Primal Light
Posted: Thu Jul 09, 2020 9:07 am
infinite health
infinite live
infinite money
super jump
& more~~~
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
define(address,"primal-light.exe"+2AD7DF)
define(bytes,0F 2F F7 77 07)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"primal-light.exe"+2AD7DF)
label(code)
label(return)
newmem:
code:
comiss xmm6,xmm7
movaps xmm7,xmm0
ja primal-light.exe+2AD7EB
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// comiss xmm6,xmm7
// ja primal-light.exe+2AD7EB
dealloc(newmem)
You are genuines~~MBRKiNG wrote: ↑Thu Jul 16, 2020 6:31 pm
try this one inf hp+inf lifes game is really short u can beat it without cheat within 120min
Code: Select all
define(address,"primal-light.exe"+2AD7DF) define(bytes,0F 2F F7 77 07) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"primal-light.exe"+2AD7DF) label(code) label(return) newmem: code: comiss xmm6,xmm7 movaps xmm7,xmm0 ja primal-light.exe+2AD7EB jmp return address: jmp newmem return: [DISABLE] address: db bytes // comiss xmm6,xmm7 // ja primal-light.exe+2AD7EB dealloc(newmem)
Newbie here, what do I do with this code to turn it into a file?MBRKiNG wrote: ↑Thu Jul 16, 2020 6:31 pmtry this one inf hp+inf lifes game is really short u can beat it without cheat within 120min
Code: Select all
define(address,"primal-light.exe"+2AD7DF) define(bytes,0F 2F F7 77 07) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"primal-light.exe"+2AD7DF) label(code) label(return) newmem: code: comiss xmm6,xmm7 movaps xmm7,xmm0 ja primal-light.exe+2AD7EB jmp return address: jmp newmem return: [DISABLE] address: db bytes // comiss xmm6,xmm7 // ja primal-light.exe+2AD7EB dealloc(newmem)
here is the ct filekorudo wrote: ↑Sun Jul 19, 2020 6:24 pmNewbie here, what do I do with this code to turn it into a file?MBRKiNG wrote: ↑Thu Jul 16, 2020 6:31 pmtry this one inf hp+inf lifes game is really short u can beat it without cheat within 120min
Code: Select all
define(address,"primal-light.exe"+2AD7DF) define(bytes,0F 2F F7 77 07) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"primal-light.exe"+2AD7DF) label(code) label(return) newmem: code: comiss xmm6,xmm7 movaps xmm7,xmm0 ja primal-light.exe+2AD7EB jmp return address: jmp newmem return: [DISABLE] address: db bytes // comiss xmm6,xmm7 // ja primal-light.exe+2AD7EB dealloc(newmem)
Yeah thats how Godot is workingHello! Is it possible to create a file to get infinite lifes only....'ve been tried very hard with Cheat Engine, but I could not make it.
Code: Select all
Player:
state
GRAVITY
friction
last_dust_time
invincible
permanently_invincible
animation_player
orientation
collision_shape
damage
vel
acc
sprite
grav
currency
input_disabled
lives
health
max_health
max_heals
heals
is_dead
dash_timer
attack_counter
slide_timer
can_crouch_while_running
shadow
max_health_up_dict
one_up_dict
collectible_dict
has_ability_slide
easter_egg_dict
has_ability_dash
challenge_room_dict
max_heals_up_dict
has_ability_double_jump
poison_max
poison
strength_buff_damage_timer
effect_player
slide_duration
attack_rect_r2
attack_rect_l3
dash_cooldown_timer
attack_rect_l2
dust_on_jump
time_since_dust
dust_cooldown
dash_duration
hit_box_crouch
reference_rects
attack_rect_r3
hang_exit_timer
strength_buff_breakable_timer
bottomleft_ray
health_refill_timer
drop_timer
slide_cooldown_timer
bottomright_ray
hit_box
attack_rect_r1
topleft_ray
topright_ray
collision_shape_crouch
dust_on_land
strength_buff_kill_timer
attack_rect_l1
can_slide
is_dropping
at_bottom_of_ladder
camera_death_enabled
inactivity_duration
nongrounded_duration
damaged
strength_buff_breakable_enabled
strength_buff_near_death_enabled
strength_buff_damage
strength_buff_kill
strength_buff_near_death
strength_buff_kill_enabled
damage_mod_tradeoff_enabled
handhold_exception
FRICTION
scripted_run_enabled
friction_disabled
at_checkpoint
platform
can_climb
is_on_vine
SLIDE_VELOCITY
strength_buff_breakable
strength_mod_tradeoff_enabled
strength_buff_damage_enabled
strength_mod_tradeoff
ladder_ray
more_flying_enemy_knockback_enabled
JUMP_VELOCITY
damage_mod_tradeoff
less_knockback_enabled
friction_modifier
current_ladder
CLIMB_SPEED
ghost_jump_allowance
can_dash
current_handhold
DOUBLE_JUMP_VELOCITY
knockback_in_progress
JUMP_CUT_VELOCITY
can_double_jump
is_on_ladder
grounded_last_frame
ACCELERATION
DASH_VELOCITY
less_boobytraps_enabled
state_duration
shorter_slide_cooldown_enabled
pogo_pressed
heal_amount
enemy_health_bars_enabled
attack_box
in_poison
shorter_dash_cooldown_enabled
can_pogo
max_lives
pogoable_enemies
has_ability_pogo
health_queue