Game Name: Bloons Monkey City Game Version: 1.12.1 Options Required: Infinite Gold/Bloonstones
Thanks!
Re: [Request] Bloons Monkey City
Posted: Sun Apr 12, 2020 5:04 pm
by cfemen
expected a unity game, well its not unity
Round Scripts:
Round Money Multiplier x?
-if activ default x? is 10
-multiplies the gained money if you sell a monkey or destroy bloons
Inf. Monkeys
-placeable monkey amount will never reach 0
Inf. Health
-as title says
Money(Coins) - Bloonstones:
Set Money/Bloonstones to x
-if activ default x = 1000
-activate script and place a building to set money to x
-spend ~5 bloonstones to fast finish the building to set them to x
-you can also activate the script in a round -> leave the round and you get the x amount of money/bloonstones
//
won't update this script or do more options!
enjoy
Re: [Request] Bloons Monkey City
Posted: Sun Apr 12, 2020 11:38 pm
by Huata
Thank you so much cfemen!
Re: [Request] Bloons Monkey City
Posted: Tue Apr 14, 2020 5:08 pm
by Beigemidnight
Thx +1. But can you separate cash and bloonstones values?
[Request] Bloons Monkey City
Posted: Wed Jun 10, 2020 3:41 pm
by DaveYog
Still works, +1, excellent wave scripts but not the best currency implementation.
It's not just cash and bloonstones, it appears to be some sort of flood?
It's changing as many values as it can to 1000. Including, not limited to:
Arena points (which is an issue).
Percentage of MvM bloons available. Which goes from max 100% to 1000% for instance.
With this script active, if you finish a battle, you'll also instantly go to max level. Since i'm assuming it gives you 1000 exp and sets the exp requirement to next level also 1000. Which loops. The rewards you get for levelling up also turn into 1000 cash / 1000 bloonstone too.....
You see where i'm going with this.
So uh, i'm guessing it's very easy to notice and ban. If not through steam achievements alone, then the fact you just entered pvp leaderboard at 1000 points with no battles. I don't know if the devs are moderating, but if they are, we're sticking our necks out a little more than necessary.
I've never tried scripts before, but this has huge room for improvement in this area. Seperating and isolating to only the intended purpose for instance would be a start. I'm curious enough about the script to try it myself but no promises.
Additionally, there's a pack system called Monkey Knowledge.
I'd love to be able to hack the quantity of these knowledge packs, it's one of the more desired hacks if I say so myself.
Since those packs restrict access to later packs, etc. I know Android has an in-app purchase spoof tool but don't know about anything like that for Steam. However, since we also get the packs for free, we should be able to do it via CE.
[Request] Bloons Monkey City
Posted: Wed Jun 10, 2020 4:30 pm
by cfemen
[QUOTE="DaveYog, post: 139022, member: 42911"]
Still works, +1, excellent wave scripts but not the best currency implementation.
~
[/QUOTE]
actually the game updated:
[IMG]https://i.imgur.com/sna6RTy.png[/IMG]
even without doing anything this instruction now handles a lots of values, i guess the devs did this in intention to punish cheater ;)
[Request] Bloons Monkey City
Posted: Wed Jun 10, 2020 5:00 pm
by DaveYog
[QUOTE="cfemen, post: 139029, member: 27276"]
actually the game updated:
[IMG]https://i.imgur.com/sna6RTy.png[/IMG]
even without doing anything this instruction now handles a lots of values, i guess the devs did this in intention to punish cheater ;)
[/QUOTE]
Oh wow, looks like it. I guess we'll find out in time if we get banned, haha.
I suppose on the plus side, if you want to make a throwaway account, you can get to max level and get everything asap. :)
[Request] Bloons Monkey City
Posted: Wed Jun 10, 2020 6:50 pm
by cfemen
[QUOTE="DaveYog, post: 139032, member: 42911"]
Oh wow, looks like it. I guess we'll find out in time if we get banned, haha.
I suppose on the plus side, if you want to make a throwaway account, you can get to max level and get everything asap. :)
[/QUOTE]
well, i quickly updated the script...so its now again money and bloodstones only.
[Request] Bloons Monkey City
Posted: Wed Jun 10, 2020 7:40 pm
by DaveYog
[QUOTE="cfemen, post: 139037, member: 27276"]
well, i quickly updated the script...so its now again money and bloodstones only.
[/QUOTE]
Great stuff, works a charm!
[automerge]1591819205[/automerge]
I've also just figured out how to add new Knowledge Packs via CE, no scripts needed but could probably streamline this whole thing.
Search 4 Bytes for the negative value of your number of current packs, minus 1. ie, 5 packs = -6.
The value you want edit will look something like this:
4294967**
The last two values depends on your number of packs.
But you can just edit that, to say, -5000 and you'll have 5000 packs.
Rinse and repeat for the other packs once you unlock those.
Best way to get packs 'legit' in-game is to use Cfemen's script to get bloodstones, use the bloodstones to recharge the Bloon Beacon which guarantees at least 1 pack, then update CE after the battle with the new pack count.
You need to be lvl 12 to get this Bloon Beacon.
[Request] Bloons Monkey City
Posted: Mon Jun 22, 2020 12:53 am
by Snipox
Has anyone received a ban from using CE on this game? I got a ban a while back on Kongregate (but I did go way overboard)
Re: [Request] Bloons Monkey City
Posted: Fri Jul 03, 2020 2:21 am
by TunaSpy
Hi there. BMC has a new update with a new limited event!
The script sort of still works. It changes City Cash but puts Honor to 1000, which is bad.
Does anybody know magic numbers for searching bloonstones / honor in CT?
Re: [Request] Bloons Monkey City
Posted: Sun Aug 02, 2020 2:37 am
by MysteryReader
You can also do it yourself, this is a good reference, you can also edit monkey knowledge, although monkey knowledge you need to change it with a - in front. This is also hard to control so you may have way more bloonstones or money than needed.
Re: [COMPLETED][Request] Bloons Monkey City
Posted: Tue Feb 16, 2021 8:14 pm
by Despacitoian
[/QUOTE]
well, i quickly updated the script...so its now again money and bloodstones only.
[/quote]
uhhhh i just used the script, won a level and got 1000 city honor, yeah you might need to fix that.
Round Money Multiplier x?
-if activ default x? is 10
-multiplies the gained money if you sell a monkey or destroy bloons
Inf. Monkeys
-placeable monkey amount will never reach 0
Inf. Health
-as title says
Money(Coins) - Bloonstones:
Set Money/Bloonstones to x
-if activ default x = 1000
-activate script and place a building to set money to x
-spend ~5 bloonstones to fast finish the building to set them to x
-you can also activate the script in a round -> leave the round and you get the x amount of money/bloonstones
//
won't update this script or do more options!
enjoy