Oh and from playing on Switch, the thing that bugged me the most was using specific older parts to craft new stuff. So you'd have to go out and randomly kill mechs and hope they would drop the specific armor part you need.
To alleviate that, I hope we can get an ignore crafting requirements or no items used during crafting style cheat. I'm fine with having to have the part first, as long as I can reuse it and not have to farm them.
Edit: Oh and the ability to unlock all of the perks in the lab. You can normally only pick one per tier, would be nice to have them all =P
Oh and from playing on Switch, the thing that bugged me the most was using specific older parts to craft new stuff. So you'd have to go out and randomly kill mechs and hope they would drop the specific armor part you need.
To alleviate that, I hope we can get an ignore crafting requirements or no items used during crafting style cheat. I'm fine with having to have the part first, as long as I can reuse it and not have to farm them.
Edit: Oh and the ability to unlock all of the perks in the lab. You can normally only pick one per tier, would be nice to have them all =P
I added that to the requests, thanks for reminding me of those
Not sure if it would even be possible, but the ability to pick your body modifications would be nice too. Some just look so bad..but the bonuses are too good to pass up =(
Oh and from playing on Switch, the thing that bugged me the most was using specific older parts to craft new stuff. So you'd have to go out and randomly kill mechs and hope they would drop the specific armor part you need.
To alleviate that, I hope we can get an ignore crafting requirements or no items used during crafting style cheat. I'm fine with having to have the part first, as long as I can reuse it and not have to farm them.
Edit: Oh and the ability to unlock all of the perks in the lab. You can normally only pick one per tier, would be nice to have them all =P
what we need is a Loot Table influencer or at least tone down the RNG when it comes to salvaging I think this is high priority having infinite stamina aint bad either... but then what makes it different from ACfA?
something in the lines of a 100% drop rate? and attachment parts?
what we need is a Loot Table influencer or at least tone down the RNG when it comes to salvaging I think this is high priority having infinite stamina aint bad either... but then what makes it different from ACfA?
something in the lines of a 100% drop rate? and attachment parts?
That's why the no craft requirements option is there, so you can craft all the parts you want. As for the drop rate idea, maybe something like instead of just letting you loot one part per defeated enemy, it would let you loot ALL the parts instead?