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[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sat May 30, 2020 11:05 am
by kirby59
Please, make for Steam version!

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sat May 30, 2020 1:02 pm
by NightShadex
[QUOTE="Slade, post: 137530, member: 3704"]

Here's one for the GOG version.

It contains static locations for:

Gems

Inventory Items 1 - 10 (Although 2 doesn't have a name as I haven't picked it up yet)



Scripts:

999 Gems on Pickup

999 Gems on Spend

Inventory Items don't decrease

Infinite Mana (done in 2 parts, because the game is a pain)

Infinite Health (this one is a bit of a pain, you might need to edit it if you increase your heart count beyond 3 hearts. Each heart is worth 4)

Free Dance Mana

Unlimited Minigame Shots (If there is more than 1 minigame, this is for the dance / shooting one)

[/QUOTE]

thanks [USER=3704]@Slade[/USER], I don't know much about assembly coding but managed to pull off something in float values and sticked with it... but your table it's a good example to follow for next endeavours... thanks a bunch...

[automerge]1590863797[/automerge]

for anyone having trouble in the dance parlor try shooting once, do a search of 4 bytes with the value 1 and keep adding as you keep shooting... once you have 2 values left change them both to 10 and freeze them that way you will win the heart squid for sure...

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sat May 30, 2020 11:14 pm
by Slade
[QUOTE="NightShadex, post: 137570, member: 38434"]

thanks [USER=3704]@Slade[/USER], I don't know much about assembly coding but managed to pull off something in float values and sticked with it... but your table it's a good example to follow for next endeavours... thanks a bunch...

[automerge]1590863797[/automerge]

for anyone having trouble in the dance parlor try shooting once, do a search of 4 bytes with the value 1 and keep adding as you keep shooting... once you have 2 values left change them both to 10 and freeze them that way you will win the heart squid for sure...

[/QUOTE]



The health cheat, to be honest, is a bit crap. It's rather crude to force a value into a memory location, especially when you know it's going to change (that is, you can increase your base health). Realistically, I should try to find the max health location and push that to the current health each time Shantae get hurt.



If I remember, I'll head back to that dance parlour and see if I can find that memory address for the number of hits. That heart squid is just a terrible design choice.

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sun May 31, 2020 12:02 am
by RemixDeluxe
Could someone make a cheat to stop time or reset it?

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sun May 31, 2020 3:11 am
by VampTY
I can add some hp and whatnot to it, i'm downloading a version now GOG, but please paste me some saved game for gog version, there's a lot of awful chats in this game that i'd rather skip than wasting my time, so a saved game where there's action would be nice..so i can take a look at hp/timer and whatnot, but later this evening, so far is 6:11 AM, also some time ago i made one for an older version ->[URL='https://fearlessrevolution.com/threads/8828/']HERE[/URL] It was for [SIZE=7][B]Shantae Half-Genie Hero Ultimate Edition[/B][/SIZE]

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sun May 31, 2020 3:30 am
by shadowfang19
can someone freeze the core power timer thanks

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sun May 31, 2020 4:44 am
by Slade
[QUOTE="VampTY, post: 137680, member: 27806"]

I can add some hp and whatnot to it, i'm downloading a version now GOG, but please paste me some saved game for gog version, there's a lot of awful chats in this game that i'd rather skip than wasting my time, so a saved game where there's action would be nice..so i can take a look at hp/timer and whatnot, but later this evening, so far is 6:11 AM, also some time ago i made one for an older version ->[URL='https://fearlessrevolution.com/threads/8828/']HERE[/URL] It was for [SIZE=7][B]Shantae Half-Genie Hero Ultimate Edition[/B][/SIZE]

[/QUOTE]



Health is done in my table.

I'm not close enough to the end to get near some timer that people are talking about.

I'll update it when I get there.

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sun May 31, 2020 10:13 am
by astor
- added invisible

- added inf items

- added unlock cards

- added no knockback

[URL unfurl="true"]https://fearlessrevolution.com/threads/12648/#post-137317[/URL]

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sun May 31, 2020 10:19 am
by Slade
Here's an update to the GOG version.

I've added:

- Win at the Squid Dance game (you get the squid after this)

- Infinite Time (Final Level)



Edit: Added Static location for Keys and Infinite Key script.





39949

If it's ok with you, and I can find the same routines, mind if I add those to the GOG version ?

The invisible, cards and knockback sound interesting.

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sun May 31, 2020 2:01 pm
by astor
[QUOTE="Slade, post: 137716, member: 3704"]If it's ok with you, and I can find the same routines, mind if I add those to the GOG version ?

The invisible, cards and knockback sound interesting.[/QUOTE]



sure, i dont mind.

sharing is caring, we're part of same community :D

[REQ] Shantae and the Seven Sirens (Steam)

Posted: Sun May 31, 2020 9:14 pm
by cfemen
well, there are already some tables:



so just here a small contribution with some new options:



God

-no damage or damage effects



Fly Mode

-while script is activ you can fly with noclip (arrow keys)



100% Card Drop

-
as title says - every enemy will drop 100% a card



Jump Multiplier x?

-
default x? = 1.3

-you can set any value you want to increase the jump



[Pointer] Gems

-
gets the static address of the gems, should work regardless of game updates



//



thats it, there are already enough tables for the other things.

note : you can combine the tables if you copy my ENABLE into other tables.

Re: [REQ] Shantae and the Seven Sirens (Steam)

Posted: Wed Dec 01, 2021 9:04 am
by TwilightStarocean
can there be an update to the tables for the new update

Re: [REQ] Shantae and the Seven Sirens (Steam)

Posted: Wed Dec 01, 2021 11:10 pm
by TwilightStarocean
bump

Re: [REQ] Shantae and the Seven Sirens (Steam)

Posted: Sat Dec 04, 2021 7:56 pm
by VampTY
Hello,

I've added only these, for GOG v.774057/Version 1.04:

Float/Fly
Gems
Hearts
Magic
Timer [Save Game] Slot 1/2/3


That with float/fly, inside where's "(float)5" make it slower by decreasing the value or faster by increasing (it can also lift enemies :lol: was fun, i must say, use after you'll finish the game), it has also a hotkey for activating/deactivating, that is "up arrow".Only these added, didn't played much,..perhaps somebody else could help with more, or wait for more 2-3 more cheats, in a couple of days, but it will take a while, i have a lot to do! :P

CREDITS: cfemen -> timer

Best wishes! :P

Re: [REQ] Shantae and the Seven Sirens (Steam)

Posted: Thu Dec 09, 2021 6:04 am
by nowork
cfemen wrote:
Sun May 31, 2020 9:14 pm
Spoiler
well, there are already some tables:



so just here a small contribution with some new options:



God

-no damage or damage effects



Fly Mode

-while script is activ you can fly with noclip (arrow keys)



100% Card Drop

-
as title says - every enemy will drop 100% a card



Jump Multiplier x?

-
default x? = 1.3

-you can set any value you want to increase the jump



[Pointer] Gems

-
gets the static address of the gems, should work regardless of game updates



//



thats it, there are already enough tables for the other things.

note : you can combine the tables if you copy my ENABLE into other tables.
This was a great table with the perfect number of options. Would you please update your table for the latest steam patch? Build ID is 7446520. Thank you!