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OpenXcom

Posted: Tue Jun 23, 2020 1:14 pm
by Nilarion
[b]Game Name:[/b] OpenXcom

[b]Game Engine:[/b] -

[b]Game Version:[/b] 2342

[b]Options Required:[/b] Freeze action pointsenergyammo in battle

[b]Steam Website:[/b] [MEDIA=steamstore]7760[/MEDIA]



[b]Other Info:[/b] [URL]https://openxcom.org/[/URL]

Re: OpenXcom

Posted: Mon Jun 29, 2020 12:00 pm
by Csimbi
This is still being developed, meaning it's a moving target.
We build a table and it's obsolete next week.

Re: OpenXcom

Posted: Mon Jun 29, 2020 4:03 pm
by Dread_Pony_Roberts
Csimbi wrote:
Mon Jun 29, 2020 12:00 pm
This is still being developed, meaning it's a moving target.
We build a table and it's obsolete next week.
There are ways to make a more durable table that can withstand a lot of updates. Methods such as not using pure pointers, hooking to code that references structure bases, and being more careful around jumps and calls. Major updates may still mess things up, but these methods can lower the chances of such an update effecting the table.

I'll give this table a go as I already have openxcom installed, can't make promises on what I will find though.

Re: OpenXcom

Posted: Wed Jul 01, 2020 12:23 am
by Dread_Pony_Roberts
Table is done and can be found here.
Tested on older version of OpenXcom and it still works.

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