There is another thread in 3hr distance, viewtopic.php?f=2&t=13046
but here has some helpful link
The game was in il2cpp,the ct may not work for other version.
Using KeyDrop cheat in a new game may interfere the initial tutorial, enable KeyDrop only after gaining 1st key normally please.
~ fixed MasteryXpMul;
+ addgold, similar to spend gold;
+ DefaultWarpAmount (for the impatient). battleNum/level/stage increase by amount
instead of normal 1 (default 11); will stop at 2 type of modulo, setup variable modulo
(default 50) and 100
, that means battleNum update like 1->12->23->34->45->50
; so that boss event will not missed; moduloMax
(a limit) is stage where the modulo not apply, but if Always Modulo 100
is set, the limit is ignored.
+ NoConsumeCredit. consume no BattleCredit, and set battle number to 3000 instead of 100; will refund if end early. If DefaultWarpAmount is applied, the stage num advance with cheat effect; also currency/drop/item cheat will applied; but some battle cheat may not applied;
+ RevealInfo, show missing info of Item Compendium/Bestiary in right panel; no unlocking and saving.
- AdventureGameSpeed, set adventure game speed (preset x4,x2,x1, Hotkey: /+S );
- ProcOnCharaActivated, execute some effect when Character Activated (gain turn for action?), currently only FullHeal for Player Team chars;
- TavernSpawnChance (->sqrt), slightly flatten the chance of appearing chance for each class in tavern;
- autoMegaChest, spawn an extra MegaChest when chest selection is timeout, ie. got a random normal chest and a mega chest (itemfind + 5);
- SpendGoldShift 1/2^n (default n=3, ie. 1/8), + secret bonus...
- DeductItemsMod, +1 instead, for most non currency cost;
- PetXPAdd, in bit shift, ie. default 8 is x256;
- MasteryXpMul, chars xp mul, default x20, in effect it just rise a few level where it should be ;
- EssenceDrop, KeyDrop, ItemDrop , drop chance on enemy killed.
typo in script, updated