[COMPLETED] REQ:XCOM 2 CHIMERA SQUAD

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danielyee
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[COMPLETED] REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

morning dear great master table..donors and great friends..
how are you all..it comes to me that xcom2 is back

can sir and grand SIFU make a table please to assist our fighters..
1:god mode
2:full resources
3:full movement
4:total upgrade
tq ..live and prosper
all hail to the great FEARLESS REVOLUTION BLOG and to our founder and adm..stay safe
and thanks all your hard work..we are the best
thanks
m still looking to my four face wall due to serious curfew..in my nation..social distancing

danielyee
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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

the great game just launched...hear this one is cool game..

danielyee
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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

can the CE new version works for this game sir

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BoehserOnkel
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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by BoehserOnkel »

hi :)
you can use the "PowerUp" command to get a god-mode
look here how -->

To activate the console, you must first add the following as a command line parameter to XCOM :
-allowconsole
(if you add "-autodebug" too you can start a game with almost all items )
[Link]

Rightclick the XCOM 2 shortcut(on your desktop), select properties and add it at the end of the "Target"-field so that it looks something like this:
\XCOM xxxxxxxxxxxx\Binaries\Win64\XCom.exe" -allowconsole -autodebug

If using Steam, rightclick the game in your Library, select Properties and add it under "Set launch options".

Open the console in-game using the ~ button (should be tilde button)


type Powerup , press enter - bäähm

(search the web for xcom2 cheats if you want more , but most of em not working for chimera)


edit: if you have trouble after enabeling console add this -noRedScreens (before -allowconsole)
should look like this \XCOM Chimera Squad\Binaries\Win64\xcom.exe" -noRedScreens -allowconsole -autodebug
Last edited by BoehserOnkel on Fri Apr 24, 2020 9:39 am, edited 4 times in total.

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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by SlipperyEel »

GiveResource [ResourceName] [Quantity] works. For example, "GiveResource credits 100" adds 100 credits, "GiveResource elerium 100" adds 100 Elerium, etc.

GiveItem [ItemTemplateName] [Quantity] also works. For example, "GiveItem Medikit 10". Some templates I have confirmed to work:

AutokeyCard
BreachingCharge
CeasefireGrenade
FlashbangGrenade
SmokeGrenade
Medikit
TracerRounds
TranqRounds
IncendiaryRounds
TalonRounds
VenomRounds

It should be possible to figure out other stuff by going through the INIs. I imagine weapon mods use names like AimUpgrade etc., but I haven't checked yet.

Edit: It seems that weapon mods use the same names as X2 except for Repeaters. I'm not sure if they have a different name/function, or if they were just removed altogether. The format is [Template]Upgrade_[Tier], with valid templates being Aim, Clipsize, Crit, FreeFire, MissDamage, Reload and Tiers being Bsc, Adv, Sup. So, for example:

"GiveItem ClipsizeUpgrade_Bsc 10" would give you 10 x Expanded Magazines, "GiveItem MissDamageUpgrade_Sup 10" would give you 10 x Superior Stocks, etc.
Last edited by SlipperyEel on Fri Apr 24, 2020 10:24 am, edited 2 times in total.

danielyee
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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

hi sir not working ...sadly

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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by rvm1975 »

danielyee wrote:
Fri Apr 24, 2020 10:02 am
hi sir not working ...sadly
for steam version set launch options in properties like this [Link]

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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by win746 »

rvm1975 wrote:
Fri Apr 24, 2020 10:08 am
danielyee wrote:
Fri Apr 24, 2020 10:02 am
hi sir not working ...sadly
for steam version set launch options in properties like this [Link]
Still not working for me. I did exactly as the picture. What's weird is I've done this before in xcom 2 so it works, but not for this game.

danielyee
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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

hi sir ..still cant..sad...do i need to restart the whole game..or load..again..

danielyee
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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

weird..this time they really protect it

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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

hi win746...this game tough,hope any grandmaster table help...the magician or other grandmaster table maker..an assist...appreciated

danielyee
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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

sir is it 4btye or float for cash..or health

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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by Kessem »

Also not working on my side.

I tried doing searches for 2, 4, 8byte, as well as float, and all.
Will try searching for other $$ amounts when i get more ingame cash, maybe we need to append some zeros to the on screen number.

danielyee
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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by danielyee »

wow this time they are not making any mistakes on letting us all cracking it..even on cheat codes too

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Re: REQ:XCOM 2 CHIMERA SQUAD

Post by banis »

Console works and shows all available commands too, just type first letter.
givemetonsofresources gives 10k resources
god - god mode
[Link]

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