[COMPLETED] [Request] Vampire's Fall: Origins

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cfemen
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Re: [COMPLETED] [Request] Vampire's Fall: Origins

Post by cfemen »

@SunBeam
Oh i've almost forget, regarding the UIButton:OnClick
Since I couldn't find any reference in Telerik's JustDecompile for it (seems to be a universal Unity function), I reckon it would work for any button in a GUI, right? Such as this one?
yeah this almost works for all Mono Unity games, except they are using a custom UI Asset.
maybe this will come in handy one day, AOBs for function start of Button_Invoke for Unity games compiled without Mono:
48 89 4C 24 08 55 41 54 41 56 41 57 48 83 EC 28 48 8B 41 68 4C 8B F9 48 85 C0 74 0A

near the end of this invoke:

Code: Select all

GameAssembly.dll+2B420D - FF D7                 - call rdi   <----------------------------------------------- 
GameAssembly.dll+2B420F - 48 FF C5              - inc rbp
GameAssembly.dll+2B4212 - 49 3B EE              - cmp rbp,r14
GameAssembly.dll+2B4215 - 0F82 F5FEFFFF         - jb GameAssembly.dll+2B4110
GameAssembly.dll+2B421B - 4C 8B 6C 24 20        - mov r13,[rsp+20]
GameAssembly.dll+2B4220 - 48 8B 7C 24 68        - mov rdi,[rsp+68]
GameAssembly.dll+2B4225 - 48 8B 74 24 60        - mov rsi,[rsp+60]
GameAssembly.dll+2B422A - 48 8B 5C 24 58        - mov rbx,[rsp+58]
GameAssembly.dll+2B422F - 48 83 C4 28           - add rsp,28 { 40 }
GameAssembly.dll+2B4233 - 41 5F                 - pop r15
GameAssembly.dll+2B4235 - 41 5E                 - pop r14
GameAssembly.dll+2B4237 - 41 5C                 - pop r12
GameAssembly.dll+2B4239 - 5D                    - pop rbp
GameAssembly.dll+2B423A - C3                    - ret 
call rdi directly leads to the invoked function :)
recently used this AOBs for my Ignore-XP script for Bloons TD6, easy obfuscation bypass :lol:

h0b0onsn0w
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Re: [COMPLETED] [Request] Vampire's Fall: Origins

Post by h0b0onsn0w »

anyone here knows how the admin menu Newgame+ function works? i tried a buch of random numbers and it seems to do nothing.

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SunBeam
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Re: [COMPLETED] [Request] Vampire's Fall: Origins

Post by SunBeam »

^ Most likely the function behind that button doesn't do anything. Better even, there's no function assigned to it (check the list in the screenshot on 1st page):

Image

See any "New Game Plus" method in that list? I don't...

Zhir
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Re: [COMPLETED] [Request] Vampire's Fall: Origins

Post by Zhir »

lol that was lame........ how about the android one?? hahaha

PC and android has same GUI and such don't know where it released first

Android is 2018 (according to the dates of YT videos)
Steam says 1 Feb, 2020

so yeah i guess it's a mobile game port to PC know wonder people having issues on the controls, when dying you have to open the menu and close it just to be able to move again just like the Mobile version does

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Re: [Request] Vampire's Fall: Origins

Post by Cymbot »

some error is coming up.. mind helping me??

zorgalork
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Re: [COMPLETED] [Request] Vampire's Fall: Origins

Post by zorgalork »

I get an error every time I try to start the game with the administrator button place

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Re: [COMPLETED] [Request] Vampire's Fall: Origins

Post by Shadow_Wulfe »

An awesome table, how did one get to the 100% forge success rate though?

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