[COMPLETED] [Request] Vampire's Fall: Origins

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cfemen
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Re: [Request] Vampire's Fall: Origins

Post by cfemen » Sat Feb 01, 2020 1:45 am

So made quick this basic table, for everything more look at SunBeams post on page 1 how to open the AdminPanel.

Add Gold
-activate script, open character screen and you get +1000 gold.

Add Bloodstones
-activate script, open character screen and you get +100 bloodstones.

Add XP
-activate script, set +?(default 10) to any value you want, open character screen and you get this amount

Ignore Gold
-if script is activ you can buy anything regardless of your gold amount

Ignore Dark Shards
-if script is activ you can buy anything regardless of your dark shards amount

God-Mode
-as title says

Ignore Skill Points & Skill Cap
-activate script before you open the character menu, then you can skill everything, it will also ignore the skill cap.
note : points will go negative if you are skilling with 0 points!
coz game is calculating -> PlayerLevel * SkillPointsPerLevel - SumOfAllInvestedSkills

Toggle Admin Menu
-activate script and admin menu will open, activate again and it will close

Note : you cant activate Add Gold,Add Bloodstones and Add XP simultaneously, coz same injection point.

//

Update for Admin Menu!

SunBeam's Table : viewtopic.php?f=2&t=11481&p=120664#p120657
My Table : viewtopic.php?f=2&t=11481&start=30#p120654

Note : you need to execute Init Admin Menu / Finde Instance again after every Fight (if you want to open the admin menu )
and in case you are wondering -> its normal that the toggle scripts for admin menu wont show a X if executed, best use : set a hotkey with CE to toggle it!

Script to enable the Admin Button if the game is paused : viewtopic.php?f=2&t=11481&start=45#p120749
DLL from BoehserOnkel : viewtopic.php?f=2&t=11481&start=45#p120741
Attachments
Vampire's Fall Origins.CT
+Admin Panel
(63.18 KiB) Downloaded 356 times
Vampire's Fall Origins.CT
+Ignore Skills
(39.25 KiB) Downloaded 265 times
Last edited by cfemen on Mon Feb 03, 2020 11:33 pm, edited 9 times in total.
you like my tables and want to support me? my patreon :)

the12doctor
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Re: [Request] Vampire's Fall: Origins

Post by the12doctor » Sat Feb 01, 2020 2:23 am

Can you make a video for the admin panel because i'm a noob and i cant find it. Thanks

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The Mogician
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Re: [Request] Vampire's Fall: Origins

Post by The Mogician » Sat Feb 01, 2020 3:07 am

Is the game any good? It looks like a mobile game.
Per aspera ad astra

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Re: [Request] Vampire's Fall: Origins

Post by SunBeam » Sat Feb 01, 2020 3:14 am

^ It's a mobile game port actually :) Good work, cfemen!

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Re: [Request] Vampire's Fall: Origins

Post by the12doctor » Sat Feb 01, 2020 3:15 am

The gold and bloodstone doesn't work for me .

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cfemen
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Re: [Request] Vampire's Fall: Origins

Post by cfemen » Sat Feb 01, 2020 3:24 am

the12doctor wrote:
Sat Feb 01, 2020 3:15 am
The gold and bloodstone doesn't work for me .
it does work.
can you be more specific?
you know i've noted that you can have only 1 of the Add scripts activ?
if XP is activ you cant activate the others until you deactivate XP.
you like my tables and want to support me? my patreon :)

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Re: [Request] Vampire's Fall: Origins

Post by the12doctor » Sat Feb 01, 2020 4:29 am

it does work.
can you be more specific?
you know i've noted that you can have only 1 of the Add scripts activ?
if XP is activ you cant activate the others until you deactivate XP.
[/quote]

Even when nothing is activate, it wont activate (sorry i'm french ^^)

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Re: [Request] Vampire's Fall: Origins

Post by SunBeam » Sat Feb 01, 2020 5:08 am

Works for me. Activate the script you want, then open the indicated menu. You have to open CHARACTER menu twice to see 100 Bloodstones fill-up.

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cfemen
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Re: [Request] Vampire's Fall: Origins

Post by cfemen » Sat Feb 01, 2020 11:22 am

the12doctor wrote:
Sat Feb 01, 2020 4:29 am

Even when nothing is activate, it wont activate (sorry i'm french ^^)
Ok try to activate, then right click on the script and show me the error.
you like my tables and want to support me? my patreon :)

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Kanelakis
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Re: [Request] Vampire's Fall: Origins

Post by Kanelakis » Sat Feb 01, 2020 12:11 pm

cfemen wrote:
Sat Feb 01, 2020 1:45 am
So made quick this basic table, for everything more look at SunBeams post on page 1 how to open the AdminPanel.

Add Gold
-activate script, open character screen and you get +1000 gold.

Add Bloodstones
-activate script, open character screen and you get +100 bloodstones.

Add XP
-activate script, set +?(default 10) to any value you want, open character screen and you get this amount

Ignore Gold
-if script is activ you can buy anything regardless of your gold amount

Ignore Dark Shards
-if script is activ you can buy anything regardless of your dark shards amount

God-Mode
-as title says

Ignore Skill Points & Skill Cap
-activate script before you open the character menu, then you can skill everything, it will also ignore the skill cap.
note : points will go negative if you are skilling with 0 points!
coz game is calculating -> PlayerLevel * SkillPointsPerLevel - SumOfAllInvestedSkills

Note : you cant activate Add Gold,Add Bloodstones and Add XP simultaneously, coz same injection point.

Updated Table : added Ignore Skill Points
It works, but you have to put keys to turn it on and off, especially to add gold.

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Re: [Request] Vampire's Fall: Origins

Post by TheBoorsh » Sat Feb 01, 2020 12:23 pm

cfemen - thank you very much for the table!
Anyway admin panel would be great if someone could manage to figure out easy way to active it. Method SunBeam talked about is pretty confusing for noobies in coding like myself.

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cfemen
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Re: [Request] Vampire's Fall: Origins

Post by cfemen » Sat Feb 01, 2020 3:39 pm

TheBoorsh wrote:
Sat Feb 01, 2020 12:23 pm
cfemen - thank you very much for the table!
Anyway admin panel would be great if someone could manage to figure out easy way to active it. Method SunBeam talked about is pretty confusing for noobies in coding like myself.
Managed to write a script...updated my table with Open Admin Menu
...enough mono for today..:?
you like my tables and want to support me? my patreon :)

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Re: [Request] Vampire's Fall: Origins

Post by SunBeam » Sat Feb 01, 2020 3:53 pm

cfemen wrote:
Sat Feb 01, 2020 3:39 pm
TheBoorsh wrote:
Sat Feb 01, 2020 12:23 pm
cfemen - thank you very much for the table!
Anyway admin panel would be great if someone could manage to figure out easy way to active it. Method SunBeam talked about is pretty confusing for noobies in coding like myself.
Managed to write a script...updated my table with Open Admin Menu
...enough mono for today..:?
Fucking class A shit! I will have to kindly ask your permission to possibly make use of that iteration mechanism in future Unity games. It's OK to say NO, I don't mind :)

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cfemen
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Re: [Request] Vampire's Fall: Origins

Post by cfemen » Sat Feb 01, 2020 4:03 pm

SunBeam wrote:
Sat Feb 01, 2020 3:53 pm
cfemen wrote:
Sat Feb 01, 2020 3:39 pm
TheBoorsh wrote:
Sat Feb 01, 2020 12:23 pm
cfemen - thank you very much for the table!
Anyway admin panel would be great if someone could manage to figure out easy way to active it. Method SunBeam talked about is pretty confusing for noobies in coding like myself.
Managed to write a script...updated my table with Open Admin Menu
...enough mono for today..:?
Fucking class A shit! I will have to kindly ask your permission to possibly make use of that iteration mechanism in future Unity games. It's OK to say NO, I don't mind :)
feel free to use it! :)
do i deserve a upgrade to the Talenk rank? :D :lol:
you like my tables and want to support me? my patreon :)

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Re: [Request] Vampire's Fall: Origins

Post by SunBeam » Sat Feb 01, 2020 4:06 pm

cfemen wrote:
Sat Feb 01, 2020 4:03 pm
feel free to use it! :)
do i deserve a upgrade to the Talenk rank? :D :lol:
If it makes you feel better, sure :) **DONE** [ Just so everyone is clear on cfemen's promotion: I did it because I've been following his activity for quite a while now, especially with Unity games and he's shown he earned the right to be in the Talents group. That's why, and not because he only asked. Just so it's clear. ]

I've taken the liberty to add an "assert" to your "Toggle Admin Menu" script so that it runs, but doesn't enable ;) That way you can set a hotkey for the script (I use Numpad *).

Without the assert, this is how it would work: Numpad *, menu shows up, script enables; you close it via the X in-game; Numpad *, nothing happens (script gets disabled); Numpad * again, menu shows.

With the assert: Numpad *, menu shows up, script doesn't enable ;); you close it via the X in-game; Numpad *, menu shows again.

Add this, please:

Code: Select all

line 41: return "assert(true)"
And you also need this added in, so script doesn't auto-run when you open it up for editing and press OK. Also, you can swap things like this:

Code: Select all

{$lua}

if syntaxcheck then return end

[ENABLE]

local AdminClass
local klasses = {}
..
..
[DISABLE]
--code from here till the end of the code will be used to disable the cheat
..since your script is fully Lua :) You also need to change // to --, so no errors.

Code: Select all

{$lua}

if syntaxcheck then return end

[ENABLE]

local AdminClass
local klasses = {}
local Instance

local asslist = mono_enumAssemblies()

for i, addr in ipairs(asslist) do

local img = mono_getImageFromAssembly(addr)
local img_name = mono_image_get_name(img)

if (img_name == "Assembly-CSharp") then
local classes = mono_image_enumClasses(img)

for i, cls_addr in ipairs(classes) do
if classes[i].classname == "AdminPanel" then
AdminClass = classes[i].class
end
end
end
end

klasses = mono_class_findInstancesOfClassListOnly(nil, AdminClass)

for n, klass in ipairs(klasses) do
c = readInteger(klass+120)
c2 = readInteger(klass+128)
c3 = readInteger(klass+16)
if(c3 > 0 and c == 0 and c2 == 0) then
Instance = klass
end
end

local method = mono_findMethod('Assembly-CSharp','AdminPanel', 'ToogleAdminPanel')
local domain = mono_enumDomains()[1]
local args={}
res = mono_invoke_method(nil, method, Instance, args)

return "assert(true)"

[DISABLE]
--code from here till the end of the code will be used to disable the cheat
Now you can set that hotkey and give it a run ;)

BR,
Sun

P.S.: Yeah, I know you can set the hotkey to just "Enable script", rather than "Toggle script" :D

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