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Dragon Marked for Death

Posted: Tue Apr 21, 2020 11:14 am
by Kanna
Game Name: Dragon Marked for Death
Game Engine: ??
Game Version: 3.0.0
Options Required: Cheat Table with:
  • Infinite Health
  • Infinite DP
  • EXP modifiers (2X, 4X etc)
  • Infinite Gold
Optional stuff
  • Infinite quest time
  • Equipment edit
    Game/Steam Website:

Re: Dragon Marked for Death

Posted: Tue Apr 21, 2020 1:53 pm
by dafirus
Still wainting too! *-*

Re: Dragon Marked for Death

Posted: Tue Apr 21, 2020 2:38 pm
by KS212
Infinite Time is probably the most important if anything... The entire 'difficulty' of this game is based around the timer.

Re: Dragon Marked for Death

Posted: Tue Apr 21, 2020 3:07 pm
by aanpsx
Still WIP, but..
Dragon Marked for Death v3.0.0:
- Inf HP
- Max DP
- Inf Time
- Inf Coin
- Inf Item
Ukognez wrote:
Tue Apr 21, 2020 11:38 pm
Careful with this one. The Maxed all Current items bugged my inventory to where I can't get any new items.
bndxv wrote:
Wed Apr 22, 2020 4:49 am
true, i had to start a new save file
well.. It's hidden because a "reason"
hikarasa wrote:
Fri Apr 24, 2020 12:53 am
Hey can you help me out in this one? i don't want to lose my save data and i did the max itens thing and it bugged my inventory and i can't seem to get any new items, is there anything i can do? please help
actually you can sell all of your items, or Try activate this script:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>33</ID>
      <Description>"Set All Item To Zero"</Description>
      <LastState/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{======================
Author   : aanpsx
Date     : 2020-04-21
Game     : game.exe
Version  : 
======================}

define(bytes_MaxItem,db 8B 76 04 85 FF)
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
aobscanmodule(PSX_MaxItem,game.exe,8B 76 04 85 FF)
alloc(newmem_MaxItem,32,PSX_MaxItem)
registersymbol(PSX_MaxItem)

newmem_MaxItem:
  mov [esi+4],0
code_MaxItem:
  bytes_MaxItem
  jmp return_MaxItem
PSX_MaxItem:
  jmp newmem_MaxItem
return_MaxItem:

[DISABLE]
unregistersymbol(PSX_MaxItem)
dealloc(newmem_MaxItem)
PSX_MaxItem:
  bytes_MaxItem
//Alt: mov esi,[esi+04]
//Alt: test edi,edi
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R 
{$asm}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
save, go to main menu, disable script then load your game..
hope this will fix your problem

Re: Dragon Marked for Death

Posted: Tue Apr 21, 2020 5:14 pm
by Lukacross
thank you!

Re: Dragon Marked for Death

Posted: Tue Apr 21, 2020 6:16 pm
by bndxv
how to make the infinte coin/item work?

doesnt work for me

Re: Dragon Marked for Death

Posted: Tue Apr 21, 2020 11:38 pm
by Ukognez
aanpsx wrote:
Tue Apr 21, 2020 3:07 pm
Still WIP, but..
Dragon Marked for Death v3.0.0:
- Inf HP
- Max DP
- Inf Time
- Inf Coin
- Inf Item
Careful with this one. The Maxed all Current items bugged my inventory to where I can't get any new items.

Re: Dragon Marked for Death

Posted: Wed Apr 22, 2020 4:49 am
by bndxv
Ukognez wrote:
Tue Apr 21, 2020 11:38 pm
aanpsx wrote:
Tue Apr 21, 2020 3:07 pm
Still WIP, but..
Dragon Marked for Death v3.0.0:
- Inf HP
- Max DP
- Inf Time
- Inf Coin
- Inf Item
Careful with this one. The Maxed all Current items bugged my inventory to where I can't get any new items.
true, i had to start a new save file

Re: Dragon Marked for Death

Posted: Wed Apr 22, 2020 6:07 am
by TroliusMaximus
"UNLOCK CHARACTERS" (the two locked ones, that is), please.

Re: Dragon Marked for Death

Posted: Wed Apr 22, 2020 8:14 am
by Lukacross
TroliusMaximus wrote:
Wed Apr 22, 2020 6:07 am
"UNLOCK CHARACTERS" (the two locked ones, that is), please.
just beat the game, it literally takes 5hours at best.

([Link])
the ones with flags need to be done, and bottom left shows how to get the flag in those missions.
beating those then doing soul -->marked for death unlocks oracle. as for bandit, hes got sidequests you need to do.

Re: Dragon Marked for Death

Posted: Wed Apr 22, 2020 8:47 am
by bndxv
Kanna wrote:
Tue Apr 21, 2020 11:14 am
Game Name: Dragon Marked for Death
Game Engine: ??
Game Version: 3.0.0
Options Required: Cheat Table with:
  • Infinite Health
  • Infinite DP
  • EXP modifiers (2X, 4X etc)
  • Infinite Gold
Optional stuff
  • Infinite quest time
  • Equipment edit
    Game/Steam Website:
    Other Info: [Link]


Thanks for this.
Are you able to add the experience modifiers?

Re: Dragon Marked for Death

Posted: Wed Apr 22, 2020 3:11 pm
by astor
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

must use cheat engine 7.1 !

hf :ph34r:

Re: Dragon Marked for Death

Posted: Wed Apr 22, 2020 4:06 pm
by Cake-san

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Get All Shop item "</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(_shopitem,"game.exe",3D 00 08 00 00 72 F3)
alloc(newmem,2048)
label(returnhere)
registersymbol(_shopitem)
label(temp)
label(exit)

newmem:
test ebx,ebx
je short exit
mov [ecx+eax*8+4],#50
cmp [ecx+eax*8],0
jne short exit
cmp [temp],ebx
je short @f
mov [temp],ebx
mov [temp+4],eax
@@:
cmp eax,00000800
jl short exit
mov [temp+8],eax
mov eax,[temp+4]
mov [ecx+eax*8],ebx
mov eax,[temp+8]
exit:
cmp eax,00000800
jmp returnhere
temp:
dq 0 0 0

_shopitem:
jmp newmem
returnhere:
 
[DISABLE]
dealloc(newmem)
_shopitem:
//cmp eax,00000800
db 3D 00 08 00 00
unregistersymbol(_shopitem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Dragon Marked for Death

Posted: Thu Apr 23, 2020 12:14 am
by menny
astor wrote:
Wed Apr 22, 2020 3:11 pm
features:
- one hit kill
- inf hp
- inf dp
- inf gold
- inf items
- inf stats pts
- stop timer
- exp editable

hf :ph34r:
I'm having some trouble using One hit kill and exp edits, neither will activate/do anything for me

Re: Dragon Marked for Death

Posted: Thu Apr 23, 2020 1:03 am
by astor
menny wrote:
Thu Apr 23, 2020 12:14 am
astor wrote:
Wed Apr 22, 2020 3:11 pm
features:
- one hit kill
- inf hp
- inf dp
- inf gold
- inf items
- inf stats pts
- stop timer
- exp editable

hf :ph34r:
I'm having some trouble using One hit kill and exp edits, neither will activate/do anything for me
enable the inf hp then you can use it.
for exp edit, it works at exp reward menu only.