Page 2 of 5

Re: [REQUEST] Stoneshard

Posted: Sat Feb 08, 2020 10:30 am
by topet
Just look for Double value, u can change the level on looking for the EXP, and with level u can look for the attribute points and skills points, for the gold u look for the value too and drop some or sell/buy something with low price, is all on DOUBLE value...

Re: [REQUEST] Stoneshard

Posted: Sat Feb 08, 2020 11:23 am
by AHeart
While I'm not the brightest when it comes to coding and scripting, I still played around a bit.
I still found some info that might be interesting:

– The adress of each individual body part is static and only change when reloading the game.
– The same seems to be the case for all health statuses. I've tested it successfully with hunger, thirst and pain so far.
– Mental stats also seem static. Sanity as well as moral.
– Same for the adress of the EXP value.
– The adress of each inventory stack might also be static.
(Although this still has to be confirmed. So far I've tested that with money bags successfully.)

As already stated by BoehserOnkel, the values are double type that accurately represent the percentage shown in the menue. (With rounding errors.) Most values have at least three entries, but only one is persistent. Hopefully someone more talented than me finds this information helpful. Or at least I hope that this was already obvious. ^^

I'll edit the post if I find out more.

Re: [REQUEST] Stoneshard

Posted: Sat Feb 08, 2020 5:45 pm
by doygo
AHeart wrote:
Sat Feb 08, 2020 11:23 am
While I'm not the brightest when it comes to coding and scripting, I still played around a bit.
I still found some info that might be interesting:

– The adress of each individual body part is static and only change when reloading the game.
– The same seems to be the case for all health statuses. I've tested it successfully with hunger, thirst and pain so far.
– Mental stats also seem static. Sanity as well as moral.
– Same for the adress of the EXP value.
– The adress of each inventory stack might also be static.
(Although this still has to be confirmed. So far I've tested that with money bags successfully.)

As already stated by BoehserOnkel, the values are double type that accurately represent the percentage shown in the menue. (With rounding errors.) Most values have at least three entries, but only one is persistent. Hopefully someone more talented than me finds this information helpful. Or at least I hope that this was already obvious. ^^

I'll edit the post if I find out more.
Can you share something for the gold and/or EXP? Cause I think they would be the most useful things

Re: [REQUEST] Stoneshard

Posted: Sat Feb 08, 2020 6:46 pm
by AHeart
doygo wrote:
Sat Feb 08, 2020 5:45 pm
AHeart wrote:
Sat Feb 08, 2020 11:23 am
While I'm not the brightest when it comes to coding and scripting, I still played around a bit.
I still found some info that might be interesting:

– The adress of each individual body part is static and only change when reloading the game.
– The same seems to be the case for all health statuses. I've tested it successfully with hunger, thirst and pain so far.
– Mental stats also seem static. Sanity as well as moral.
– Same for the adress of the EXP value.
– The adress of each inventory stack might also be static.
(Although this still has to be confirmed. So far I've tested that with money bags successfully.)

As already stated by BoehserOnkel, the values are double type that accurately represent the percentage shown in the menue. (With rounding errors.) Most values have at least three entries, but only one is persistent. Hopefully someone more talented than me finds this information helpful. Or at least I hope that this was already obvious. ^^

I'll edit the post if I find out more.
Can you share something for the gold and/or EXP? Cause I think they would be the most useful things
I'd love to, if I wouldn't suck at finding pointers with pointer maps. I've tried it today with a tutorial to understand the concept, but I'm not much of a programmer, so I can barely wrap my head arround it. ._.

What I can say though:
Finding EXP early on is actually quite simple if you're searching for the exact value with type double. Of cause you have to kill at least 3 enemies to get the number. Kill one, scan for value, kill another, scan again. Repeat until you get it. Basic CE stuff. I'd recommend using bandits or foxes for this, since a pack of wolves can shred you to pieces quite easily. x D
Finding the value of Gold is even simpler, because you can modify the value quite easy in game by buying and selling food inbetween scanns for values.

Re: [REQUEST] Stoneshard

Posted: Sat Feb 08, 2020 7:15 pm
by Rysefox
AHeart wrote:
Sat Feb 08, 2020 6:46 pm
doygo wrote:
Sat Feb 08, 2020 5:45 pm
AHeart wrote:
Sat Feb 08, 2020 11:23 am
While I'm not the brightest when it comes to coding and scripting, I still played around a bit.
I still found some info that might be interesting:

– The adress of each individual body part is static and only change when reloading the game.
– The same seems to be the case for all health statuses. I've tested it successfully with hunger, thirst and pain so far.
– Mental stats also seem static. Sanity as well as moral.
– Same for the adress of the EXP value.
– The adress of each inventory stack might also be static.
(Although this still has to be confirmed. So far I've tested that with money bags successfully.)

As already stated by BoehserOnkel, the values are double type that accurately represent the percentage shown in the menue. (With rounding errors.) Most values have at least three entries, but only one is persistent. Hopefully someone more talented than me finds this information helpful. Or at least I hope that this was already obvious. ^^

I'll edit the post if I find out more.
Can you share something for the gold and/or EXP? Cause I think they would be the most useful things
I'd love to, if I wouldn't suck at finding pointers with pointer maps. I've tried it today with a tutorial to understand the concept, but I'm not much of a programmer, so I can barely wrap my head arround it. ._.

What I can say though:
Finding EXP early on is actually quite simple if you're searching for the exact value with type double. Of cause you have to kill at least 3 enemies to get the number. Kill one, scan for value, kill another, scan again. Repeat until you get it. Basic CE stuff. I'd recommend using bandits or foxes for this, since a pack of wolves can shred you to pieces quite easily. x D
Finding the value of Gold is even simpler, because you can modify the value quite easy in game by buying and selling food inbetween scanns for values.
Or you find one value and use the structure dissect x) I found so many values ^^

Re: [REQUEST] Stoneshard

Posted: Sun Feb 09, 2020 12:01 pm
by AHeart
Rysefox wrote:
Sat Feb 08, 2020 7:15 pm
AHeart wrote:
Sat Feb 08, 2020 6:46 pm
doygo wrote:
Sat Feb 08, 2020 5:45 pm

Can you share something for the gold and/or EXP? Cause I think they would be the most useful things
I'd love to, if I wouldn't suck at finding pointers with pointer maps. I've tried it today with a tutorial to understand the concept, but I'm not much of a programmer, so I can barely wrap my head arround it. ._.

What I can say though:
Finding EXP early on is actually quite simple if you're searching for the exact value with type double. Of cause you have to kill at least 3 enemies to get the number. Kill one, scan for value, kill another, scan again. Repeat until you get it. Basic CE stuff. I'd recommend using bandits or foxes for this, since a pack of wolves can shred you to pieces quite easily. x D
Finding the value of Gold is even simpler, because you can modify the value quite easy in game by buying and selling food inbetween scanns for values.
Or you find one value and use the structure dissect x) I found so many values ^^
That would be nice too, but I'd have to look that up as well. x D

Re: [REQUEST] Stoneshard

Posted: Sun Feb 09, 2020 9:56 pm
by Goldenboy82
I found a way to cheat the money:

The file to modify is ''GameSlot1.sav''

Directory (user/AppData/Local/StoneShard)

You just have to open the file with a text editor and search for the amount of money you already have in-game and modify.
(I had 518 and i put 9999 and it worked)

The number/money is between ("Stack": 9999.000000, "chance_and_resist") i've been using 9999.

Re: [REQUEST] Stoneshard

Posted: Sun Feb 09, 2020 11:16 pm
by Impala
I'm going to see what I can do with this game

Re: [REQUEST] Stoneshard

Posted: Mon Feb 10, 2020 2:53 am
by dougvan
Goldenboy82 wrote:
Sun Feb 09, 2020 9:56 pm
I found a way to cheat the money:

The file to modify is ''GameSlot1.sav''

Directory (user/AppData/Local/StoneShard)

You just have to open the file with a text editor and search for the amount of money you already have in-game and modify.
(I had 518 and i put 9999 and it worked)

The number/money is between ("Stack": 9999.000000, "chance_and_resist") i've been using 9999.
Yes but stacks are limited to 100 coins and purses are limited to 2000 coins. You can put 9999 in the purse via editing the save file but once you sell something, it will dump all coins over the 2000 limit into your inventory into stacks of 100 and fill up your free space. If there are any remaining coins after filling up your inventory, it will dump the remaining to the ground.

But yes, you can modify anything in your inventory via the save file. Also, can modify food and other items via Consumable_Parameters.csv.

Just an FYI that the csv files are reverted to original after updates (at least the last couple I have seen).

Re: [REQUEST] Stoneshard

Posted: Mon Feb 10, 2020 3:05 am
by Impala
You don't even have to do that, you can do it in game with cheat engine

take a gold stack out

search for 100 (double)

split the stack

search whatever the original stack size is (double)

change to 9000

profit

Re: [REQUEST] Stoneshard

Posted: Mon Feb 10, 2020 4:30 am
by danielyee
Hi sir..can it make into a table..just on gold coin..n er god mode..tq kind grandmaster table creator

Re: [REQUEST] Stoneshard

Posted: Mon Feb 10, 2020 1:21 pm
by dougvan
Yes, I know you can do it using cheat engine. Hence, why we're on this site =)
I was just providing context on how to do it using the save file (as discussed several times above) until more progress was made on a full table. Just trying to keep some form of progress moving forward.
But, thanks!
ImpalaPUA wrote:
Mon Feb 10, 2020 3:05 am
You don't even have to do that, you can do it in game with cheat engine

take a gold stack out

search for 100 (double)

split the stack

search whatever the original stack size is (double)

change to 9000

profit

Re: [REQUEST] Stoneshard

Posted: Mon Feb 10, 2020 2:15 pm
by Impala
The problem with a table is what was already talked about above.

It's easy to cheat in the game, but hard to put into a table.

The issue with me personally doing this table, is that the game is early access and its v .5

This means every update is likely to break the table, and I don't know if I want to put so much work into a table for it to break so often

Re: [REQUEST] Stoneshard

Posted: Mon Feb 10, 2020 2:19 pm
by dougvan
Fully agree.
ImpalaPUA wrote:
Mon Feb 10, 2020 2:15 pm
The problem with a table is what was already talked about above.

It's easy to cheat in the game, but hard to put into a table.

The issue with me personally doing this table, is that the game is early access and its v .5

This means every update is likely to break the table, and I don't know if I want to put so much work into a table for it to break so often

Re: [REQUEST] Stoneshard

Posted: Tue Feb 11, 2020 7:00 am
by danielyee
hi sir and grand table maker master...any update on this table...can sir make a resources and god mode only sir..tq