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Gujian 3
Posted: Fri Jul 17, 2020 11:55 pm
by Budihanggie
Hi... I wish someone can make ce table for gujian 3 with :
1. Infinite jump
2. Infinite Hp, mp and stamina
3. Increase attribute such att, def etc
4. Infinite item
5. Item editor
6. Infinite star point
Thx, sorry for bad english
Re: Gujian 3
Posted: Sun Dec 27, 2020 2:40 am
by acecel
+1
Re: Gujian 3
Posted: Fri Jan 01, 2021 12:54 am
by aabw
up
Re: Gujian 3
Posted: Fri Jan 01, 2021 4:27 am
by gigecac
+9999
Need this request my guys!
Re: Gujian 3
Posted: Sat Jan 09, 2021 1:35 pm
by sanitka
Autoscript gets a pointer to last character, in most cases it is a player in some ... monster
but you can guess by HP / MaxHP
Note: MaxHP is in the character structure twice ... future will show which one is correct
v 0.01
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Auto Assemble script"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ????? v1.2.0.1890
Version:
Date : 2021-01-09
Author : SanitKa
This script does blah blah blah
}
[ENABLE]
aobscanmodule(PLAYER,Gujian3.exe,48 8B 0C 01 B8 01 00 00 00 48 89 4A 18 C3 CC CC CC CC CC 40) // should be unique
alloc(newmem,$1000,"Gujian3.exe"+136A9D)
label(code)
label(return)
label(PlayerPtr)
registersymbol(PlayerPtr)
newmem:
cmp rax, 0xAA8
jne code
mov [PlayerPtr], rcx
code:
mov rcx,[rcx+rax]
mov eax,00000001
jmp return
PlayerPtr:
dq 0
PLAYER:
jmp newmem
nop 4
return:
registersymbol(PLAYER)
[DISABLE]
PLAYER:
db 48 8B 0C 01 B8 01 00 00 00
unregistersymbol(PlayerPtr)
unregistersymbol(PLAYER)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Gujian3.exe"+136A9D
"Gujian3.exe"+136A89: CC - int 3
"Gujian3.exe"+136A8A: CC - int 3
"Gujian3.exe"+136A8B: CC - int 3
"Gujian3.exe"+136A8C: CC - int 3
"Gujian3.exe"+136A8D: CC - int 3
"Gujian3.exe"+136A8E: CC - int 3
"Gujian3.exe"+136A8F: CC - int 3
"Gujian3.exe"+136A90: 49 8B 00 - mov rax,[r8]
"Gujian3.exe"+136A93: C7 02 03 00 00 00 - mov [rdx],00000003
"Gujian3.exe"+136A99: 48 8B 40 50 - mov rax,[rax+50]
// ---------- INJECTING HERE ----------
"Gujian3.exe"+136A9D: 48 8B 0C 01 - mov rcx,[rcx+rax]
"Gujian3.exe"+136AA1: B8 01 00 00 00 - mov eax,00000001
// ---------- DONE INJECTING ----------
"Gujian3.exe"+136AA6: 48 89 4A 18 - mov [rdx+18],rcx
"Gujian3.exe"+136AAA: C3 - ret
"Gujian3.exe"+136AAB: CC - int 3
"Gujian3.exe"+136AAC: CC - int 3
"Gujian3.exe"+136AAD: CC - int 3
"Gujian3.exe"+136AAE: CC - int 3
"Gujian3.exe"+136AAF: CC - int 3
"Gujian3.exe"+136AB0: 40 53 - push rbx
"Gujian3.exe"+136AB2: 4C 8B 5C 24 38 - mov r11,[rsp+38]
"Gujian3.exe"+136AB7: 48 8B 5C 24 30 - mov rbx,[rsp+30]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"HP Max"</Description>
<VariableType>4 Bytes</VariableType>
<Address>PlayerPtr</Address>
<Offsets>
<Offset>0xa80</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"HP Max"</Description>
<VariableType>4 Bytes</VariableType>
<Address>PlayerPtr</Address>
<Offsets>
<Offset>0xa98</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>PlayerPtr</Address>
<Offsets>
<Offset>0xaa8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"Stamina"</Description>
<VariableType>4 Bytes</VariableType>
<Address>PlayerPtr</Address>
<Offsets>
<Offset>0xad8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: Gujian 3
Posted: Sat Jan 09, 2021 3:53 pm
by sanitka
Re: Gujian 3
Posted: Sun Jan 10, 2021 11:55 am
by demorest2
[Link]
Huge trainer from XiaoXing (public release)
[Link]
And Fiings old archived trainer work too
[Link]
Re: Gujian 3
Posted: Sat Jan 16, 2021 4:49 pm
by vithchea
anyone have Jump pointer?