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Stormland Oculus VR game ("done" but sloppy)

Posted: Wed Apr 29, 2020 4:40 am
by nyswiftiewiththehats
Hi new here, first post ever so if any template or request is wrong I'd be glad to delete this and get it right.

Game Name: Stormland (VR only)
Game Engine: Uses Insomniac's own in-house game engine
Game Version: Stormland 008 according to Oculus
Options Required:
1. Aeon buds, first because you really need the least of those but farming them takes a while
2. Alloys are appreciated cause those can be annoying but then you only need to unlock guns once
3. No reload would be nice but gun drops are pretty often
4. Infinite ammo (same as above)
5. Health is last cause dying and reloading to nearest checkpoint is pretty fast
Steam Website: Not on Steam but on the Oculus site too [Link]
Other Info: Started with alloy first, scanned for addresses, found them, changed them, the number on screen changes but not the stat. For example. I had 100 alloy, changed it to 5000, bought something for 75 alloy, cost 4975, 25 alloy left. Tried a pointer scan, tried looking for the code that subtracts, created a .datascan file to compare, I'm sure I missed a checksum or step somewhere since I'm really new at this. If I can figure out what kind of checksum and/or where, I can work on that.

viewtopic.php?f=4&t=12351

I know there are very few cheat engine tables for VR games so once I learn how, I'll help with requests in whatever way I can.

Re: Stormland Oculus VR game

Posted: Sat May 02, 2020 4:01 am
by xJewelzx
Hi nyswiftie,

I`m kinda new here too. At least this is my first post.
I searched for alloy using the "float" parameter. Found it -> changed it -> worked
Growth was really easy to find since its standard "4bytes"
No luck with Aeon Buds or these "Cores" yet.

Hopefully this is helpful in any way, cause this is as much as i can do for now. :mellow:
And sadly there is little to no help regarding vr games. :(

Re: Stormland Oculus VR game

Posted: Sat May 02, 2020 8:32 am
by nyswiftiewiththehats
Hey, thanks for replying. I’ll try those soon and edit this.

Re: Stormland Oculus VR game

Posted: Sat May 02, 2020 11:08 pm
by nyswiftiewiththehats
xJewelzx wrote:
Sat May 02, 2020 4:01 am

I searched for alloy using the "float" parameter. Found it -> changed it -> worked
Growth was really easy to find since its standard "4bytes"
That was exactly it. What's a good indicator between float and bytes for the next time I look?
xJewelzx wrote:
Sat May 02, 2020 4:01 am

Hopefully this is helpful in any way, cause this is as much as i can do for now. :mellow:
And sadly there is little to no help regarding vr games. :(
I'll post my table in the other section when I'm done. Would you mind looking at my really sloppy work?
Had injected code but had some syntax error. How do I add that to the table and create a script to undo? (Restore with original code.) The code list does nop out the damage to health but crashes the game. Removed nop so the game stops crashing.
Adding to code list what writes to alloy, what accesses address in memory viewer gives me the current address for alloy, easier than rescanning it every time I restart the game but a pointer should be the easiest.

Re: Stormland Oculus VR game ("done" but sloppy)

Posted: Mon May 04, 2020 7:08 pm
by nyswiftiewiththehats
I don't even know where to beginning explaining my mess. At least 4 pointers "found" so at the very least you can run through the entire game, attempting pacifist mode. Tried float and double for Aeon Buds, didn't find it. 4 byte at mod station
  • Health
    Energy
    Alloys
    Growth
Lastly for anyone waiting for the next escalation, try changing your system clock.

Re: Stormland Oculus VR game

Posted: Tue May 05, 2020 6:54 pm
by nyswiftiewiththehats
xJewelzx wrote:
Sat May 02, 2020 4:01 am

No luck with Aeon Buds or these "Cores" yet.
Great news, I found Aeon Buds. It's only great cause every Escalation you had to (use to) collect them all over again. It's a 4 byte, I tried Float cause that's how you usually collect them, tried Double with no luck. Stood in front of the mod station and walked in and out of it. I think it's only a 4 byte there but I did find and make a pointer. Not gonna update my table, I'm done. Should have picked an easier first game to learn with.

I've noticed with the Cores when I had 1 and then went to Terminus, they took it away.

Let me know if it doesn't work.

Re: Stormland Oculus VR game ("done" but sloppy)

Posted: Thu May 07, 2020 12:39 am
by xJewelzx
Great thank you so much i was really getting desperate finding the buds. It was quite annoying doing it all over serveral times.

Stormland Oculus VR game ("done" but sloppy)

Posted: Fri May 29, 2020 4:01 pm
by Braxus
[QUOTE="nyswiftiewiththehats, post: 132955, member: 40379"]

Hi new here, first post ever so if any template or request is wrong I'd be glad to delete this and get it right.



[B]Game Name:[/B] Stormland (VR only)

[B]Game Engine:[/B] Uses Insomniac's own in-house game engine

[B]Game Version:[/B] Stormland 008 according to Oculus

[B]Options Required:[/B]

1. Aeon buds, first because you really need the least of those but farming them takes a while

2. [S]Alloys are appreciated cause those can be annoying but then you only need to unlock guns once[/S]

3. No reload would be nice but gun drops are pretty often

4. Infinite ammo (same as above)

5. [S]Health is last cause dying and reloading to nearest checkpoint is pretty fast[/S]

[B]Steam Website:[/B] Not on Steam but on the Oculus site too [URL]https://insomniac.games/game/stormland/[/URL]

[B]Other Info:[/B] Started with alloy first, scanned for addresses, found them, changed them, the number on screen changes but not the stat. For example. I had 100 alloy, changed it to 5000, bought something for 75 alloy, cost 4975, 25 alloy left. Tried a pointer scan, tried looking for the code that subtracts, created a .datascan file to compare, I'm sure I missed a checksum or step somewhere since I'm really new at this. If I can figure out what kind of checksum and/or where, I can work on that.



[URL]https://fearlessrevolution.com/viewtopic.php?f=4&t=12351[/URL]



[I]I know there are very few cheat engine tables for VR games so once I learn how, I'll help with requests in whatever way I can.[/I]

[/QUOTE]





I wonder if there is a way to hack the escalation timer clock so you don't have to wait a calendar week to play the next escalation? I'm currently at 0 and already beat terminus. I tried changing the system clock head another week and that didn't change the games clock. I think the games clock might be synced with a server or something. Does anyone know a way around this? Much appreciated!

Stormland Oculus VR game ("done" but sloppy)

Posted: Fri May 29, 2020 4:32 pm
by nyswiftiewiththehats
[QUOTE="Braxus, post: 137424, member: 35710"]

I wonder if there is a way to hack the escalation timer clock so you don't have to wait a calendar week to play the next escalation? I'm currently at 0 and already beat terminus. I tried changing the system clock head another week and that didn't change the games clock. I think the games clock might be synced with a server or something. Does anyone know a way around this? Much appreciated!

[/QUOTE]

Disconnect your internet before you do that. I’ve changed the system clock successfully a few times. Also, walk into the elevator while offline.

Stormland Oculus VR game ("done" but sloppy)

Posted: Sat May 30, 2020 4:40 am
by Braxus
[QUOTE="nyswiftiewiththehats, post: 137431, member: 40379"]

Disconnect your internet before you do that. I’ve changed the system clock successfully a few times. Also, walk into the elevator while offline.

[/QUOTE]



Thanks, worked nicely. Moved on to escalation 1 now :)