Xenonauts 2

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Empress_Ravenna
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Re: Xenonauts 2

Post by Empress_Ravenna »

ye your best bet is to edit assemblyCSharp for now

or do this:

Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start game

Important cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.

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Sheelin
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Re: Xenonauts 2

Post by Sheelin »

Empress_Ravenna wrote:
Sat May 27, 2023 4:23 am
ye your best bet is to edit assemblyCSharp for now

or do this:

Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start game

Important cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.
Some more than that here (post n'13 of this thread) :P :
viewtopic.php?p=145226#p145226

Mercostol
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Re: Xenonauts 2

Post by Mercostol »

Did anyone managed to find where in assembly-csharp is the starting conditions? mostly the money

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The Mogician
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Re: Xenonauts 2

Post by The Mogician »

EA is out. Gonna go check things out!

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The Mogician
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Re: Xenonauts 2

Post by The Mogician »

So far: money cheat for cheat engine works, cheat mode works, but looks like they have now encrypted the savefile.

Itsyaboy420
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Re: Xenonauts 2

Post by Itsyaboy420 »

Sheelin wrote:
Sun Jun 11, 2023 2:09 pm
Empress_Ravenna wrote:
Sat May 27, 2023 4:23 am
ye your best bet is to edit assemblyCSharp for now

or do this:

Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start game

Important cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.
Some more than that here (post n'13 of this thread) :P :
viewtopic.php?p=145226#p145226
i'm actually unable to use the cheatmode is it gone in the ea?

RegularCheater
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Re: Xenonauts 2

Post by RegularCheater »

steveRichM wrote:
Tue Mar 24, 2020 11:46 am
hey everyone ,
New here
I was wondering can someone create a table for Xenonauts 2 with 9999999 money and unlimited storage

By the way , no matter what i tried , i can't seem to find the way they store the money value
any ideas ?
on main base screen i looked for money (1240000 in my case). then to CE -Exact value-Float-rounded extreme. (all default search except float). got six results, changed all too 888888888 then go to game and cancel generator. and i got money 88888888 plus money for cancel generator. game looks like dont care that you changed 6 values
let know if iam lucky or its working for you

Xiombargdei
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Re: Xenonauts 2

Post by Xiombargdei »

BlutVampir wrote:
Sun Apr 10, 2022 10:01 am
Research and Production can be enhanced easy.

Download dnSpy and edit the Assembly-CSharp.dll

search for CalculateTotalResearchProduction(), edit method to:

public float CalculateTotalResearchProduction()
{
float num = 0f;
foreach (Entity entity in this._aliveGeoBasesWithBuildings)
{
num += (from building in entity.Buildings()
where StrategyArchetypes.EnabledLaboratory.Accepts(building)
select building).Sum((Entity lab) => lab.ResearchPoints().Value);
}
num += 150f;
return num;
}

see the adding of 150f row befor giving the value back
etc..

Rest you can find with looking and searching.
Hello
Thanks to this I was able to find and modify the stats of soldiers but I got a weird result ...
this is the code I found

Code: Select all

namespace Xenonauts.Common.Stats
{
	// Token: 0x02000FDD RID: 4061
	public class TimeUnits : RangeComponent
	{
		// Token: 0x06007018 RID: 28696
		public TimeUnits(float min, float value, float max) : base(min, value, max)
		{
		}
But if I modify this to say

Code: Select all

namespace Xenonauts.Common.Stats
{
	// Token: 0x02000FDD RID: 4061
	public class TimeUnits : RangeComponent
	{
		// Token: 0x06007018 RID: 28696
		public TimeUnits(float min, float value, float max) : base(90f, 90f, 90f)
		{
		}
I get infinite TimeUnits. My soldiers just dont spend them ... Do you know why ? For example if I do the same with Accuracy, they dont get infinite accuracy, they can still miss shots. I'm a bit puzzeled

LillyanaKabal
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Re: Xenonauts 2

Post by LillyanaKabal »

So, I got it working in a really weird fashion.

Float scan in storage and sell, until you get one value. Edit that value. It does not change the amount in the storage yet. Sell another one, and then change the value you have now, and it is the right value.

MGHun
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Re: Xenonauts 2

Post by MGHun »

Anybody update the table plz. Not working :(

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Csimbi
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Re: Xenonauts 2

Post by Csimbi »

This game is buggy as hell.
I could not even get through the tutorial without issues, lol
I got my refund and will pick it up on a 90% sale.
I'll check back in a year or so.
I'll stick with the first game, that's far better from what I've seen in 10 minutes in this one.
Not sure who approved this rubbish to leave early access...

sicwan
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Re: Xenonauts 2

Post by sicwan »

Csimbi wrote:
Thu Jul 20, 2023 2:22 pm
Not sure who approved this rubbish to leave early access...
No one did.. it's still in EA

AlexS
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Re: Xenonauts 2

Post by AlexS »

del
Last edited by AlexS on Sat Jul 22, 2023 12:59 pm, edited 1 time in total.

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Csimbi
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Re: Xenonauts 2

Post by Csimbi »

sicwan wrote:
Thu Jul 20, 2023 3:23 pm
Csimbi wrote:
Thu Jul 20, 2023 2:22 pm
Not sure who approved this rubbish to leave early access...
No one did.. it's still in EA
Huh. I thought I saw a notification that it's available...
Sorry then!
Xenonauts 2/Initial release date
July 18, 2023

Tournicoat
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Re: Xenonauts 2

Post by Tournicoat »

Csimbi wrote:
Thu Jul 20, 2023 6:24 pm
sicwan wrote:
Thu Jul 20, 2023 3:23 pm
Csimbi wrote:
Thu Jul 20, 2023 2:22 pm
Not sure who approved this rubbish to leave early access...
No one did.. it's still in EA
Huh. I thought I saw a notification that it's available...
Sorry then!
Xenonauts 2/Initial release date
July 18, 2023
It's available for purchase but it was released in EA.

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