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REQ:DEAD AGE 2

Posted: Thu Jul 16, 2020 10:20 pm
by danielyee
hello all,grandmaster table creators and all great friends,
how are you all
sir can humbly request a table for this game ,thanks

1:god mode
2:full resources
3: full abilities
4:full AP
5:full skill points
6:easy crafting
7:full Ammo
tq sir
Description
OS: Windows 10
Processor: Intel Core i5-3470 or AMD Ryzen 3 1200
Memory: 8 GB RAM
Graphics: GeForce GTX 1050 3 GB or AMD Radeon RX 560 4 GB
DirectX: Version 11
Storage: 7 GB available space
VER:steam version

Re: REQ:DEAD AGE 2

Posted: Mon Jul 20, 2020 4:18 am
by astor
this is what i found so far, im lazy to play the game so this is probably my last post.

note: activate mono features before using below scripts.

god mode (you and teammates):

Code: Select all

[ENABLE]

aobscanregion(health,BountyCharacter:get_Health+30,BountyCharacter:get_Health+58,8B 80 ** ** ** ** 8B F0 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp [eax+7A4],1
  jne @f
  mov [eax+000000B0],3E7
  @@:

code:
  mov eax,[eax+000000B0]
  jmp return

health:
  jmp newmem
  nop
return:
registersymbol(health)

[DISABLE]

health:
  db 8B 80 B0 00 00 00

unregistersymbol(health)
dealloc(newmem)
full ammo:

Code: Select all

[ENABLE]

aobscan(ammo,89 88 9C 00 00 00 8B 4D EC 8B) // should be unique

ammo:
  db 90 90 90 90 90 90

registersymbol(ammo)

[DISABLE]

ammo:
  db 89 88 9C 00 00 00

unregistersymbol(ammo)
unlimited medals (for upgrades):

Code: Select all

[ENABLE]

aobscanregion(medals,PersistentManager:get_Medals+37,PersistentManager:get_Medals+58,8B 40 ** 8B F0 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  mov [eax+3C],63

code:
  mov eax,[eax+3C]
  mov esi,eax
  jmp return

medals:
  jmp newmem
return:
registersymbol(medals)

[DISABLE]

medals:
  db 8B 40 3C 8B F0

unregistersymbol(medals)
dealloc(newmem)

Re: REQ:DEAD AGE 2

Posted: Mon Jul 20, 2020 8:27 am
by danielyee
Hi sir..any chance a table..thanks

Re: REQ:DEAD AGE 2

Posted: Mon Jul 20, 2020 1:06 pm
by toydefenser
yeah plz up

Re: REQ:DEAD AGE 2

Posted: Mon Jul 20, 2020 1:48 pm
by aoutr22
plz up

Re: REQ:DEAD AGE 2

Posted: Tue Jul 21, 2020 12:11 am
by danielyee
Morning all..grandmaster table maker....any assist here sir

Re: REQ:DEAD AGE 2

Posted: Tue Jul 21, 2020 7:17 am
by ulala
astor wrote:
Mon Jul 20, 2020 4:18 am
this is what i found so far, im lazy to play the game so this is probably my last post.

note: activate mono features before using below scripts.

god mode (you and teammates):

Code: Select all

[ENABLE]

aobscanregion(health,BountyCharacter:get_Health+30,BountyCharacter:get_Health+58,8B 80 ** ** ** ** 8B F0 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp [eax+7A4],1
  jne @f
  mov [eax+000000B0],3E7
  @@:

code:
  mov eax,[eax+000000B0]
  jmp return

health:
  jmp newmem
  nop
return:
registersymbol(health)

[DISABLE]

health:
  db 8B 80 B0 00 00 00

unregistersymbol(health)
dealloc(newmem)
full ammo:

Code: Select all

[ENABLE]

aobscan(ammo,89 88 9C 00 00 00 8B 4D EC 8B) // should be unique

ammo:
  db 90 90 90 90 90 90

registersymbol(ammo)

[DISABLE]

ammo:
  db 89 88 9C 00 00 00

unregistersymbol(ammo)
unlimited medals (for upgrades):

Code: Select all

[ENABLE]

aobscanregion(medals,PersistentManager:get_Medals+37,PersistentManager:get_Medals+58,8B 40 ** 8B F0 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  mov [eax+3C],63

code:
  mov eax,[eax+3C]
  mov esi,eax
  jmp return

medals:
  jmp newmem
return:
registersymbol(medals)

[DISABLE]

medals:
  db 8B 40 3C 8B F0

unregistersymbol(medals)
dealloc(newmem)
Only unlimited medals work. When I tried for god mode, enemy gets it not me. Ammo gets reduced as usual.

Re: REQ:DEAD AGE 2

Posted: Tue Jul 21, 2020 9:17 am
by danielyee
I am hoping some one can give us a hand here..a good old table from the master table..

Re: REQ:DEAD AGE 2

Posted: Tue Jul 21, 2020 10:36 am
by ulala
Skill points are 4 bytes
All resources are 4 bytes
All inventory items are 4 bytes
Really appreciate if someone makes a table with God Mode, resource modifier, Unlimited inventory items (this actually means unlimited ammo etc.)

Re: REQ:DEAD AGE 2

Posted: Tue Jul 21, 2020 12:10 pm
by Kerus
It's quite easy to locate all points at 4 bytes. I just made a mistake and my house got rushed, I need to start over again. I'm tired of beating zombies. Can anyone make a table with ONE HIT KILL function?

Re: REQ:DEAD AGE 2

Posted: Tue Jul 21, 2020 8:26 pm
by ulala
Well found out how to edit save games.
go to C:\Users\*yourusername*\AppData\LocalLow\SilentDreams\DeadAge2
delete Backup1.json file
now edit the Save1.json file with notepad or notepad ++ and do the following:

1. search for "medals" and change the value to 999

2. search for "yourplayername"
change "talentPoints" to 999
change all attributes to 999
change damage of mele and ranged damage to 999 (if you have one equipped, it will show its name)
set "invincible": true, [for god mode]
Important: do this for characters in your camp except Jack, Trish and "Jagdhund_Camp"

3. search "campStorage" and change to "currentStack": 999999, [for all inventory items you currently have except weapons. If you get some new items in game, come back and delete Backup1.json file and search "campStorage" to modify stack amount to 999999]

4. search for "playerResorces" and change value to 9999 (game does not allow more than that)

5. search "disableTravelEvents" and set it to true (will disable random encounter I think)

Hope this helps.

Re: REQ:DEAD AGE 2

Posted: Wed Jul 22, 2020 3:30 am
by hougoumont777
ulala wrote:
Tue Jul 21, 2020 8:26 pm
Well found out how to edit save games.
go to C:\Users\*yourusername*\AppData\LocalLow\SilentDreams\DeadAge2
delete Backup1.json file
now edit the Save1.json file with notepad or notepad ++ and do the following:

1. search for "medals" and change the value to 999

2. search for "yourplayername"
change "talentPoints" to 999
change all attributes to 999
change damage of mele and ranged damage to 999 (if you have one equipped, it will show its name)
set "invincible": true, [for god mode]
Important: do this for characters in your camp except Jack, Trish and "Jagdhund_Camp"

3. search "campStorage" and change to "currentStack": 999999, [for all inventory items you currently have except weapons. If you get some new items in game, come back and delete Backup1.json file and search "campStorage" to modify stack amount to 999999]

4. search for "playerResorces" and change value to 9999 (game does not allow more than that)

5. search "disableTravelEvents" and set it to true (will disable random encounter I think)

Hope this helps.
Well, I discovered something insteresting.
Ok I have a quest that called " Total Destruction " . I must ally with at least 2 factions and find a way to make them work together to fight zombies. Quest gave me 9 days to complete but there is no way I make it in time. Fail this quest mean gameover.
While searching "Save1.json" I see the day ingame . For now i am at day 23th (4 days to complete "total destruction") so I changed 23 to 10 . The quest count 4 days left to 17 days left. Wow I now have time i need to finish that quest

Re: REQ:DEAD AGE 2

Posted: Wed Jul 22, 2020 5:18 am
by danielyee
Hi sir ..where you find your savegame.

Re: REQ:DEAD AGE 2

Posted: Wed Jul 22, 2020 5:33 am
by BabyGroot
ulala wrote:
Tue Jul 21, 2020 8:26 pm
Well found out how to edit save games.
go to C:\Users\*yourusername*\AppData\LocalLow\SilentDreams\DeadAge2
delete Backup1.json file
now edit the Save1.json file with notepad or notepad ++ and do the following:

1. search for "medals" and change the value to 999

2. search for "yourplayername"
change "talentPoints" to 999
change all attributes to 999
change damage of mele and ranged damage to 999 (if you have one equipped, it will show its name)
set "invincible": true, [for god mode]
Important: do this for characters in your camp except Jack, Trish and "Jagdhund_Camp"

3. search "campStorage" and change to "currentStack": 999999, [for all inventory items you currently have except weapons. If you get some new items in game, come back and delete Backup1.json file and search "campStorage" to modify stack amount to 999999]

4. search for "playerResorces" and change value to 9999 (game does not allow more than that)

5. search "disableTravelEvents" and set it to true (will disable random encounter I think)

Hope this helps.
thanks you bro, this method works.

Re: REQ:DEAD AGE 2

Posted: Wed Jul 22, 2020 7:06 am
by ulala
danielyee wrote:
Wed Jul 22, 2020 5:18 am
Hi sir ..where you find your savegame.
go to C:\Users\*yourusername*\AppData\LocalLow\SilentDreams\DeadAge2