Monster train (steam)

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shapka85
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Monster train (steam)

Post by shapka85 »

antiqque, post: 136336, member: 251 wrote:
I'll add more as i find them.



(+15 damage to Pyre) b6bae748-ab1a-4bfe-9ef8-4e5f7d43afc4

(+3 Magic Power ) 6af9b270-c064-484b-8da4-d4a22d2fecff

(+1 Spikes ) a6c957cc-e9f5-49b7-a6a3-cd7e95393289



I'm thinking of making a simple save editor for artifacts and other stuff.



L.E. I'm compiling the list of Artifacts and i'll make the editor after that. I'll link the thread when it's finished ( probably tomorrow ).




I wonder if all the artifact IDs are in the files..

antiqque
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Post by antiqque »

They are for sure but who knows how to unpack and what.

So far i found 57/90 artifact ID's:



[TABLE]

[TR]

[TD]Advanced Prototype[/TD]

[TD]Train Steward units gain Damage Shield 2 and Multistrike 1[/TD]

[TD]04397cf6-0fdd-4ae6-aa53-1e60d3ca7e46[/TD]

[/TR]

[TR]

[TD]Boon of the Blacksmith[/TD]

[TD]Your Pyre gets +15 damage[/TD]

[TD]b6bae748-ab1a-4bfe-9ef8-4e5f7d43afc4[/TD]

[/TR]

[TR]

[TD]Cleansing Water[/TD]

[TD]50% chance to remove all Buff effects on an enemy unit when it enters your train[/TD]

[TD]1e972d81-fc2f-4d4a-ade9-46edeb246dbd[/TD]

[/TR]

[TR]

[TD]Concussive Coals[/TD]

[TD]50% chance to apply Dazed when an enemy unit enters your train[/TD]

[TD]2fe90c61-3b6e-4290-a984-e4ef6e8f3e2d[/TD]

[/TR]

[TR]

[TD]Forever Flame[/TD]

[TD]Units cost -2 Ember[/TD]

[TD]1d4b98db-c6b4-44fb-b3cb-2242fdff06cb[/TD]

[/TR]

[TR]

[TD]Guild Marker[/TD]

[TD]Merchang costs are reduced by 25%[/TD]

[TD]ffcb6931-e45e-4e27-bacf-4c649779c2be[/TD]

[/TR]

[TR]

[TD]Hammered Chestplates[/TD]

[TD]Friendly units get +3 HP[/TD]

[TD]fecb41b4-fd26-4f5c-aa1b-84152e090fa2[/TD]

[/TR]

[TR]

[TD]Hell's Banners[/TD]

[TD]When you summon the second unit during a turn, gain 3 Ember[/TD]

[TD]088041a7-fdbf-43d7-8ee6-b6720ce747b8[/TD]

[/TR]

[TR]

[TD]Improved Firebox[/TD]

[TD]Gain 7 Ember on the first turn of battle[/TD]

[TD]b8071ec7-60b6-4526-bd2e-877ba90310d0[/TD]

[/TR]

[TR]

[TD]Infused Mallet[/TD]

[TD]25% chance to deal 5 damage when an enemy unit enters your train[/TD]

[TD]18217b11-1a34-436c-9c5a-7326c5b655a0[/TD]

[/TR]

[TR]

[TD]Iron Dropcage[/TD]

[TD]Apply Dazed 3 to enemy units that are moved beween floors outside of the ascension phase[/TD]

[TD]8da05b19-a15f-4988-82b6-b47b2685fbb8[/TD]

[/TR]

[TR]

[TD]Jackstrips[/TD]

[TD]Deal 2 damage whenever an enemy unit moves between floors[/TD]

[TD]269a6f43-9982-4683-ac39-1a862e481898[/TD]

[/TR]

[TR]

[TD]Light's Gift[/TD]

[TD]Apply Dazed to enemy units when they enter the floor below the Pyre Room[/TD]

[TD]c6bd4947-2c30-4703-bf5c-80ec070efb67[/TD]

[/TR]

[TR]

[TD]Lightstone Casing[/TD]

[TD]Spells gain an extra upgrade slot[/TD]

[TD]60a7f580-0788-42f2-8896-cb8d22e849a5[/TD]

[/TR]

[TR]

[TD]Precious Plating[/TD]

[TD]Your Pyre gains +40 Health[/TD]

[TD]832037fc-aa99-4822-b03b-7146aaad2b51[/TD]

[/TR]

[TR]

[TD]Pyrestone Housing[/TD]

[TD]Units gain an extra upgrade slot[/TD]

[TD]3203c2d3-58f3-4f38-888e-886d8faae758[/TD]

[/TR]

[TR]

[TD]Pyrewall[/TD]

[TD]Your Pyre starts with Armor 15 each battle[/TD]

[TD]22fd0117-f7bf-405e-8a8e-863396c8a679[/TD]

[/TR]

[TR]

[TD]Refracting Lenses[/TD]

[TD]When a card with Consume is played, restore 5 Pyre health[/TD]

[TD]4821aca0-4bb9-4a2b-b196-5ffb5d6ede5e[/TD]

[/TR]

[TR]

[TD]Sketches of Salvation[/TD]

[TD]At the start of battle, summon 4 random units from your deck on the middle floor[/TD]

[TD]297c5b7b-efb1-4834-96e0-de4a7e42ccbc[/TD]

[/TR]

[TR]

[TD]Split Anvil[/TD]

[TD]When you play a spell, spells in hand that cost less are reduced to 0 Ember for the turn[/TD]

[TD]9cc85dbb-d0ae-409b-8f26-41d2202eb1e0[/TD]

[/TR]

[TR]

[TD]Tempered Talisman[/TD]

[TD](+) 3 Magic Power[/TD]

[TD]6af9b270-c064-484b-8da4-d4a22d2fecff[/TD]

[/TR]

[TR]

[TD]The First Hellpact[/TD]

[TD]X Cost cards get +3 to their X value when played[/TD]

[TD]20dbb7f3-9b97-440a-8a23-3d7a00ed5d8d[/TD]

[/TR]

[TR]

[TD]Traitor's Quill[/TD]

[TD]When a card with Consume is played, deal 30 damage to the front enemy unit[/TD]

[TD]2d2450a5-4ed5-4d9a-bba2-15c9eb0eee6d[/TD]

[/TR]

[TR]

[TD]Vapor Funnel[/TD]

[TD]Apply Dazed to enemy units when they enter the Pyre Room. Your Pyre gets -5 damage[/TD]

[TD]115c50c3-6cba-4589-82f5-30b0648f3db6[/TD]

[/TR]

[TR]

[TD]Wing Clippings[/TD]

[TD]Cards with Consume have a 50% chance to be discarded instead[/TD]

[TD]51d95691-d59e-42f1-84ba-8c530743df69[/TD]

[/TR]

[TR]

[TD]Winged Indulgence[/TD]

[TD]Enemies get -1 Attack[/TD]

[TD]b149030f-3d73-4c99-ab3b-a4875e39dcb1[/TD]

[/TR]

[TR]

[TD]Winged Steel[/TD]

[TD]When you play your third card of the turn, draw 2[/TD]

[TD]f3f07b9b-1349-41d0-abab-bd5ec04d81e4[/TD]

[/TR]

[TR]

[TD]Ashes of the Fallen[/TD]

[TD]Summon abilities trigger an aditional time[/TD]

[TD]9e0deb69-6196-44a6-8220-85bd0df25f77[/TD]

[/TR]

[TR]

[TD]Collection of Tails[/TD]

[TD]Rage does not decay on friendly units[/TD]

[TD]b7822614-96ec-4ace-9029-6efc8adef374[/TD]

[/TR]

[TR]

[TD]Consumed Crown[/TD]

[TD]Friendly units gain +2 damage on kill[/TD]

[TD]4190af4b-a32f-42ab-acda-8f0d4f50c3a5[/TD]

[/TR]

[TR]

[TD]Grrrg's Goad[/TD]

[TD]Demon units get Multistrike 1[/TD]

[TD]94595f3a-4624-4408-977d-b166a98f23d2[/TD]

[/TR]

[TR]

[TD]Imp-cicle[/TD]

[TD]At start of turn, add a random Imp unit to hand[/TD]

[TD]91211832-747e-4995-b4cb-7ca23c000f10[/TD]

[/TR]

[TR]

[TD]Railhammer[/TD]

[TD]Grant +4 stacks of Armor each time it is applied to friendly units[/TD]

[TD]ba26070b-4f6b-4af0-a1ec-2af024b6af87[/TD]

[/TR]

[TR]

[TD]Resonant Shard[/TD]

[TD]Rage adds an additional +1 damage per stack[/TD]

[TD]b9bddf11-acaa-40fb-bc40-eee83e478424[/TD]

[/TR]

[TR]

[TD]Scorched Steel[/TD]

[TD]Friendly units enter with Armor 5[/TD]

[TD]68ef2523-5c2e-4660-b96d-00b1c0485f54[/TD]

[/TR]

[TR]

[TD]Scorching Restraints[/TD]

[TD]Friendly units enter with Rage 3[/TD]

[TD]55ca34e9-047b-4b93-b390-d8d228a43261[/TD]

[/TR]

[TR]

[TD]The Unbroken Horn[/TD]

[TD]Conserve Ember between turns[/TD]

[TD]3e200d1f-7ba9-4a6e-a09d-5625f25b01ac[/TD]

[/TR]

[TR]

[TD]Channelheart[/TD]

[TD]Sting spells get +20 Magic Power[/TD]

[TD]0f6d3edc-d212-4e3a-877f-e9eb2ac78339[/TD]

[/TR]

[TR]

[TD]Cursed Vines[/TD]

[TD]50% chance to swap the front and back enemy units when they enter your train[/TD]

[TD]00063533-9277-485c-b100-13637a228f9a[/TD]

[/TR]

[TR]

[TD]Gnarled Root[/TD]

[TD]Grant +1 stack of Spikes each time it is applied[/TD]

[TD]a6c957cc-e9f5-49b7-a6a3-cd7e95393289[/TD]

[/TR]

[TR]

[TD]Petrified Crucible[/TD]

[TD]Spikes deal +1 damage per stack[/TD]

[TD]aa94ad34-ee09-464e-89ff-2a2c2867c097[/TD]

[/TR]

[TR]

[TD]Priory's Cloak[/TD]

[TD]When a friendly unit is healed, deal damage to the front enemy unit equal to the amount healed[/TD]

[TD]ae618996-fea4-431e-8911-f9715f96c898[/TD]

[/TR]

[TR]

[TD]Rootsplit Mask[/TD]

[TD]Apply Rooted to enemy units when they enter the floor below the Pyre Room[/TD]

[TD]4778bb46-27e4-49ae-aa5d-750813ceb6d0[/TD]

[/TR]

[TR]

[TD]Sap Tap[/TD]

[TD]the first time each turn a friendly unit is healed, draw 1[/TD]

[TD]9a38370b-150c-45bd-9e3e-93a688a04850[/TD]

[/TR]

[TR]

[TD]The Bloating Fungus[/TD]

[TD]Regen restores +1 health per stack[/TD]

[TD]1fd244de-7d7b-4345-974b-4e5bf287a3df[/TD]

[/TR]

[TR]

[TD]Thorn Casing[/TD]

[TD]Sting spells get +10 Magic Power and Piercing[/TD]

[TD]2d367bde-7616-4804-a6c9-910060ae5fd7[/TD]

[/TR]

[TR]

[TD]Thornfruit[/TD]

[TD]At start of turn, add a Sting spell to your hand[/TD]

[TD]5e5d863b-514c-4026-a9b0-ffe56af2a3eb[/TD]

[/TR]

[TR]

[TD]A Forgotten Name[/TD]

[TD]When you play your third spell of the turn, all cards gain +1 Magic Power for the rest of this battle[/TD]

[TD]76166da7-d9aa-4c68-9a78-64914ec49f81[/TD]

[/TR]

[TR]

[TD]Cuttlebeard[/TD]

[TD]Grand +2 stacks of Frostbite each time it is applied. Frostbite does not decay[/TD]

[TD]9cb2b9b2-0308-4f71-92e8-e96a30b87416[/TD]

[/TR]

[TR]

[TD]Founding Seal[/TD]

[TD]Incant abilities trigger an additional time[/TD]

[TD]410ba540-7c4f-4dc5-a84f-b1d8af508891[/TD]

[/TR]

[TR]

[TD]Icicle Fracture[/TD]

[TD]At the end of the turn, apply Frozen to a random card in your hand[/TD]

[TD]c07618e6-b679-4e2c-87a2-9203f52989cf[/TD]

[/TR]

[TR]

[TD]Rules of Containment[/TD]

[TD]Enemy units enter with Frostbite 2[/TD]

[TD]270356af-16bd-4433-a0b2-3e5bb94ef890[/TD]

[/TR]

[TR]

[TD]Sigiled Seaweed[/TD]

[TD]50% chance to apply Silence when an enemy unit enters your train[/TD]

[TD]be9b4dd1-c0ba-41bd-a276-108ca7dad0fa[/TD]

[/TR]

[TR]

[TD]Tethys Scales[/TD]

[TD]50% chance to apply Spell Weakness when an enemy unit enters your train[/TD]

[TD]98989cbb-c729-4f87-8240-08f448db96d8[/TD]

[/TR]

[TR]

[TD]Titan's Claws[/TD]

[TD]At the end of the turn, Frozen cards are reduced to 0 Ember[/TD]

[TD]d2de397e-6fce-442f-a9e4-c3f3ee7bdbcf[/TD]

[/TR]

[TR]

[TD]Token of a Traitor[/TD]

[TD]Playing a spell deals 2 damage to a random enemy unit on that floor[/TD]

[TD]b6e80269-efdd-4e28-97b3-8b19e8236b2e[/TD]

[/TR]

[TR]

[TD]Totem Fragment[/TD]

[TD]Apply Spell Weakness 2 to enemy units when they enter the floor below the Pyre Room[/TD]

[TD]5a96d89f-d7c0-49fa-88d1-8ec75a8f3140[/TD]

[/TR]

[/TABLE]





I have to do a few runs and unlock the other 2 factions + the Concealed Cavern artifacts.
Last edited by antiqque on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

PowerofTwo
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Post by PowerofTwo »

Is it possible to give shops infinite refreshes to fish for upgrades? ?

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Lord Blade
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Post by Lord Blade »

Being able to get infinite "refresh" would be awesome.

[automerge]1590444676[/automerge]

Can the "infinite ember" be changed to give you like 99 Ember at all times? Sometimes you still don't have enough to cast things if they're expensive. Plus it would let us make those X cost cards uber as hell.
Last edited by Lord Blade on Mon May 25, 2020 10:11 pm, edited 1 time in total.

astor
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Post by astor »

[QUOTE="Lord Blade, post: 136867, member: 911"]Can the "infinite ember" be changed to give you like 99 Ember at all times? Sometimes you still don't have enough to cast things if they're expensive. Plus it would let us make those X cost cards uber as hell.

[/QUOTE]



oh i never though of that.

right click and change the script, modify #4 to this: mov dword ptr [rcx+28],#9999

ipurin
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Post by ipurin »

made a spreadsheet for it, if you can fill it the blanks, it would be much appreciated

[URL unfurl="true"]https://docs.google.com/spreadsheets/d/1YPfFN88ss1Ye-j6M5HehKf-NxuIJHrfA-75xeSVKMQY/edit#gid=1244805614[/URL]

zmadruss
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Post by zmadruss »

[QUOTE="ipurin, post: 136910, member: 42069"]

made a spreadsheet for it, if you can fill it the blanks, it would be much appreciated

[URL unfurl="true"]https://docs.google.com/spreadsheets/d/1YPfFN88ss1Ye-j6M5HehKf-NxuIJHrfA-75xeSVKMQY/edit#gid=1244805614[/URL]

[/QUOTE]



I added everything that was missing, except for one from the Caverns, which is between History of the world and Penitent Remains, no clue how to unlock it.

iplaygames
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Post by iplaygames »

anyone bored with this yet?





i beat it like 7-8 so far maybe ,unlocked 2 factions.... feel pretty repetitively boring now....
Last edited by iplaygames on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Lord Blade
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Post by Lord Blade »

Any way to edit how many spaces you have for units on each level?

ipurin
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Post by ipurin »

[QUOTE="iplaygames, post: 137051, member: 29732"]

anyone bored with this yet?





i beat it like 7-8 so far maybe ,unlocked 2 factions.... feel pretty repetitively boring now....

[/QUOTE]

every run is different especially with mix and match with other factions

iplaygames
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Post by iplaygames »

[QUOTE="Lord Blade, post: 137089, member: 911"]

Any way to edit how many spaces you have for units on each level?

[/QUOTE]





get the yellow crystal during upgrade events and some artifacts give you more too i think

[automerge]1590707874[/automerge]

[QUOTE="ipurin, post: 137109, member: 42069"]

every run is different especially with mix and match with other factions

[/QUOTE]







thats ok, everyone's different...some folks can be so into/loyal to a game and replay over and over .....



BUT NOT ME!
Last edited by iplaygames on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

ichthyic
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Post by ichthyic »

yup, it's just you. game is far from boring. one of the best deckbuilders I have ever played, right behind StS, and will likely surpass StS if they follow their lead on balancing and QoL and security issues.

[automerge]1590750600[/automerge]

[QUOTE="Lord Blade, post: 137089, member: 911"]

Any way to edit how many spaces you have for units on each level?

[/QUOTE]



yes. you can add the artifact that adds space to all levels, and then add it again. and again. and again.... you get the idea. nothing stops you from having multiples of the same artifact.

[automerge]1590811101[/automerge]

[QUOTE="Rysefox, post: 136335, member: 18848"]

Öhh this game have some cheat codes. I wrote my own method where you can use some cheats..



paste dll in Monster TrainMonsterTrain_DataManaged

(Make backup from original)



password: Rysefox



F3 - Add Gold

F4 - Unlimited Tower Health / Max Health

[/QUOTE]



this works perfectly, but just so people know: If you do an online run with this, it will not record your score on the leaderboard (good thing!), nor will it record any run you do with this enabled in your run history.

[automerge]1590811182[/automerge]

...I'm currently testing to see if edited save files will still add to your run history, or whether that too is disabling.

[automerge]1590824071[/automerge]

[QUOTE="ichthyic, post: 137379, member: 30927"]

yup, it's just you. game is far from boring. one of the best deckbuilders I have ever played, right behind StS, and will likely surpass StS if they follow their lead on balancing and QoL and security issues.

[automerge]1590750600[/automerge]





yes. you can add the artifact that adds space to all levels, and then add it again. and again. and again.... you get the idea. nothing stops you from having multiples of the same artifact.

[automerge]1590811101[/automerge]





this works perfectly, but just so people know: If you do an online run with this, it will not record your score on the leaderboard (good thing!), nor will it record any run you do with this enabled in your run history.

[automerge]1590811182[/automerge]

...I'm currently testing to see if edited save files will still add to your run history, or whether that too is disabling.

[/QUOTE]



nope, turns out you can edit your save file all you want and the game will still go ahead and record your score and put it in your run history. oops.
Last edited by ichthyic on Sat May 30, 2020 7:34 am, edited 4 times in total.

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Post by kucing13 »

[QUOTE="astor, post: 136398, member: 39949"]



[B]usage: [/B]join a battle to view the cheat values. after editing those values, click re-run the battle (besides "abandon run" button) to see the cheats effect.



[/QUOTE]

I can't find the re-run button. am i missing something here? theres no button besides abandon run button

ipurin
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Post by ipurin »

[QUOTE="kucing13, post: 137702, member: 13077"]

I can't find the re-run button. am i missing something here? theres no button besides abandon run button

[/QUOTE]

it's the return arrow logo

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Post by Cake-san »

I play around with lua and mono features,then make this table for fun..

Features:

-Add All Card

-Add All Relic

-Infinite Shop --default=1000



Let me know if there are any errors...
Attachments
MonsterTrain__.CT
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Last edited by Cake-san on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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