Dungeon Defenders Awakened (REQUEST)

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anyadhatan
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Dungeon Defenders Awakened (REQUEST)

Post by anyadhatan »

Game Name: Dungeon Defenders Awakened
Game Engine: Unreal Engine 4
Game Version: V0.9.0.12856
Options Required: Unlimited crystal core-tower health, increase loot rarity, unlimited money,all kill emenies,unlock higher diffilcuty,noclip mode,god mode,gear edits,stat point edits
Game/Steam Website:
Last edited by anyadhatan on Sat Feb 29, 2020 1:39 pm, edited 4 times in total.

anyadhatan
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Re: Dungeon Defenders Awakened

Post by anyadhatan »

its possible to play in offline,also has private server as p2p method.

Rasta404
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Re: Dungeon Defenders Awakened (REQUEST)

Post by Rasta404 »

+1

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Boxs
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Re: Dungeon Defenders Awakened (REQUEST)

Post by Boxs »

i made cheat using pointer that mean it will only work with
the game v0.9.0.12856

the cheat list:

HP
MP
EXP
Rune Power
Crystal
Arrows (For The Hunter Just Freeze the value)
Attack Rate (Freeze the value 0.1 or less)
Attack Wave (For Wizard Set to 50)

i hope this will work
let me know if it did

Have Fun
Attachments
Dungeon Defenders Awakened v0.9.0.12856.CT
Game v0.9.0.12856
(4.07 KiB) Downloaded 726 times

ZaetoLight
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Re: Dungeon Defenders Awakened (REQUEST)

Post by ZaetoLight »

Boxs wrote:
Sun Mar 15, 2020 10:40 pm
i made cheat using pointer that mean it will only work with
the game v0.9.0.12856

the cheat list:

HP
MP
EXP
Rune Power
Crystal
Arrows (For The Hunter Just Freeze the value)
Attack Rate (Freeze the value 0.1 or less)
Attack Wave (For Wizard Set to 50)

i hope this will work
let me know if it did

Have Fun
Any chance of this being updated to include unlimited Defense Units?

OWSEEX
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Re: Dungeon Defenders Awakened (REQUEST)

Post by OWSEEX »

Boxs wrote:
Sun Mar 15, 2020 10:40 pm
i made cheat using pointer that mean it will only work with
the game v0.9.0.12856

the cheat list:

HP
MP
EXP
Rune Power
Crystal
Arrows (For The Hunter Just Freeze the value)
Attack Rate (Freeze the value 0.1 or less)
Attack Wave (For Wizard Set to 50)

i hope this will work
let me know if it did

Have Fun
Can you please update it for version 1.1.0.19100?

cj_hasdam
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Re: Dungeon Defenders Awakened (REQUEST)

Post by cj_hasdam »

Boxs wrote:
Sun Mar 15, 2020 10:40 pm
i made cheat using pointer that mean it will only work with
the game v0.9.0.12856

the cheat list:

HP
MP
EXP
Rune Power
Crystal
Arrows (For The Hunter Just Freeze the value)
Attack Rate (Freeze the value 0.1 or less)
Attack Wave (For Wizard Set to 50)

i hope this will work
let me know if it did

Have Fun
would you please kindly update it? to 1.1.0.19167? or help me do it myself? thank you a lot

ZaetoLight
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Re: Dungeon Defenders Awakened (REQUEST)

Post by ZaetoLight »

+1

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PhCCRQQsd6Bi
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Re: Dungeon Defenders Awakened (REQUEST)

Post by PhCCRQQsd6Bi »

1.1.0.19167
just a few pointers
  • crystals
    mana
    hp
    rune power
Attachments
DDS .CT
1.1.0.19167
(1.58 KiB) Downloaded 280 times

Dnyd
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Re: Dungeon Defenders Awakened (REQUEST)

Post by Dnyd »

I was working on removing unit collision. if anyone could help. I would appreciate it.

Sol
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Re: Dungeon Defenders Awakened (REQUEST)

Post by Sol »

Howdy folks.

So I've been toying with this game a bit, kind of a fan of the entire series. Anywho I found a somewhat plodding way to amass some billions of gold and was wondering if any of y'all can find a way to streamline it. I'm kind of a neophyte when it comes to the intermediate and advanced functions of the Cheat Engine, in spite of being a long-time user of the program.

Here's my process:
-Collect some equipment, lower grade makes it easier to find the values for later since in the UI any values over 9,999 get abbreviated (IE 13,567 becomes 13.56 K, or 56,782,930 becomes 56.78 M in the game's UI, though the stored values retain the full number)
-In the inventory, mouse over the equipment to find its sell value (top right of the item's info window) and plug it into CE as an exact value 4-byte search
-Go back in and bring up the item's upgrade screen and upgrade any field once; this increases the item's sell value by a bit
-Plug in the item's new sell value in CE (this usually brings up just one result, which is the one we want)
-Add this value and browse its memory region, then identify where the start of it is (I do it by changing the value a little), then in the memory region alter the first 8 entries to all Fs, which changes the sell value to 4,294,967,295 (about $4.3 B) which is as high as I can get it right now since changing the entries beyond that seem to do nothing
-Sell that item
-Repeat with next item in list (note that when I did this to more than one item at a time, and then sold the first one, the value changed back to normal on the second item)

So that's what I've got so far. What I'd LIKE to do is get it to where mousing over an item or highlighting it (single click on it) automatically increases the sell value for the item to that "maxed out" value (~$4.3 billion), but my initial attempt at that didn't have any effect. I can find a value that matches the sell value when I just mouse over each item, but if I edit it it stops working.

Thanks in advance if anyone manages to figure something out for this.

Sol
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Re: Dungeon Defenders Awakened (REQUEST)

Post by Sol »

On another note:
Has anyone figured out how to make other weapon/armor modifications STICK yet? Every time I try to change any of the other values (IE projectile dmg, projectile speed, reload, any of the stats for heroes or defenses) it ignores it if it's modified via the CE. I can set all the values to 9999 and then hit the upgrade button, and it'll revert to the pre-upgraded version, undoing all changes.
I seem to vaguely recall one of the other games having a similar protection against equipment value modding, and someone coming up with a solution for it, but I don't quite remember any of the details at this point, as that was quite a few years back (DD1 I think).

If anyone can figure it out for DDA I'd appreciate it. I'm wanting to blast through all the achievements offline (save of course for the one that requires a team, which I'll do online without edits/cheats, of course) faster than I have been able to with just editing my heroes' stats alone, and those Sirens and bosses become almost intolerable bullet sponges on Massacre Survival late waves.

I'll continue investigating it from my end, too, and let y'all know if I manage to stumble across a solution.
Thanks folks!

Sol
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Re: Dungeon Defenders Awakened (REQUEST)

Post by Sol »

Good news-ish?
I found the thing from DD1 that bypassed the item protections. It's called the "Grandeu Editor" made by a guy called "Aeonhack".

The less-good news is that his website appears to be...problematic? Nonfunctional? So I have no idea how to contact the guy and request a similar editor for DDA.

If anyone here has ADVANCED know-how and wants to take a stab at re-tooling/recreating the editor for DDA, be my guest. I wouldn't even know where to begin.

The editor itself still seems to function, but it's by default set to try to find DD1, so I don't even know if it would be able to interact with DDA as it is now--I suspect it wouldn't be likely to, given DDA is running on Unreal 4 and DD1 is/was running on Unreal 3.

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