Dragon Marked for Death

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maosama147
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Re: Dragon Marked for Death

Post by maosama147 »

astor wrote:
Wed Apr 22, 2020 3:11 pm
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
I'm running 3.0.3 and some of these dont work... the "inf items" actually messes with my inventory.. prevents me from buying stuff anymore...

-Infi items <- i really want this one to work
-infi gold <- i really want this one to work
-Exp
-Stop timer
-High Jump
don't work either

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Lukacross
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Re: Dragon Marked for Death

Post by Lukacross »

Infinite items works, it just gives you 99, so you have to sell shit (with the script turned off) if you want to be able to collect things again

ranonadg
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Re: Dragon Marked for Death

Post by ranonadg »

Lukacross wrote:
Sat Apr 25, 2020 1:54 am
Infinite items works, it just gives you 99, so you have to sell shit (with the script turned off) if you want to be able to collect things again
For the record, when I used the infinite items script, it wouldn't let me pick up any new items OR equipment. I sold everything, had an empty inventory, but at quest results all equipment would automatically be sold due to "maximum reached". Had to restart my save, as having the code off didn't help.

Also, hoping for an item swap code. These drop rates are atrocious.

menny
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Re: Dragon Marked for Death

Post by menny »

has anyone figrured out how to fix the exp script or made any form of table specific to forcing enough exp to get to Lvl 100, That's all I honestly want at this point(I've played this since original switch) and while I have been using inf health and one hit to try and blast though and force level I just want an quicker way to get exp

ranonadg
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Re: Dragon Marked for Death

Post by ranonadg »

menny wrote:
Sun Apr 26, 2020 9:31 am
has anyone figrured out how to fix the exp script or made any form of table specific to forcing enough exp to get to Lvl 100, That's all I honestly want at this point(I've played this since original switch) and while I have been using inf health and one hit to try and blast though and force level I just want an quicker way to get exp
You can just run a search for your current EXP, run a quest, and narrow it down to the new EXP. Should give you four addresses, just try one at a time until you see the total experience in your status change. Then just do the training quest once and you'll instantly level as high as that EXP amount allows.

nakint
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Re: Dragon Marked for Death

Post by nakint »

The table from Shinkansen: viewtopic.php?f=4&t=12211

I add some address:
- Status Plus for 6 chars in Character Stats, edit it then enter a shop then back to apply.
- Bandit Relics in Quest Stats, unfreeze them after completed the Quest or the game will crash when you enter Bar.
Attachments
game.CT
Shinkansen table + Status, Relics
(72.49 KiB) Downloaded 142 times
Last edited by nakint on Sun Apr 26, 2020 10:23 am, edited 1 time in total.

menny
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Re: Dragon Marked for Death

Post by menny »

nakint wrote:
Sun Apr 26, 2020 9:54 am
The table from Shinkansen: viewtopic.php?f=4&t=12211

I add some address:
- Status Plus for 6 chars in Character Stats, edit it the enter a shop then back to apply.
- Bandit Relics in Quest Stats, unfreeze them after complete the Quest or the game will crash when you enter Bar.
Wow I love that the DMFD community can grow like this, Thank you

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Cake-san
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Re: Dragon Marked for Death

Post by Cake-san »

ranonadg wrote:
Sun Apr 26, 2020 3:24 am
Also, hoping for an item swap code. These drop rates are atrocious.
If you can activate my script you can get all items from 'window shopping'...

Can paste the script directly into CE table section...
Cake-san wrote:
Wed Apr 22, 2020 4:06 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Get All Shop item "</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(_shopitem,"game.exe",3D 00 08 00 00 72 F3)
alloc(newmem,2048)
label(returnhere)
registersymbol(_shopitem)
label(temp)
label(exit)

newmem:
test ebx,ebx
je short exit
mov [ecx+eax*8+4],#50
cmp [ecx+eax*8],0
jne short exit
cmp [temp],ebx
je short @f
mov [temp],ebx
mov [temp+4],eax
@@:
cmp eax,00000800
jl short exit
mov [temp+8],eax
mov eax,[temp+4]
mov [ecx+eax*8],ebx
mov eax,[temp+8]
exit:
cmp eax,00000800
jmp returnhere
temp:
dq 0 0 0

_shopitem:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem)
_shopitem:
//cmp eax,00000800
db 3D 00 08 00 00
unregistersymbol(_shopitem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This script has been up for a while though..., don'know if anyone use it :P

menny
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Re: Dragon Marked for Death

Post by menny »

Cake-san wrote:
Sun Apr 26, 2020 12:09 pm
ranonadg wrote:
Sun Apr 26, 2020 3:24 am
Also, hoping for an item swap code. These drop rates are atrocious.
If you can activate my script you can get all items from 'window shopping'...

Can paste the script directly into CE table section...
Cake-san wrote:
Wed Apr 22, 2020 4:06 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Get All Shop item "</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(_shopitem,"game.exe",3D 00 08 00 00 72 F3)
alloc(newmem,2048)
label(returnhere)
registersymbol(_shopitem)
label(temp)
label(exit)

newmem:
test ebx,ebx
je short exit
mov [ecx+eax*8+4],#50
cmp [ecx+eax*8],0
jne short exit
cmp [temp],ebx
je short @f
mov [temp],ebx
mov [temp+4],eax
@@:
cmp eax,00000800
jl short exit
mov [temp+8],eax
mov eax,[temp+4]
mov [ecx+eax*8],ebx
mov eax,[temp+8]
exit:
cmp eax,00000800
jmp returnhere
temp:
dq 0 0 0

_shopitem:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem)
_shopitem:
//cmp eax,00000800
db 3D 00 08 00 00
unregistersymbol(_shopitem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This script has been up for a while though..., don'know if anyone use it :P
would I be able to get a DKC(Dragon king Crystal) from this, to simplify that question: would it only give me all items in a shop or just all items general

Ziebelkuchen
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Re: Dragon Marked for Death

Post by Ziebelkuchen »

Hey there!
Just a quick question is there a way to increase your stats permanently?
I tried to edit them but after a game reset it's back to the standard values.
Thanks!

ranonadg
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Re: Dragon Marked for Death

Post by ranonadg »

menny wrote:
Sun Apr 26, 2020 3:17 pm
would I be able to get a DKC(Dragon king Crystal) from this, to simplify that question: would it only give me all items in a shop or just all items general
From trying it, the code doesn't seem to give you any shop items at all. Instead, it sets all your items and equipment to a quantity of 50 while giving you a multitude of rare drops from late in the game (including DKC). Thankfully, it doesn't seem to share the Infinite Items problem of locking you out of equipment drops.

menny
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Re: Dragon Marked for Death

Post by menny »

ranonadg wrote:
Sun Apr 26, 2020 7:21 pm
menny wrote:
Sun Apr 26, 2020 3:17 pm
would I be able to get a DKC(Dragon king Crystal) from this, to simplify that question: would it only give me all items in a shop or just all items general
From trying it, the code doesn't seem to give you any shop items at all. Instead, it sets all your items and equipment to a quantity of 50 while giving you a multitude of rare drops from late in the game (including DKC). Thankfully, it doesn't seem to share the Infinite Items problem of locking you out of equipment drops.
I might have found a small issue, the special upgrade accessories won't craft, the materials are used but you can't get the items at all, restarting the game doesn't help either
EDIT: This cheat completely locks out crafting items(tested from weapon shops, and Black Market), I don't see any way to fix this and I'm not up to making a whole new save
Edit 2: Might have found a solution by selling a few items, unsure
possible final edit: Ok so I am currently only able to make The shenron ring, and still unable to make other accessories and weapons from shops and BM, so yeah this cheat sort of disables the ablilty to craft nearly everything, if anyone has the time to figure out how to fix this that would be great

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Cake-san
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Re: Dragon Marked for Death

Post by Cake-san »

menny wrote:
Sun Apr 26, 2020 7:37 pm
..
Oopss,sorry, there are 2 scripts that are a bit identical that I made... here..

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Get All Shop item 2"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(_shopitem2,"game.exe",81 FE 00 08 00 00 72 EA)
alloc(newmem,2048)
label(returnhere)
label(temp)
label(exit)
registersymbol(_shopitem2)

newmem:
test eax,eax
je short exit
mov [ebx+esi*8+4],#50
cmp [ebx+esi*8],0
jne short exit
cmp [temp],eax
je short @f
mov [temp],eax
mov [temp+4],esi
@@:
cmp esi,00000800
jl short exit
mov [temp+8],esi
mov esi,[temp+4]
mov [ebx+esi*8],eax
mov esi,[temp+8]
exit:
cmp esi,00000800
jmp returnhere
temp:
dq 0 0 0

_shopitem2:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
_shopitem2:
//cmp esi,00000800
db 81 FE 00 08 00 00
unregistersymbol(_shopitem2)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

menny
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Re: Dragon Marked for Death

Post by menny »

Cake-san wrote:
Sun Apr 26, 2020 8:20 pm
menny wrote:
Sun Apr 26, 2020 7:37 pm
..
Oopss,sorry, there are 2 scripts that are a bit identical that I made... here..

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Get All Shop item 2"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(_shopitem2,"game.exe",81 FE 00 08 00 00 72 EA)
alloc(newmem,2048)
label(returnhere)
label(temp)
label(exit)
registersymbol(_shopitem2)

newmem:
test eax,eax
je short exit
mov [ebx+esi*8+4],#50
cmp [ebx+esi*8],0
jne short exit
cmp [temp],eax
je short @f
mov [temp],eax
mov [temp+4],esi
@@:
cmp esi,00000800
jl short exit
mov [temp+8],esi
mov esi,[temp+4]
mov [ebx+esi*8],eax
mov esi,[temp+8]
exit:
cmp esi,00000800
jmp returnhere
temp:
dq 0 0 0

_shopitem2:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
_shopitem2:
//cmp esi,00000800
db 81 FE 00 08 00 00
unregistersymbol(_shopitem2)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thanks, I think it sorta fixed the issue(still can't craft it normally but I did just get 50 of them so I doesn't matter) good work

schneelucent
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Re: Dragon Marked for Death

Post by schneelucent »

Cake-san wrote:
Sun Apr 26, 2020 8:20 pm
menny wrote:
Sun Apr 26, 2020 7:37 pm
..
Oopss,sorry, there are 2 scripts that are a bit identical that I made... here..

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Get All Shop item 2"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(_shopitem2,"game.exe",81 FE 00 08 00 00 72 EA)
alloc(newmem,2048)
label(returnhere)
label(temp)
label(exit)
registersymbol(_shopitem2)

newmem:
test eax,eax
je short exit
mov [ebx+esi*8+4],#50
cmp [ebx+esi*8],0
jne short exit
cmp [temp],eax
je short @f
mov [temp],eax
mov [temp+4],esi
@@:
cmp esi,00000800
jl short exit
mov [temp+8],esi
mov esi,[temp+4]
mov [ebx+esi*8],eax
mov esi,[temp+8]
exit:
cmp esi,00000800
jmp returnhere
temp:
dq 0 0 0

_shopitem2:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
_shopitem2:
//cmp esi,00000800
db 81 FE 00 08 00 00
unregistersymbol(_shopitem2)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hi, I get an error code when executing the script. Am I doing something wrong? It says [string "<?xml version="1.0" encoding="utf-8"?>..."]1: unexpected symbol near '<'

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