 41 58                       -  mov [rcx+58],eax
"HorizonZeroDawn.exe"+FEA933: 48 8B 8B C8 01 00 00           -  mov rcx,[rbx+000001C8]
// ---------- DONE INJECTING  ----------
"HorizonZeroDawn.exe"+FEA93A: 48 85 C9                       -  test rcx,rcx
"HorizonZeroDawn.exe"+FEA93D: 0F 84 3D 02 00 00              -  je HorizonZeroDawn.exe+FEAB80
"HorizonZeroDawn.exe"+FEA943: 48 81 C1 88 02 00 00           -  add rcx,00000288
"HorizonZeroDawn.exe"+FEA94A: 4C 89 AC 24 F8 00 00 00        -  mov [rsp+000000F8],r13
"HorizonZeroDawn.exe"+FEA952: 48 8D 15 D7 94 79 01           -  lea rdx,[HorizonZeroDawn.exe+2783E30]
"HorizonZeroDawn.exe"+FEA959: E8 F2 06 B7 FF                 -  call HorizonZeroDawn.exe+B5B050
"HorizonZeroDawn.exe"+FEA95E: 4C 8B E8                       -  mov r13,rax
"HorizonZeroDawn.exe"+FEA961: 48 85 C0                       -  test rax,rax
"HorizonZeroDawn.exe"+FEA964: 0F 84 0E 02 00 00              -  je HorizonZeroDawn.exe+FEAB78
"HorizonZeroDawn.exe"+FEA96A: 48 8D 48 58                    -  lea rcx,[rax+58]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

with this code you also shoot 4 arrows at the same time

and you my good sir, are the best,


thank you!!
How to use this ?
im kinda new with this method

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 8:21 pm
by IFireflyl
Ryuuseiz wrote:
Fri Aug 07, 2020 7:47 pm
How to use this ?
im kinda new with this method
  1. Open Cheat Engine.
  2. Select "Table" at the top.
  3. Press Ctrl+Alt+A to bring up the "Auto assemble" box.
  4. Copy this code:

    Code: Select all

    { Game   : HorizonZeroDawn.exe
      Version:
      Date   : 2020-08-07
      Author : Zach
    
      This script does blah blah blah
    }
    
    [ENABLE]
    
    aobscanmodule(Arrow,HorizonZeroDawn.exe,89 41 58 48 8B 8B C8 01 00 00) // should be unique
    alloc(newmem,$1000,"HorizonZeroDawn.exe"+FEA930)
    
    label(code)
    label(return)
    
    newmem:
    
    code:
      mov [rcx+58],#99
      mov rcx,[rbx+000001C8]
      jmp return
    
    Arrow:
      jmp newmem
      nop 5
    return:
    registersymbol(Arrow)
    
    [DISABLE]
    
    Arrow:
      db 89 41 58 48 8B 8B C8 01 00 00
    
    unregistersymbol(Arrow)
    dealloc(newmem)
    
    {
    // ORIGINAL CODE - INJECTION POINT: "HorizonZeroDawn.exe"+FEA930
    
    "HorizonZeroDawn.exe"+FEA90B: 5D                             -  pop rbp
    "HorizonZeroDawn.exe"+FEA90C: C3                             -  ret
    "HorizonZeroDawn.exe"+FEA90D: 8B 41 58                       -  mov eax,[rcx+58]
    "HorizonZeroDawn.exe"+FEA910: 3B D0                          -  cmp edx,eax
    "HorizonZeroDawn.exe"+FEA912: 48 89 9C 24 30 01 00 00        -  mov [rsp+00000130],rbx
    "HorizonZeroDawn.exe"+FEA91A: 48 8B 59 48                    -  mov rbx,[rcx+48]
    "HorizonZeroDawn.exe"+FEA91E: 4C 89 A4 24 00 01 00 00        -  mov [rsp+00000100],r12
    "HorizonZeroDawn.exe"+FEA926: 44 8B E0                       -  mov r12d,eax
    "HorizonZeroDawn.exe"+FEA929: 44 0F 4C E2                    -  cmovl r12d,edx
    "HorizonZeroDawn.exe"+FEA92D: 41 2B C4                       -  sub eax,r12d
    // ---------- INJECTING HERE ----------
    "HorizonZeroDawn.exe"+FEA930: 89 41 58                       -  mov [rcx+58],eax
    "HorizonZeroDawn.exe"+FEA933: 48 8B 8B C8 01 00 00           -  mov rcx,[rbx+000001C8]
    // ---------- DONE INJECTING  ----------
    "HorizonZeroDawn.exe"+FEA93A: 48 85 C9                       -  test rcx,rcx
    "HorizonZeroDawn.exe"+FEA93D: 0F 84 3D 02 00 00              -  je HorizonZeroDawn.exe+FEAB80
    "HorizonZeroDawn.exe"+FEA943: 48 81 C1 88 02 00 00           -  add rcx,00000288
    "HorizonZeroDawn.exe"+FEA94A: 4C 89 AC 24 F8 00 00 00        -  mov [rsp+000000F8],r13
    "HorizonZeroDawn.exe"+FEA952: 48 8D 15 D7 94 79 01           -  lea rdx,[HorizonZeroDawn.exe+2783E30]
    "HorizonZeroDawn.exe"+FEA959: E8 F2 06 B7 FF                 -  call HorizonZeroDawn.exe+B5B050
    "HorizonZeroDawn.exe"+FEA95E: 4C 8B E8                       -  mov r13,rax
    "HorizonZeroDawn.exe"+FEA961: 48 85 C0                       -  test rax,rax
    "HorizonZeroDawn.exe"+FEA964: 0F 84 0E 02 00 00              -  je HorizonZeroDawn.exe+FEAB78
    "HorizonZeroDawn.exe"+FEA96A: 48 8D 48 58                    -  lea rcx,[rax+58]
    }
  5. Paste this in the "Auto assemble" box that you opened previously.
  6. Select "File" at the top of the "Auto assemble" box where you entered the above code.
  7. Select "Assign to current cheat table".
  8. Close the "Auto assemble" box where you entered the above code using the X in the top right corner.
    • DO NOT hit "OK" at the bottom of the box.
  9. Rename the script in Cheat Engine whatever you would like it to be.
    • E.g: Infinite Items (Drop or use item to activate)
  10. You can now toggle the script on/off in Cheat Engine.

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 10:17 pm
by giwig
from: [Link]
addes scripts:

+ GOD MODE
+ ARROWS
+ LearnPoints ( set -> 999)

update:
+ CRAFTING
giwig_v2.CT
(133.37 KiB) Downloaded 188 times
update:
* GOD MODE ( bug patched ) -> There was a bug in “ HP ” that some enemies also became immortal. :oops:
giwig_v3.CT
(133.8 KiB) Downloaded 263 times

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 07, 2020 10:54 pm
by Akira
Here you'll find some more stuff (a lot ppl also posted their own tables & scripts in the comments):
viewtopic.php?f=4&t=13317

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Sat Aug 08, 2020 6:58 pm
by ghost_hunterzz
Is there any way to unlock camera in photo mode? Sorry, I'm noob in this stuff.

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Mon Aug 10, 2020 6:31 am
by bloodsucker
Akira wrote:
Fri Aug 07, 2020 10:54 pm
Here you'll find some more stuff (a lot ppl also posted their own tables & scripts in the comments):
viewtopic.php?f=4&t=13317
Table from "sunbeam" and "rambo99jose" ( on page 4)

viewtopic.php?f=4&t=13317

And a combined work of 2 creators, thank you both of you

Re: [Early Request] Horizon Zero Dawn™ Complete Edition

Posted: Fri Aug 21, 2020 7:23 am
by sage3k
Any chance for a Double jump or Jump modifier?