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++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Thu Apr 16, 2020 10:40 am
by jupiterbear98
Request Cossacks3 Ver 2.2.3.92.6008 Steam Version Please.


Thank You :D

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Fri Apr 17, 2020 6:24 am
by jupiterbear98
still waiting T_T

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Wed Apr 22, 2020 2:57 pm
by jupiterbear98
hopeeeeeeeeeeeeee

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Thu Apr 23, 2020 1:31 pm
by kantoboy69
Cossacks 3 v2.2.3.92.6008

This will be my final update
cossacks3_v4.CT
==========================================
Infinite Resources and Population
Added Insta Troops
Added Insta Buildings
Added Insta Research
Added God Mode (troops, buildings, and walls)
Added Max Cannon (trigger when building a cannon)
Added population 2 (when the first won't work)
Added No Fog War

Note: When cheating resources, the cpu's ai also copy the exact resources the player have.

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Sun Apr 26, 2020 1:53 pm
by Tanagord
You are truly a hero, I lost hope that any kind of cheat table will be made for this gem of a game.
Two things though, infinite resources works kinda wonky and I think that it also affects AI, also god mode doesn't work for walls and palisades. Once again I appreciate the work.

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Sun Apr 26, 2020 9:53 pm
by kantoboy69
Tanagord wrote:
Sun Apr 26, 2020 1:53 pm
You are truly a hero, I lost hope that any kind of cheat table will be made for this gem of game.
Two things though, infinite resources works kinda wonky and I think that it also affects AI, also god mode doesn't work for walls and palisades. Once again I appreciate the work.
There are still quirks when playing campaign and trying to figure it out.
As for resources, I'm sure it doesn't update cpu players.
As for population it may affect cpu since there's no checking for it.
Although I have played with a breakpoint on the code but it didn't break except if I'm putting house or townhall.
Also the population script is being delegated somehow and spawn another function similar that's why sometimes it ain't working.
My alternate solution is create another script for it.

Try this for walls and gates. I'll just merge/add it later.

Code: Select all

define(gm3bytes, 8B 8D 24 FC FF FF)

[ENABLE]

aobscan(injGodMode3,8B 8D 24 FC FF FF 8B 09 89 8D 20 FC FF FF 8B)
alloc(gm3newmem,$1000)

label(gm3code)
label(gm3return)
registersymbol(injGodMode3)


gm3newmem:
  mov  ecx,[ebp-000003DC]
  cmp  dword ptr [ecx-08], 0
  jne  gm3code
  mov  dword ptr [ecx], #62000
gm3code:
  jmp gm3return

injGodMode3:
  jmp gm3newmem
  nop
gm3return:


[DISABLE]

injGodMode3:
  db gm3bytes

unregistersymbol(injGodMode3)
dealloc(gm3newmem)

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Wed Apr 29, 2020 4:05 pm
by Tanagord
kantoboy69 wrote:
Sun Apr 26, 2020 9:53 pm
Tanagord wrote:
Sun Apr 26, 2020 1:53 pm
You are truly a hero, I lost hope that any kind of cheat table will be made for this gem of game.
Two things though, infinite resources works kinda wonky and I think that it also affects AI, also god mode doesn't work for walls and palisades. Once again I appreciate the work.
There are still quirks when playing campaign and trying to figure it out.
As for resources, I'm sure it doesn't update cpu players.
As for population it may affect cpu since there's no checking for it.
Although I have played with a breakpoint on the code but it didn't break except if I'm putting house or townhall.
Also the population script is being delegated somehow and spawn another function similar that's why sometimes it ain't working.
My alternate solution is create another script for it.

Try this for walls and gates. I'll just merge/add it later.

Code: Select all

define(gm3bytes, 8B 8D 24 FC FF FF)

[ENABLE]

aobscan(injGodMode3,8B 8D 24 FC FF FF 8B 09 89 8D 20 FC FF FF 8B)
alloc(gm3newmem,$1000)

label(gm3code)
label(gm3return)
registersymbol(injGodMode3)


gm3newmem:
  mov  ecx,[ebp-000003DC]
  cmp  dword ptr [ecx-08], 0
  jne  gm3code
  mov  dword ptr [ecx], #62000
gm3code:
  jmp gm3return

injGodMode3:
  jmp gm3newmem
  nop
gm3return:


[DISABLE]

injGodMode3:
  db gm3bytes

unregistersymbol(injGodMode3)
dealloc(gm3newmem)
One question, is it possible to manually find resource adresses, if yes, then how?

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Wed Apr 29, 2020 7:01 pm
by kantoboy69
Tanagord wrote:
Wed Apr 29, 2020 4:05 pm
One question, is it possible to manually find resource adresses, if yes, then how?
The value is negative
e.g.
gold = 5000 is -5001



Also the static address
Static address :
food = FB2B363C (just inc by 4 to get others)
population = FB2B3920

Also even if you manually edit resources the ai will copy the exact amount of resource.

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Sun Mar 28, 2021 8:02 pm
by cz-warrior
God mode doesn't switch off :)

Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Posted: Sat Nov 25, 2023 5:30 pm
by N3rveMods
Here try my cheat engine table

viewtopic.php?t=26604