Dragon Marked for Death

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menny
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Re: Dragon Marked for Death

Post by menny »

astor wrote:
Thu Apr 23, 2020 1:03 am
menny wrote:
Thu Apr 23, 2020 12:14 am
astor wrote:
Wed Apr 22, 2020 3:11 pm
features:
- one hit kill
- inf hp
- inf dp
- inf gold
- inf items
- inf stats pts
- stop timer
- exp editable

hf :ph34r:
I'm having some trouble using One hit kill and exp edits, neither will activate/do anything for me
enable the inf hp then you can use it.
for exp edit, it works at exp reward menu only.
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?

ranonadg
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Re: Dragon Marked for Death

Post by ranonadg »

Anything for infinite Dragonite or changing element/resetting stats without it?

mrfatso
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Re: Dragon Marked for Death

Post by mrfatso »

menny wrote:
Thu Apr 23, 2020 2:19 am
astor wrote:
Thu Apr 23, 2020 1:03 am
menny wrote:
Thu Apr 23, 2020 12:14 am

I'm having some trouble using One hit kill and exp edits, neither will activate/do anything for me
enable the inf hp then you can use it.
for exp edit, it works at exp reward menu only.
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
ya, i have the same issue as well, does any one know of a solution to this?

astor
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Re: Dragon Marked for Death

Post by astor »

menny wrote:
Thu Apr 23, 2020 2:19 am
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso wrote:
Thu Apr 23, 2020 1:50 pm
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:

Code: Select all

{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}

menny
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Re: Dragon Marked for Death

Post by menny »

astor wrote:
Thu Apr 23, 2020 7:00 pm
menny wrote:
Thu Apr 23, 2020 2:19 am
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso wrote:
Thu Apr 23, 2020 1:50 pm
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:

Code: Select all

{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}
thank you

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hikarasa
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Re: Dragon Marked for Death

Post by hikarasa »

aanpsx wrote:
Tue Apr 21, 2020 3:07 pm
Still WIP, but..
Dragon Marked for Death v3.0.0:
- Inf HP
- Max DP
- Inf Time
- Inf Coin
- Inf Item
Ukognez wrote:
Tue Apr 21, 2020 11:38 pm
Careful with this one. The Maxed all Current items bugged my inventory to where I can't get any new items.
bndxv wrote:
Wed Apr 22, 2020 4:49 am
true, i had to start a new save file
well.. It's hidden because a "reason"
Hey can you help me out in this one? i don't want to lose my save data and i did the max itens thing and it bugged my inventory and i can't seem to get any new items, is there anything i can do? please help

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hikarasa
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Re: Dragon Marked for Death

Post by hikarasa »

astor wrote:
Wed Apr 22, 2020 3:11 pm
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
Your table doesn't work for me, none of it's contents work as for aanpsx table it works(sorta) is there something i'm missing? why can't i activate any of these cheats? my game version is 3.0.0

Shirokaido
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Re: Dragon Marked for Death

Post by Shirokaido »

hikarasa wrote:
Fri Apr 24, 2020 1:25 am
astor wrote:
Wed Apr 22, 2020 3:11 pm
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
Your table doesn't work for me, none of it's contents work as for aanpsx table it works(sorta) is there something i'm missing? why can't i activate any of these cheats? my game version is 3.0.0
Double check your game version, they updated it already cuz of (I think) bugs, should be 3.0.2, and some of those scripts work.

menny
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Re: Dragon Marked for Death

Post by menny »

astor wrote:
Thu Apr 23, 2020 7:00 pm
menny wrote:
Thu Apr 23, 2020 2:19 am
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso wrote:
Thu Apr 23, 2020 1:50 pm
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:

Code: Select all

{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}
small issue specific to the exp cheat, it causes my game to crash soon after I activate it,no clue why but it's the only problem I have now; thanks for making this table dude doing great work!

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liu-p
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Re: Dragon Marked for Death

Post by liu-p »

v3.0.2失效。。

mrfatso
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Re: Dragon Marked for Death

Post by mrfatso »

astor wrote:
Thu Apr 23, 2020 7:00 pm
menny wrote:
Thu Apr 23, 2020 2:19 am
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso wrote:
Thu Apr 23, 2020 1:50 pm
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:

Code: Select all

{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}

thank you, the revised inf hp works.

At the same time, i had tried commenting out the line for the other codes like inf dp/gold, but all it did was crash the game as soon as i enter a stage.

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hikarasa
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Re: Dragon Marked for Death

Post by hikarasa »

Shirokaido wrote:
Fri Apr 24, 2020 2:29 am
hikarasa wrote:
Fri Apr 24, 2020 1:25 am
astor wrote:
Wed Apr 22, 2020 3:11 pm
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
Your table doesn't work for me, none of it's contents work as for aanpsx table it works(sorta) is there something i'm missing? why can't i activate any of these cheats? my game version is 3.0.0
Double check your game version, they updated it already cuz of (I think) bugs, should be 3.0.2, and some of those scripts work.
Yet any of those don't work..i wonder why

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hikarasa
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Re: Dragon Marked for Death

Post by hikarasa »

mrfatso wrote:
Fri Apr 24, 2020 4:50 pm
astor wrote:
Thu Apr 23, 2020 7:00 pm
menny wrote:
Thu Apr 23, 2020 2:19 am
I'm gettin an error upon looking at inf health(i can't activate it and upon right clicking it says there is an error in line 23)
edit: both have the same error, I'd like to note that I'm playing bandit, might that be the cause of this?
mrfatso wrote:
Thu Apr 23, 2020 1:50 pm
ya, i have the same issue as well, does any one know of a solution to this?
delete the line 23 or put // in front to ignore it, like this: //assert(injHealthHook, bytes)

you should able to enable the script.

but if still didnt work, replace whole script in "inf hp" with this:

Code: Select all

{ Game   : Dragon Marked For Death
  Version: 
  Date   : 2020-04-23
  Author : Astor

  This script does blah blah blah
}
How do i use the EXP cheat? i could realy use a exp boost 
[ENABLE]

aobscanmodule(health2,game.exe,8B 81 80 00 00 00 03 45) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrHealthHook)
registerSymbol(ptrHealthHook)

newmem:
    cmp [ecx+88],#10
    jne ohk
    push ebx
    mov ebx,[ecx+00000084]
    mov [ecx+00000080],ebx
    pop ebx
    jmp return
    ohk:
    cmp [ptrHealthHook],1
    jne code
    mov [ecx+00000080],0
    mov eax,[ecx+00000080]
    jmp return

code:
    mov eax,[ecx+00000080]
    jmp return
    ptrHealthHook:
    dd 0

health2:
  jmp newmem
  nop
return:
registersymbol(health2)

[DISABLE]

health2:
  db 8B 81 80 00 00 00

unregisterSymbol(ptrHealthHook)
unregistersymbol(health2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "game.exe"+88A59F

"game.exe"+88A581: 8B EC              -  mov ebp,esp
"game.exe"+88A583: 8B 89 9C 03 00 00  -  mov ecx,[ecx+0000039C]
"game.exe"+88A589: E8 E2 CC B1 FF     -  call game.exe+3A7270
"game.exe"+88A58E: 8B C8              -  mov ecx,eax
"game.exe"+88A590: E8 0B CC B1 FF     -  call game.exe+3A71A0
"game.exe"+88A595: 8B C8              -  mov ecx,eax
"game.exe"+88A597: 85 C9              -  test ecx,ecx
"game.exe"+88A599: 75 04              -  jne game.exe+88A59F
"game.exe"+88A59B: 5D                 -  pop ebp
"game.exe"+88A59C: C2 04 00           -  ret 0004
// ---------- INJECTING HERE ----------
"game.exe"+88A59F: 8B 81 80 00 00 00  -  mov eax,[ecx+00000080]
// ---------- DONE INJECTING  ----------
"game.exe"+88A5A5: 03 45 08           -  add eax,[ebp+08]
"game.exe"+88A5A8: 8B 91 84 00 00 00  -  mov edx,[ecx+00000084]
"game.exe"+88A5AE: 79 0C              -  jns game.exe+88A5BC
"game.exe"+88A5B0: 33 C0              -  xor eax,eax
"game.exe"+88A5B2: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
"game.exe"+88A5B8: 5D                 -  pop ebp
"game.exe"+88A5B9: C2 04 00           -  ret 0004
"game.exe"+88A5BC: 3B C2              -  cmp eax,edx
"game.exe"+88A5BE: 0F 4F C2           -  cmovg eax,edx
"game.exe"+88A5C1: 89 81 80 00 00 00  -  mov [ecx+00000080],eax
}

thank you, the revised inf hp works.

At the same time, i had tried commenting out the line for the other codes like inf dp/gold, but all it did was crash the game as soon as i enter a stage.

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hikarasa
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Re: Dragon Marked for Death

Post by hikarasa »

astor wrote:
Wed Apr 22, 2020 3:11 pm
features:
- one hit kill
- inf health
- inf dragon gauge
- inf gold
- inf items
- inf stats points
- stats editable
- exp editable
- stop timer
- high jump

hf :ph34r:
Can you please re-do your table in order that the exp actual works?

Shirokaido
Expert Cheater
Expert Cheater
Posts: 193
Joined: Mon May 21, 2018 1:18 am
Reputation: 24

Re: Dragon Marked for Death

Post by Shirokaido »

hikarasa wrote:
Sat Apr 25, 2020 12:03 am
Shirokaido wrote:
Fri Apr 24, 2020 2:29 am
hikarasa wrote:
Fri Apr 24, 2020 1:25 am


Your table doesn't work for me, none of it's contents work as for aanpsx table it works(sorta) is there something i'm missing? why can't i activate any of these cheats? my game version is 3.0.0
Double check your game version, they updated it already cuz of (I think) bugs, should be 3.0.2, and some of those scripts work.
Yet any of those don't work..i wonder why
I meeeeeaaaaannnnn, I'm even at 3.0.3 now, and just got finished using Infinite Dragon Gauge and Character Stats without an issue, soooooo, you tell me?

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