Monster train (steam)

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Pongozila
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Re: Monster train (steam)

Post by Pongozila »

Hey guys a small update, BUT THIS TABLE WAS MADE FOR GAME PASS, I don't know if this table will work on other versions! :mrgreen: ^_^
MonsterTrain.CT
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parivar
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Re: Monster train (steam)

Post by parivar »

I can confirm the powershell script is working and so is the cheat table which adds 10,000 coins.
But it seems like you need a single artifact before you can edit them.

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Re: Monster train (steam)

Post by parivar »

CMOTdibbler wrote:
Sun Nov 01, 2020 11:36 pm
Adding the Relics to the blessing area on the singleplayer game file no longer seems to add relics. I did notice a "relicDataID": field which I think is new.
It works for me, You have to pickup the first relic, and go back to main menu, and then do it.

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Re: Monster train (steam)

Post by parivar »

xacegod wrote:
Tue Nov 10, 2020 5:11 pm
Like I said just replaced this here line (in else branch), the rest I didn't mess with.

Code: Select all

if (Test-Debug) {
        $global:sf = Join-Path $MyScriptRoot -ChildPath "save-singlePlayer.json"
    }
    else {
        $global:sf = Join-Path $env:LocalAPPDATA"Low" -ChildPath "Shiny Shoe\MonsterTrain\sync\saves\save-singlePlayer.json"
    }
    
Here is the whole sync folder. Have fun. :)

What I do is start new game, exit to main menu, edit singpleplayer json and copy paste blessings from list to it. You can mess with it more, since most of it is json object.

So take all from blessings : [{ .... }] (there are a lot, use json editor or something similar to prettify the code) and paste the whole thing. If you messed up it will crash, no big deal, undo changes and save, edit until it works (once you get the hang of it it is easy).
The list is monster_train_blessings.json it is in sync folder.
You may edit content to fit your desires, I just go buy new artifact and save it for the next round. I don't like that the game is too short, I need more train stops, more places to buy and sell and wage war...
You can use the powershell script to do this as well. There's a bundle feature. Just rename your file to have the suffix "-bundle.json" and it will show up in the interface. For example , see the content of the [Link].

Code: Select all

[{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"60a7f580-0788-42f2-8896-cb8d22e849a5"},
{"relicDataID":"3203c2d3-58f3-4f38-888e-886d8faae758"}]
It adds 5 merchant relics and 2 other ones.

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Re: Monster train (steam)

Post by ChakNak »

Pongozila wrote:
Sat Jan 02, 2021 8:15 pm
Hey guys a small update, BUT THIS TABLE WAS MADE FOR GAME PASS, I don't know if this table will work on other versions! :mrgreen: ^_^ MonsterTrain.CT
This worked until the recent #12652 build. Any chance for an update?

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Re: Monster train (steam)

Post by Pongozila »

ChakNak wrote:
Thu Apr 01, 2021 12:33 am
This worked until the recent #12652 build. Any chance for an update?
Let me know if there's any problem. Enjoy ;)
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Re: Monster train (steam)

Post by WyvrnRipsnarl »

Pongozila wrote:
Thu Apr 01, 2021 12:22 pm
ChakNak wrote:
Thu Apr 01, 2021 12:33 am
This worked until the recent #12652 build. Any chance for an update?
Let me know if there's any problem. Enjoy ;)
Would it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.

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Re: Monster train (steam)

Post by ChakNak »

Pongozila wrote:
Thu Apr 01, 2021 12:22 pm
ChakNak wrote:
Thu Apr 01, 2021 12:33 am
This worked until the recent #12652 build. Any chance for an update?
Let me know if there's any problem. Enjoy ;)
Thanks a bunch! The mana options doesn't work in-match, but other than that its great

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Re: Monster train (steam)

Post by Pongozila »

WyvrnRipsnarl wrote:
Thu Apr 01, 2021 6:33 pm
Would it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
Don't remember this feature, but will look into it, no promises though.
ChakNak wrote:
Fri Apr 02, 2021 2:10 am
Thanks a bunch! The mana options doesn't work in-match, but other than that its great
Made a different one + added a new alternative code + added shops cost 1g
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astro0323
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Re: Monster train (steam)

Post by astro0323 »

Pongozila wrote:
Fri Apr 02, 2021 4:16 pm
WyvrnRipsnarl wrote:
Thu Apr 01, 2021 6:33 pm
Would it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
Don't remember this feature, but will look into it, no promises though.
ChakNak wrote:
Fri Apr 02, 2021 2:10 am
Thanks a bunch! The mana options doesn't work in-match, but other than that its great
Made a different one + added a new alternative code + added shops cost 1g
Thanks for this but the added shops cost 1g code seems to be a visual effect only. The actual gold cost is still deducted.

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Re: Monster train (steam)

Post by WyvrnRipsnarl »

Pongozila wrote:
Fri Apr 02, 2021 4:16 pm
WyvrnRipsnarl wrote:
Thu Apr 01, 2021 6:33 pm
Would it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
Don't remember this feature, but will look into it, no promises though.

It was from this Table
|
V
astor wrote:
Sat May 23, 2020 12:46 am
here's a table from me...



features:

- inf money/coin

- inf health for tower

- super damage for tower

- inf energy

- max number of cards

- editable turns

- editable xp

- editable upgrade slots



usage: join a battle to view the cheat values. after editing those values, click re-run the battle (besides "abandon run" button) to see the cheats effect.



[Link]

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Re: Monster train (steam)

Post by Pongozila »

Sorry Guys, been busy. Updated the table with some new things (including "numRunsNonRandomBoss"). Deleted the shop code. Since there's multiple ways to have millions of gold I won't invest on a specific script for it. :mrgreen:
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Re: Monster train (steam)

Post by WyvrnRipsnarl »

Pongozila wrote:
Mon Apr 12, 2021 3:01 pm
Sorry Guys, been busy. Updated the table with some new things (including "numRunsNonRandomBoss"). Deleted the shop code. Since there's multiple ways to have millions of gold I won't invest on a specific script for it. :mrgreen:
Thanks for the Update, is there any ways to also a modifier for the Pact Shards?

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chichi2000fgh
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Re: Monster train (steam)

Post by chichi2000fgh »

Am I the only one having interface trouble when I use the cheat table? like it the new game button won't work, or the end score screen won't show up... only happens when I have the table open and activated

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Re: Monster train (steam)

Post by wittydeaf »

WyvrnRipsnarl wrote:
Mon Apr 12, 2021 5:29 pm
Pongozila wrote:
Mon Apr 12, 2021 3:01 pm
Sorry Guys, been busy. Updated the table with some new things (including "numRunsNonRandomBoss"). Deleted the shop code. Since there's multiple ways to have millions of gold I won't invest on a specific script for it. :mrgreen:
Thanks for the Update, is there any ways to also a modifier for the Pact Shards?
I second this. I am having a hard time finding pact shards true value. They have multiple values but it seems they are not the right addresses.

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