Monster train (steam)

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hansfux
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Monster train (steam)

Post by hansfux »

Thanks, but didn't work for me, I guess the game was updated in the mean time.

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kucing13
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Monster train (steam)

Post by kucing13 »

[QUOTE="Cake-san, post: 137839, member: 1634"]

I play around with lua and mono features,then make this table for fun..

Features:

-Add All Card

-Add All Relic

-Infinite Shop --default=1000



Let me know if there are any errors...

[/QUOTE]

Work flawlessly. thanks for the table. I just use inf shop so far.

Just a question, does [add all cards/relic] works as an unlocker or it will add all cards and relic when you are on the run?

Pegglio
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Monster train (steam)

Post by Pegglio »

[QUOTE="Rysefox, post: 136335, member: 18848"]

Öhh this game have some cheat codes. I wrote my own method where you can use some cheats..



paste dll in Monster TrainMonsterTrain_DataManaged

(Make backup from original)



password: Rysefox



F3 - Add Gold

F4 - Unlimited Tower Health / Max Health

[/QUOTE]

Hello, this is the only thing that has consistently worked for me so far in terms of increasing gold. However, there is only one issue with this. The card selection screen freezes the game when this .dll file is in play. In order to progress forward in the game, the .dll had to be switched out with the original. The hacked gold stays, but the process is very annoying to deal with each run as I have to switch the .dll files over and over again to keep playing. Is there a way you can somehow patch this glitch? Thanks!
Last edited by Pegglio on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

RitzMatt
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Post by RitzMatt »

[QUOTE="Rysefox, post: 136335, member: 18848"]

Öhh this game have some cheat codes. I wrote my own method where you can use some cheats..



paste dll in Monster TrainMonsterTrain_DataManaged

(Make backup from original)



password: Rysefox



F3 - Add Gold

F4 - Unlimited Tower Health / Max Health

[/QUOTE]



I'm not able to get this working. I followed your instructions but when I click the battle button in-game nothing happens.. Anyone else have the same issue?

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notpikachu
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Monster train (steam)

Post by notpikachu »

Here's a table for the basic - gold and tower hp if other doesn't work. Tested on v9294/v9332. Maybe work for the next version or not if the game didn't change that much.



Edit1: Activate on campaign map.

Edit2: Added pyre heart damage

Edit3: Updated for v9358 with different method, hopefully last longer against update.
Attachments
MonsterTrainv9358.CT
(1.08 MiB) Downloaded 139 times
Last edited by notpikachu on Fri Jun 05, 2020 4:21 pm, edited 3 times in total.

ILOVEPANCAKES
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Post by ILOVEPANCAKES »

[QUOTE="kucing13, post: 137903, member: 13077"]

Work flawlessly. thanks for the table. I just use inf shop so far.

Just a question, does [add all cards/relic] works as an unlocker or it will add all cards and relic when you are on the run?

[/QUOTE]

I just did a run, it will literally add every card/relic to your current run. Use these with caution, and trigger them one at a time. To be honest, triggering both will win you the run no matter what so you shouldn't worry about fixing the deck, though you're going to see a lot of main champions. Can only upgrade the one you open the run as, however.

Pegglio
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Monster train (steam)

Post by Pegglio »

[QUOTE="notpikachu, post: 138066, member: 39095"]

Here's a table for the basic - gold and tower hp if other doesn't work. Tested on v9294/v9332. Maybe work for the next version or not if the game didn't change that much.



Edit1: Activate on campaign map.

Edit2: Added pyre heart damage

[/QUOTE]

Works perfectly! Thanks!

[automerge]1591224385[/automerge]

Is it possible for anyone to make it so that the shop's reroll button is endless and spammable?
Last edited by Pegglio on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

RitzMatt
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Monster train (steam)

Post by RitzMatt »

[QUOTE="notpikachu, post: 138066, member: 39095"]

Here's a table for the basic - gold and tower hp if other doesn't work. Tested on v9294/v9332. Maybe work for the next version or not if the game didn't change that much.



Edit1: Activate on campaign map.

Edit2: Added pyre heart damage

[/QUOTE]



I tried this on build #9358, it didnt work and ended up freezing my cards so that I couldnt play them..

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notpikachu
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Post by notpikachu »

[QUOTE="RitzMatt, post: 138352, member: 41932"]

I tried this on build #9358, it didnt work and ended up freezing my cards so that I couldnt play them..

[/QUOTE]



I update that post again for v9358 (test with a single battle).

RitzMatt
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Monster train (steam)

Post by RitzMatt »

[QUOTE="notpikachu, post: 138357, member: 39095"]

I update that post again for v9358 (test with a single battle).

[/QUOTE]



Hey thanks, it works fine.. ?

Joelok314
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Monster train (steam)

Post by Joelok314 »

[QUOTE="zmadruss, post: 136914, member: 263"]

I added everything that was missing, except for one from the Caverns, which is between History of the world and Penitent Remains, no clue how to unlock it.

[/QUOTE]



I have also gotten all of the card ID's so that you can also add cards as well as relics...



[MEDIA=googlesheets]1BkXRl0WNZHoez4jslQIxuVipbfsH8vR4fYvPjXJuUeY[/MEDIA]

c_freman
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Monster train (steam)

Post by c_freman »

Does anyone understand how to edit the gold and HP values in the savegames? They seem to be an array with values that don't really correspond to anything ingame.

jsockings
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Post by jsockings »

[QUOTE="Cake-san, post: 137839, member: 1634"]

I play around with lua and mono features,then make this table for fun..

Features:

-Add All Card

-Add All Relic

-Infinite Shop --default=1000



Let me know if there are any errors...

[/QUOTE]



Having trouble minimizing Add All Card to Add Specific Card. For ex, how to add a single copy of a specific card? (Using Joelek314's list providing all the card ids)

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Cake-san
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Monster train (steam)

Post by Cake-san »

[QUOTE="jsockings, post: 140369, member: 38255"]

Having trouble minimizing Add All Card to Add Specific Card. For ex, how to add a single copy of a specific card? (Using Joelek314's list providing all the card ids)

[/QUOTE]

Either by editing your save file or using lua ?

[CODE=lua]local str=allocateMemory(100)

writeInteger(str+0x10,36)

writeString(str+0x14,'1450e56b-ca09-453a-937a-97bd44bcb3de',true)

LaunchMonoDataCollector()

mono_invoke_method('',mono_findMethod('', 'CheatManager', 'Command_AddCard'), 0,{{type=vtPointer,value=str}})

deAlloc(str)[/CODE]



you can easily adjust gold...

[CODE=lua]local str=allocateMemory(100)

writeInteger(str+0x10,8)

writeString(str+0x14,'99900000',true)

LaunchMonoDataCollector()

mono_invoke_method('',mono_findMethod('', 'CheatManager', 'Command_AdjustGold'), 0,{{type=vtPointer,value=str}})

deAlloc(str)[/CODE]

jsockings
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Re: Monster train (steam)

Post by jsockings »

Cake-san wrote:
Mon Jun 22, 2020 10:00 am

Either by editing your save file or using lua ?
Lua, indeed. I’m versed in C# but quite fresh to Lua. Many thanks for the swift and informative reply!

If you don’t mind me asking another question, would any of these be possible you think?

-Keep taking rewards (out of combat). Ex: Click into a Concealed Caverns, exit it via executing whatever event comes up, and being able to do it again? In my mind this would be keeping/resetting a flag to false?

-Adding upgraded versions of champion cards?

-Triggering a card upgrade. Ex: Enter a concealed caverns that offers a unit upgrade, Minor Refraction. Is there a way to trigger the event and add upgrades like this to player cards?

-

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